What is JacketFlap

  • JacketFlap connects you to the work of more than 200,000 authors, illustrators, publishers and other creators of books for Children and Young Adults. The site is updated daily with information about every book, author, illustrator, and publisher in the children's / young adult book industry. Members include published authors and illustrators, librarians, agents, editors, publicists, booksellers, publishers and fans.
    Join now (it's free).

Sort Blog Posts

Sort Posts by:

  • in
    from   

Suggest a Blog

Enter a Blog's Feed URL below and click Submit:

Most Commented Posts

In the past 7 days

Recent Posts

(tagged with 'BrewTV')

Recent Comments

Recently Viewed

JacketFlap Sponsors

Spread the word about books.
Put this Widget on your blog!
  • Powered by JacketFlap.com

Are you a book Publisher?
Learn about Widgets now!

Advertise on JacketFlap

MyJacketFlap Blogs

  • Login or Register for free to create your own customized page of blog posts from your favorite blogs. You can also add blogs by clicking the "Add to MyJacketFlap" links next to the blog name in each post.

Blog Posts by Tag

In the past 7 days

Blog Posts by Date

Click days in this calendar to see posts by day or month
new posts in all blogs
Viewing: Blog Posts Tagged with: BrewTV, Most Recent at Top [Help]
Results 1 - 25 of 59
1. The Art of Collaboration: Robert Kondo & Dice Tsutsumi on Directing ‘The Dam Keeper’ (VIDEO)

Former Pixar art director Robert Kondo and Dice Tsutsumi talk about the challenges of directing their first independent film "The Dam Keeper."

Add a Comment
2. CBTV: ‘Ophelia: Love & Privacy_Settings’ by Bin-Han To

What if everybody could read your thoughts and knew all your most inner wishes and desires?

Add a Comment
3. CBTV: ‘Journey of Two’ by Joshua Mulligan

Two best friends wake up and start the day.

Add a Comment
4. CBTV: ‘Final Serving’ by Florian Maubach

Surrounded by nothingness, a knight lives with his wife in a small house. Every day he must defend their home against attacks of other knights. What he gets as reward is love and a satisfying meal.

Add a Comment
5. CBTV Student Fest: ‘Epilogue to a Breakup’ by Guy Elnathan

After a harsh breakup, our hero, Guy, decides to leave it all and fly to New Zealand hoping to find true love. However, he must first defeat his inner demons before he can put the past behind him.

Add a Comment
6. CBTV Student Fest: ‘Grandma’ by Karolien Raeymaekers

A girl has to conquer her fear for her grandma who is deathly ill.

Add a Comment
7. CBTV Student Fest: ‘My Big Brother’ by Jason Rayner

What if your older brother was a giant? My Big Brother explores the reflections of a boy sharing a room with his twenty-foot tall brother.

Add a Comment
8. CBTV Student Fest: ‘Dateless’ by Remus Buznea and Kyriaki Kyriakou

A series of romantically unfortunate twentysomethings are interviewed, describing in vivid detail their expectations as they search for the ideal partner.

Add a Comment
9. CBTV Student Fest: ‘A Hedgehog’s Visit’ by Kariem Saleh

A grumpy hedgehog trying to confess his love.Will he be able to overcome his insecurities?

Add a Comment
10. CBTV Student Fest: ‘Mr. Piggy Dies in 25 Dimensions’ by Josh Sehnert

Join Mr. Piggy on an adventure through time and space. Please wear 25-D glasses.

Add a Comment
11. “i” by Isabela Dos Santos

The Cartoon Brew Student Animation Festival is made possible by sponsor JibJab and their strong support for emerging filmmakers.


We’ve presented seven truly exceptional student films in Cartoon Brew’s annual Student Animation Festival so far, and today we present our eighth film premiere, i by Isabela Dos Santos, a student in the CalArts Experimental Animation program. It’s a bittersweet moment because Dos Santos’ film marks the final premiere of our 2013 Student Festival, but we can take pride in ending the festival with such a truly unique animated experience.

I uses hand-drawn animation and live-action dance to pose the eternal question, ‘Who am I?’ The film accomplishes the most difficult of the difficult by visualizing inner conflict. Encasing the live dancer is a delicate amorphous figure constructed of wispy lines. These representations of a fragmented psyche—one animated, the other human—converse with each other throughout the film as they try to reconcile themselves into a unified whole.

The choreography of these two figures forms the foundation of the film, and the details of their interaction represent the type of magic that can exist only on film. Dos Santos’ multidisciplinary approach to the film required a collaboration with dancer Yanina Orellana for the choreography and performance, and singer Kate Davis, each of whom contribute something special to the final piece.

Continue reading for comments from the filmmaker Isabela Dos Santos—

THE IDEA

In 2011, I was chosen for a scholarship program called YoungArts; I got in as an animator, but part of what they do is bring together 15-18 year-olds of all artistic disciplines for a week at a time to generate interdisciplinary performances. I also grew up dancing, but being with the other YoungArts kids really showed me there was so much more to art and humans than my back-stiffening work animating in windowless rooms. It made me all warm and fuzzy inside to be part of those performances. I began attending CalArts that fall and was frustrated trying to “just be an animator” after all those experiences. I don’t know, I just wanted more than was in front of me, and I had this image in my head of dancing with an imaginary monster. In terms of the story, I’ve always been an identity crisis kind of girl, and it goes with the whole, “identified as an animator but I wish I could be a real moving, dancing human” dilemma. I mean, there’s more to it than that, but you can watch and interpret the rest.

TOOLBOX

I worked with a dance student from CalArts, Yanina Orellana, for the choreography and original performance, and I had the song picked out beforehand (by Kate Davis, a friend from YoungArts). We worked on the dance before any animation, and I filmed it using a Canon T1i at CalArts’ dance theater. Then things got janky and I taped a peg bar to the edge of my laptop and traced key frames of her performance to paper. I used those as reference for timing and the general positioning, but everything was generated with pencil on paper. Paper cuts and graphite-smudged hands can be so rewarding. I ultimately composited the animation to the video using Adobe After Effects.

CHALLENGES

It was difficult knowing what to fix. Everyone had a different fantasy of what technique or technology I should incorporate, so it was tough to get feedback that was mindful to my sensibilities—I wanted to improve my skills and the emotions in my piece but I would get overwhelmed by the far-out possibilities people kept bringing up. And trying to describe the love/hate conflict about identity was always a hot mess. Just a lot of confusing conversations that semester. But animating to dance was a great tool—the choreography did all the dirty work for me as far as timing. I like that animation pulls something organic and instinctive out of you when you’re not looking, and this scenario encouraged that. And I learned that I can, after all, combine dance and animation this way. That was important to me, even if i didn’t come out perfect.

INSPIRATIONS

I watched just about every dance documentary available on Netflix while I animated. Couldn’t get enough of bloody ballerina toes (just kidding). Norman McLaren, of course, was very encouraging to watch in terms of the line quality of his simplistic yet expressive scratch-on-film, or the treatment of dance in Pas de deux. It felt good to stay in the realm of earlier animation pioneers. It reminded me to do what I needed to tell an honest story, not wow people with technology. I also wrote a lot of essays around that time connecting dance with animation, and it inspired me to see beyond both mediums, to really hold on to the humanity of movement, of expression through movement. I loved getting nerdy about all that—seeing animation as a dance—and reminding myself why it meant so much to me to merge the two mediums together. And I kept taking dance classes.

WHERE YOU SEE YOURSELF IN FIVE YEARS

In five years I’ll probably still be skirting around the animation world, but not in the industry. Like I said, there’s so much more to art and life for me—animation is only part of what makes me happy. I is also fit for live performance, with a scrim projection of the animation like a hologram on stage, and I’ve been able to perform it this way a couple of times now, most recently in NYC for a music festival. It’s a lot of fun. So I have plenty of stage/animation work ahead of me, also working in arts advocacy/administration, writing, and making plenty of non-dance-related animation as well. But it’s all independent or collaborative fun, making art “as a participation in the world of ideas,” one might say. I’d like to continue appreciating it that way. It feels good that way.

FILMMAKER WEBSITES

BLOG: BelaDosSantos.blogspot.com
VIDEOS: Vimeo.com/BelaDosSantos

Add a Comment
12. “Wolf Within” by Alex Horan

The Cartoon Brew Student Animation Festival is made possible by sponsor JibJab and their strong support for emerging filmmakers.


Alex Horan’s Wolf Within grabs the viewer with its opening line: “As a boy in Kansas I was afraid of three things: rattlesnakes, tornados, and my father.” The short doesn’t let up, hitting all the right emotional beats throughout its nine-and-a-half minute length and exhibiting maturity and ambition that are rare for a student filmmaker.

Horan’s film, the seventh film to debut in this year’s Cartoon Brew Student Animation Festival, was produced at Massachusetts College of Art and Design. Th film is a period piece and family history, based on the relationship between Horan’s father and grandfather, the latter whom Horan never met. Without giving away the story, Horan’s literary allusions to the Jack London novel The Call of the Wild give the viewer an entry point into the world of the film, while providing an engaging narrative framework.

Horan’s delivers the complete package: carefully considered cinematic compositions and camera movement, one the more lush monochromatic palettes you’ll see, evocative sound design, and understated but highly proficient animation that matches the tone of the story. It’s this attention to detai that gives resonance to the father-son relationship depicted in Wolf Within.

Continue reading for comments from the filmmaker Alex Horan—

THE IDEA

I tend to lean towards humor in most of my work because it lends itself so well to the medium and it’s something I feel I have a natural ability to produce. I was afraid of using comedy as a crutch, and thereby challenging myself as both storyteller and an animator. For my degree project I wanted to push myself to create a film that made the audience feel something deeper than laughter; a film where you could connect and empathize with the characters. I felt that in order to create a film that meant something to the audience I first had to make one that meant something to me. I looked at what was closest in my life and found my father standing at the forefront. When I was growing up, he recited parables of his youth that shaped his character which, in turn, shaped mine. By deciding to explore the relationship between my father and grandfather I provided myself with the source material necessary to create a compelling narrative. More importantly, I also ended up learning a lot more about myself and my own relationship with my father and a man I never knew.

TOOLBOX

Nothing fancy here: backgrounds in Photoshop, frame-by-frame animation in Flash, compositing in After Effects and edited using Premiere. I love Foley so I tried to do as much as possible, only downloading sound when completely necessary. My favorite was using a pad of Post-its for the moth’s wings, utterly satisfying. I had initially hoped to use my father for the narration but quickly learned he’s a doctor, not a voice actor. I lucked out with a really talented guy from California using a casting website, which was a great learning experience coaching somebody via telephone.

CHALLENGES

Over the course of the year I really struggled with the narrative structure of this film. Initially I had a rough animatic with a general outline, but nothing concrete. I wanted my father’s story to carry the same weight for the audience as it did for him, but finding a way to do this narratively proved to be difficult. How much narration was too much? When was there not enough? Should there be any at all? I felt there was a fine line between spoon-feeding the audience and leaving them totally clueless. Unfortunately, due to deadlines, I had to start animating immediately and hopefully iron out the kinks along the way. I met with my god sent teacher, Tammy Dudman, a couple times a week where we’d just workshop my story. During these meetings we explored the relationship between my father and grandfather which, in a way, became an inquisition of myself. Here, I finally realized I had to worry less about my audience and more about myself and the film I wanted to create. Regardless of how tight or loose a narrative structure is, ultimately it is the viewer who decides how to interpret the film.

INSPIRATIONS

Lone Wolf and Cub by Kazuo Koike was a huge inspiration to me as well as The Road by Cormac McCarthy, both works obviously dealing with similar themes as my film. Also, The Book Of Five Rings by Miyamoto Musashi naturally played a huge role throughout the filmmaking process. Daniel Sousa’s film, Mikkel Sommer, whose loose style really influenced a lot of my process work leading up to my film. Additionally, “A Boy Named Sue” by Johnny Cash actually influenced me quite a bit because of its Americana feel and the lyrics of Shel Silverstein which parallel my father’s upbringing in a way.

WHERE YOU SEE YOURSELF IN FIVE YEARS

I’m sitting on a few short ideas right now that need some nurturing which I will continue developing and producing over the next five years. Ultimately I’d love to produce my own original content for television or film, but until then I feel there is still so much I need to learn about the industry. I’d be more than happy being a worker bee somewhere just to learn the ropes where I can develop my skills further as both an artist and an animator.

FILMMAKER WEBSITES

WEBSITE: AlHoran.com
TUMBLR: Phantomlobster.tumblr.com

Add a Comment
13. “Passer Passer” by Louis Morton

The Cartoon Brew Student Animation Festival is made possible by sponsor JibJab and their strong support for emerging filmmakers.


Slap on a pair of headphones before you watch Louis Morton’s Passer Passer, a graduation film produced at the Univeristy of Southern California. The film uses the atmospheric sounds of urban settings—recorded in both Los Angeles and Tokyo—to create a dense and exciting soundscape that evokes the organized cacophony of city life. From the smallest sounds, like the tinkle of a fork in a restaurant, to the brashest car alarms, everything is mixed into one well-simmered city stew.

Morton matches the audio with a fresh visual style that mixes the abstract and the cartoon. His loose, fleshy animation loops and vivid sense of color add the right quality of whimsy. There is a clear visual journey, from day to night, and we are whisked from scene to scene at the frantic pace of city life. The camera moves diagonally across the space in a way that further elicits the stress of city life. By the end of the film, we’re ready to go home and get a good night’s rest, before it starts all over again the next morning.

Continue reading for comments from the filmmaker Louis Morton:

THE IDEA

One initial spark came from a podcast, in which a musician explained how he categorized several escalators in his city by sound. It got me thinking about the huge array of sounds that I encounter every day in Los Angeles and if I could develop a way to categorize the most common sounds through animation. Oftentimes I’m about to fall asleep and a car alarm goes off, and I imagine a little guy spazzing out to the rhythm of the alarm, and it makes it less annoying. I wanted to take all these city sounds like the alarm, give them personalities and organize them into a system. My plan was to walk around recording audio for a few months and then listen and animate what I heard.

TOOLBOX

All audio was recorded on a handheld Zoom H2 that was usually in my pocket to avoid looking like a nosy creep. I did a rough sound edit in Adobe Audition before handing it off to the super-talented Katie Gately, who used Ableton Live for the sound design and mix. I animated everything in Flash on a Cintiq. Most of the cleanup and shading was done in Photoshop. Compositing was done in After Effects.

CHALLENGES AND LESSONS LEARNED

The animation was mostly driven by the audio, so it was difficult to know if a scene was working until I had watched it with sound. Katie and I developed an interesting work method. I would give her small sections of the audio, and she would alter it in such an interesting way that it would often give me new ideas for the animation. Especially in the second half of the film, the animation developed organically with her sound design work. It was definitely a collaborative process, which was very rewarding, but more challenging than a traditional approach would have been. Technique-wise, I wanted to experiment with how many frames it would take to make an action or character readable, and as a result I think I learned a lot about the craft of 2D animation.

INSPIRATIONS

Living in L.A. and (briefly) in Tokyo and soaking in the sounds of each city. In Tokyo: zoning out in a train station. In Los Angeles: merging with highway traffic and walking down Hollywood Boulevard at night. The blogs 99% Invisible (the escalator episode), Radiolab, and Adventures in Audio helped me form the initial ideas for the film. I was also influenced by the “city symphony” films of the 1920s and the work of Norman McLaren, especially Spook Sport. Also inspiring were: Jules Engels’s background designs for UPA, the Disney “Silly Symphonies,” the awesome work of my classmates and the support of the faculty at USC.

WHERE YOU SEE YOURSELF IN FIVE YEARS

I hope to be in a position at a studio where I can be designing, animating or directing short-format work, commercials and ideally title sequences or educational type work. I love working in the super-short format, and I like using animation to explain things. And no matter what, I plan to continue making short films!

FILMMAKER WEBSITES

WEBSITE: LouisJMorton.com
BLOG: LouisJMorton.blogspot.com

Add a Comment
14. “Dumb Day” by Kevin Eskew

The Cartoon Brew Student Animation Festival is made possible by sponsor JibJab and their strong support for emerging filmmakers.


A nine-and-a-half-minute piece of experimental student animation is a daunting proposal on most days, but that’s not the case with Dumb Day by Kevin Eskew. The short, made at DePaul University’s fledgling animation program, is the most experimental film we’ve ever featured in Cartoon Brew’s Student Animation Festival, and it also might just be one of the most enjoyable.

Dumb Day is difficult to describe. The film uses a man’s everyday activities as its launchpad, just as Robert Breer’s classic A Man and His Dog Out for Air used a familiar activity as its starting point, but Dumb Day deconstructs and reconstucts daily trifles into a comically cosmic journey.

Its humor is even more difficult to address, but there are laugh-out loud moments throughout. One of my personal favorites appears at the 2:20 mark when a mysterious bulbous object drops down onto the screen. A second bulbous form promptly drops down, each with its own custom creaking sound. Then, a nose with two ridiculously oversized nostrils springs out between the bulbous objects, which we now recognize as cheeks. The nose sniffs the flower on a vase and promptly deflates like a balloon losing its air. The simple act of sniffing a flower has never been presented in such a transcendent manner in animation.

Eskew’s drawing style is fresh and different. It falls somewhere between the chunky comic late-Philip Guston style and certain schools of contemporary indie comics. His sound design is as surprising as the visuals, and the music and sound effects enhance every moment of this unique animated piece.

Continue reading for comments from the filmmaker Kevin Eskew:

THE IDEA

The film came together around the drawings. Originally, it had a more ambitious storyline that was part sci-fi part HGTV, something about a man who ate furniture and reassembled it inside himself. But as I started figuring out the drawings, what really worked well was the almost plotless stuff of simple domestic routines, drawn into a fury. That opened it up for me, but I think the feeling of the original story is still there.

TOOLBOX

Mostly BIC #2 mechanical pencils. It’s all hand-drawn, pencil on paper, scanned, and edited & composited in After Effects.

LESSONS LEARNED

Get the drawings in the computer sooner and into a rough timeline. I think I underestimated how much of any movie comes together in the process of editing. I didn’t use storyboards in any strict sense and instead let the details dictate the pacing—half straight-ahead, half pose-to-pose—which is kind of like building a house from the top down. Some my favorite images came up that way, unexpectedly, but it isn’t until you put these pieces together that you see the larger shape of the film emerge, as well as connections and ideas that you may have missed initially.

INSPIRATIONS

Some favorites are James Duesing, Jim Trainor, Atsushi Wada, Suzan Pitt and Sally Cruikshank. When I was first starting on the project, I had just bought a book of Pascal Doury’s comics that I was carrying around everywhere. Along the way, I listened to a couple Raymond Chandler audiobooks and a bunch of Joe Frank radio shows.

WHERE YOU SEE YOURSELF IN FIVE YEARS

Hopefully hunched over a lightbox somewhere, smoking a cigar. Tough to say, but I’d like to find a way to keep making short animations, preferably in collaboration with some likeminded ne’er-do-wells.

FILMMAKER WEBSITES

KevinEskew.org

Add a Comment
15. “Sun of a Beach” by Natan Moura

The Cartoon Brew Student Animation Festival is made possible by JibJab and their strong support for emerging filmmakers.


Clocking in at a brisk eighty seconds, Sun of a Beach by Natan Moura is the shortest film debut in Cartoon Brew’s 2013 Student Animation Festival. Moura made the film as a graduation project at Sheridan College in Oakville, Canada.

Every year, we receive numerous student film entries that are under two minutes long, but few of these micro-shorts exhibit the storytelling and filmmaking discipline that accompanies Moura’s film. Moura understands the value of not just every second, but every frame in his film, and uses it to his advantage. He uses his precious amount of screentime to put together a complete film with a character who has an arc and a story that has a beginning, middle and end. Moura communicates his ideas with a fun, bold visual style that seamlessly combines computer animation and hand drawn techniques.

Continue reading for comments from the filmmaker:

THE IDEA

During the making of my film I came to think of it as a kind of tribute to my childhood. I moved from Brazil to Canada at a young age and being on a beach has always been a magical place for me. Over the years, playing with my two very young brothers has brought me back to my own childhood and shifted my focus to more playful and whimsical stories. Like most of my ideas, it came to me at three in the morning while doodling. The the final story eventually came together when I was able to spend time observing people on the beach while living in Los Angeles the following summer.

TOOLBOX

My film was a 2D and 3D hybrid done in Flash and Maya and composited in After Effects. I was interested in experimenting with a more graphic 3D aesthetic. I felt like a flatter environment made the story more playful by bringing the sun closer to the people on the beach. This was mostly achieved by using an almost orthographic perspective in Maya and eliminating 3D lighting all together. The lighting effects were done in After Effects where they wouldn’t ruin the flatness I was going for. I also animated the smaller characters in Flash to more easily control their design. The entire film came together as a single After Effects file with over 300 layers! How the program didn’t crash is beyond me.

LESSONS LEARNED

The most important thing I learned is how to edit a story into only the essentials. It’s not something I believe needs to be done for every story but it’s a worthy exercise. Some of the best structured stories I’ve seen are commercials, simply because they have to hold your attention and have no time for anything but the basics. When I completed my first animatic at three minutes it was clear that my idea only needed a minute and that every second had to be justified. I think it’s important to not only ask yourself how long a story needs to work effectively, but also how much of someone’s time your idea is really worth.

INSPIRATIONS

In the earlier stages of story development I rewatched the film Before Sunrise and was reminded how effective a sustained shot can be in bringing the viewer into a story. Many people I talked to discouraged me from this limitation but I thought it would add a sense of realism to my film and also help maintain a flat aesthetic. I really believe that picking limitations is the most liberating thing you can do creatively and it couldn’t have helped me more in this case. I later decided to add a single cut to emphasize the tipping point of the story.

WHERE YOU SEE YOURSELF IN FIVE YEARS

I enjoy animating first and foremost but this early in my career I still feel there is much exploring to be done. While filmmaking was originally what attracted me to animation I see a lot of potential in new alternate forms of storytelling. I’ve recently become interested in the interactive possibilities of stories primarily in games and apps. Working at JibJab over the past couple of months brought me closer to programmers for the first time which has inspired me to think of stories from a different perspective. Being able to experiment and problem solve is what keeps things exciting for me and I hope to always have that kind of flexibility. [EDITOR'S NOTE: When Moura's film was selected for inclusion in the festival, we were not aware that he had recently been hired by the festival's sponsor JibJab.]

FILMMAKER WEBSITES

Portfolio Website
Blog

Add a Comment
16. “Lady with Long Hair” by Barbara Bakos

Lady with Long Hair by Barbara Bakos is our third debut in Cartoon Brew’s 2013 Student Animation Festival. The graduation film was produced at the Moholy-Nagy University of Art and Design in Budapest, Hungary.

The film tells the story of an old woman who relives memories of her life contained within her hair. Bakos tackles the challenging concept using hand-drawn animation to create a sweet, memorable personality for her protagonist. The character is depicted as both frail with age and full of life and strength, which comes through especially when she bakes.

The film moves into expressionist territory with a visual analogy that ties together the flow of water with the woman’s long wavy hair. It builds to a particularly poignant ending that uses the hair to merge the character’s current reality with her memories.

Technically, the film is impeccable, with an eye for detail in every aspect of the art direction. Bakos applies color elegantly to distinguish between her characters’ present and past. She also unveils the story with cinematic language and uses the hair as a striking compositional element in numerous scenes.

Continue reading for comments from the filmmaker:

THE IDEA

The idea of the film came from my family and from my own grandma. When I was a child, I spent most of the time with my grandparents because I never wanted to go to the kindergarten. So I had a lot of lovely memories and adventures with them. We would sit in the backyard playing with little fingerpuppets, painting, and baking cherry pies together, and I was always amazed at how much my grandparents loved each other. Since my grandpa passed away, my grandma lives alone. Her personality, her feelings, memories and her point of view inspired me to make this short film about her lifelong love, and about that state of mind where you just can’t let go of the most important person in your life.

I have also a strange obsession with the hair. A few years ago it became my obsession to draw skyhigh hair and create little worlds in them depending on the characters it belonged to. I always think that hair is one of the most characteristic things about a person. How she/he styles it, or what colour it is. So when I started to develop this short film, I felt that I had to connect these two things.

TOOLBOX

It’s a traditionally hand-drawn animated film. I chose this technique because of the tactile nature of the medium, and I thought this was the best way to create a connection with the audience. During the whole film we are focusing on one granny. She has to tell us her past and her memories through her facial expressions rather than dialogue. Also I was using traditionally painted backgrounds and props. I then put together the final picture in After Effects.

CHALLENGES

It was the first time that I had to inspire and lead a lot of people at the same time—animators, editor, music composer, actress, 3D artist. It was also very useful to learn how to convince them that your idea is good, unique and worth the hard work! But the biggest challenge was to present the idea to my family and my grandma. It was an amazing moment when I saw my grandma’s face while she was watching the film.

INSPIRATIONS

Storywise and also visually, I was inspired by a lot of short films. I was most impressed by The Man with Beautiful Eyes from Jonathan Hodgson and Charles Bukowski, Father and Daughter from Michael Dudok de Wit, Sunday from Patrick Doyon and La Maison en Petits Cubes from Kunio Katō. I love stories that are based on childhood, and not just childhood, but how we remember those times—how memories are working if for instance, you go back to the same place where you grew up or spent summers. What kind of thoughts appear in your mind when you sense a familiar smell or the light is exactly the same as on an autumn afternoon decades ago.

WHERE YOU SEE YOURSELF IN FIVE YEARS

Right now, I am a freelancer art director and illustrator, which I really love. At the same time I would love to work in a big team where people can inspire each other. Also I am developing a new short at the moment so I really hope that five years from now it will be finished ☺

FILMMAKER WEBSITES

Personal website: BarbaraBakos.com




The Cartoon Brew Student Animation Festival is made possible by the generosity of our presenting sponsor JibJab.

Add a Comment
17. “Our Son” by Eric Ko

This morning we continue Cartoon Brew’s Student Animation Festival with the online debut of Eric Ko’s Our Son (우리 아들) which is a graduation short produced at the Rhode Island School of Design.

Notably, Eric’s short marks the second time he’s been selected for our festival; his junior year film Troubleshooting was featured in last year’s festival. Our Son is an evolution of his distinctively spare geometric language while reaching new heights of filmmaking ambition and confidence.

Ko is fascinated with the idea of speed in this film, and he skillfully manipulates the cinematic space to create a fast-paced and exciting animation thrill ride. The driving percussion-oriented soundtrack lends to the sense of urgency. The film flirts with abstraction, but remains grounded in a narrative universe that is both resistant to (and demanding of) interpretation by the viewer.

Continue reading for comments from the filmmaker:

THE IDEA

The transition from carefree irresponsibility to reality is often instantaneous. Based off of a few precious memories of growing up with a best friend in a place that offered very little and the relationship I have with my heritage, I wanted to work on a film that took me on an adventure during its creation, with hopes that it would take the viewer on one as well.

TOOLBOX

I used Flash and a tablet to animate. For the music and sound design I worked in Ableton Live.

CHALLENGES & LESSONS LEARNED

I wanted to make a film that embodied impulsive, frantic adventures; with that said, having a storyboard seemed to be an ill limitation. At first I had plenty of boards drawn up and ideas down on paper, but after the first few seconds of animating I threw it all out. All I had left were the bigger ideas that I kept in the back of my head as I worked. At a certain point I was simply putting one image in front of the other without knowing what came next, which was fun for me. Once something stopped being fun, I stopped and changed it. I think realizing to make sure I had fun was the most important thing.

INSPIRATIONS

I looked up to independent animators such as Lei Lei and Misaki Uwabo. I did some really basic research on Korean culture; I think my vague understanding of my own heritage and the disjointed humor I get from it particularly inspired me. Also, retro side-scrolling spaceship games such as Gradius interests me a lot, where a lot of strange visual motifs went unquestioned because it’s an arcade game. While animating I listened to a lot of Louis CK interviews for laughs and really loved his attitude about creative freedom. Echo Park by Willamette was my favorite album to listen to.

WHERE YOU SEE YOURSELF IN FIVE YEARS

Making more short films!

FILMMAKER WEBSITES

Personal website: Crybird.net
Vimeo page: Vimeo.com/EricKo




The Cartoon Brew Student Animation Festival is made possible by the generosity of our presenting sponsor JibJab.

Add a Comment
18. “Brain Divided” by Josiah Haworth, Joon Shik Song & Joon Soo Song

Welcome to the fourth annual Cartoon Brew Student Animation Festival. Every Monday morning for the next eight weeks we’ll be debuting one of these remarkable student animated shorts selected from among hundreds of submissions.

We begin the festival today with our Grand Prize winner, Brain Divided, a film directed by Josiah Haworth, Joon Shik Song and Joon Soo Song at Ringling College of Art and Design. The film, which will receive a cash prize of $1,000(US), was selected for the top award by this year’s guest judge Evan Spiridellis of JibJab. Cartoon Brew would also like to thank JibJab for their sponsorship of this festival. Their strong support for student filmmakers makes this event possible.

Brain Divided succeeds on every level as an animated short. The filmmmakers’ command of both animation and technology is flawless. But the value of their film lies in how they apply their technical skills toward making an entertaining and funny film. They take advantage of every opportunity for visual humor and delight us with sharply timed gags. The personalities in the film are especially well defined: the two human characters strike just the right balance of comedy and believability, while the two sides of the brain have a satisfying evolution as characters within the span of the film.

Continue reading for comments from the filmmakers:

THE IDEA

The dating game is one of the most nerve wracking experiences that anyone can go through. So we thought that this would be a great story to pursue. The original concept started off as two guys attempting to impress a beautiful Disney Princess-esque girl, but it lacked character, fun, and a more dynamic relationship between the two main characters. One day while surfing the web and brainstorming we were inspired after seeing an animation clip of the classic angel vs. devil on the shoulder complex. we instantly thought of Kronk in The Emperor’s New Groove. Watching the interactions of his shoulder angel and devil was always hilarious and we wanted to try and recreate that comedy in our own film. However, we knew that the this concept has been done a lot in the past so we wanted to put our own spin on it. This led us to come up with the idea that the “Angel” and “Demon” were actually the “Left” and “Right” side of the brain fighting for control. We thought it would be great to literally go inside the head and see the physical battle that ensues within the mind and its effect on our main character. This gave us everything we wanted, a fun and simple story, with a broad range of character animation that we could play with.

TOOLBOX

All animation and lighting was done in Autodesk Maya 2013 using the Renderman plugin using linear workflow. All four of our characters were rigged using The Setup Machine (TSM) with some modifications, thanks to Jeremy Cantor, that allowed us to get a bit more versatility. Post processing, compositing, and effects were done in NukeX and edited together using Adobe Premiere. Adobe Photoshop allowed us to tweak individual frames as well as test lighting ideas. All of the software and powerful HP workstations that we used were provided by Ringling, as was use of the school’s powerful render farm.

CHALLENGES

One of the biggest challenges was writing and creating good comedy while making the story flow and work seamlessly. Because our piece was strongly dialogue driven, we needed to write a script that was witty, charming and real. It was very difficult because we had no prior experience in screenplay at all. It was a lot of trial and error while simultaneously coming up with fun slapstick comedy, and juggling the variety of characters that we had. It really pushed our storytelling abilities and writing capabilities to another level. Also, our film was one of the longest to come out of Ringling and keeping it all organized and on time was a huge undertaking. We had approximately 90+ shots to animate and light, split up between the three of us. But to make the films visuals work better we had to learn how to use Nuke, and before the final semester of school we had never used it. Juggling thirty shots each while learning new software gave us our fair share of sleepless nights.

LESSONS LEARNED

The most important things we learned from our film was how to streamline story and to trust in your team. Often times shots ran too long or were too complicated and we found that they read much better when they were simplified. This may mean taking out an unnecessary pose or changing the acting entirely. But making these changes helped create a well paced film that had all the entertainment and character we wanted. Even though we had never worked on a team at Ringling before, we entered this film with the confidence we could get it done and hopefully make it funny. Although creating the film was extremely difficult and stressful, through trust, constant communication, and with the help of a 24 hour Denny’s we learned how vital teamwork is to completing a film.

INSPIRATIONS

We drew a huge inspiration from actors such as Jim Carrey from The Mask and Eddie Murphy from Doctor Dolittle as well as animated characters like Pepe Le Pew and Kronk from The Emperor’s New Groove. All of them had elements that we loved to watch and wished to emulate in our film. A lot of inspiration also came from the students around us and the incredible work they were doing on their films. It was a real driving force that motivated us to make our film the best it could be. Our faculty was equally inspiring and provided us with an enormous amount of feedback and great advice.

WHERE YOU SEE YOURSELF IN FIVE YEARS

Josiah Haworth: My goal is to be doing character animation for a major studio or an up and coming studio. Of course Disney, ReelFX, and Bluesky are high on that list! Just give me a mouse, Maya, and a project and I’m good to go!

Joon Soo Song: I want to be animating. I’d love to work at Disney, Dreamworks, Pixar, Blue Sky, Blizzard, Blur, Laika, ReelFX, Insomniac, and the list goes on. As long as I’m animating I’ll be happy.

Joon Shik Song: I want to be at Disney working my way towards directing or animation supervisor. If I’m lucky I’ll be hanging out with Mickey Mouse talking about our next feature film. It’ll be just like the good old days at Ringling, late nights and coffee breaks :)

FILMMAKER WEBSITES

Josiah Haworth: Personal website and Animation Reel

Joon Soo Song: Animation Reel

Joon Shik Song: Animation Reel

Brain Divided Facebook Page




The Cartoon Brew Student Animation Festival is made possible by the generosity of our presenting sponsor JibJab.

Add a Comment
19. CBTV STUDENT FEST: “Snail Trail” by Philipp Artus

Today is bittersweet because we are presenting the final film in our 2012 Cartoon Brew Student Animation Festival. But we are delighted that this film is an extraordinarily unique achievement in computer animation.

Snail Trail comes to us from Germany, where it was made by Philipp Artus at the Academy of Media Arts Cologne. The film draws an ingenious link between two disparate things: the spiral of a snail shell and the concept of exponential acceleration (don’t worry, we had to look up the latter one too).

Mere description fails to do this film justice though. Snail Trail is an intensely visceral experience. Excitement and surprise abound in every frame, even as the film celebrates the mathematical order of the universe. The snail’s dynamic evolution in mobililty is eloquently expressed through a luminescent line that curls and stretches across the screen. Artus achieved the fading trail of images by projecting his computer animation with lasers onto a phosphorescent material.

The totality of Artus’s vision is startlingly beautiful. Snail Trail, quite simply, uses computer animation in ways that we have not seen before, and the results are astounding.

Continue reading for comments from the filmmaker Philipp Artus:

THE IDEA
In the animation a snail invents the wheel and goes through a cultural evolution to finally get back to its origin. The basic idea of the work is inspired by processes of exponential acceleration, which can be observed at different levels. Thus, the evolution of life proceeds at an extremely slow pace for more than 3 billion years, until it suddenly seems to explode in the Cambrian period. The tools of human beings progress relatively little during the Stone Age until there comes a rapid cultural development during the Holocene. Nowadays, a similar acceleration process is generated by the exchange of information through the Internet. From this perspective, the exponential spiral on a snail shell may almost appear like a miraculous wink of nature.

TOOLBOX
I rigged and animated the character in 3ds Max. Then I projected the animation with a laser on a phosphorescent material and recorded it frame by frame with Dragon Stop Motion. Finally, I did the post production with After Effects. It was a very time consuming process, but I like the unique style that it creates. It looks somehow digital but has also the feeling of a hand-drawn animation.

CHALLENGES
The animation is based on a laser sculpture, which has a somehow purer and darker feeling than the film. For me the challenge was to find the right tone for the film, to make it into something else than a mere copy of the laser installation. It took me some time to realize that I had to free my mind from the original character and to give space to an evolution. Finally, the film turned out much brighter and more colorful than I had imagined in the beginning.

LESSONS LEARNED
In the animation the snail goes through various metamorphoses. Working on the project was quite a similar experience: in the beginning I just wanted to do a normal animation with a snail. Through experimentation I then discovered the phosphorescent light trails, which add a unique sense of time to the animation. Later I had the idea to project the laser onto a 360° cylinder, so that the audience would have to walk around to follow the course of the snail. Finally, I created the film version, which again turned into something completely different from what I had originally in mind. Thus, the snail taught me the lesson to be fluid, to leave space for the evolution of your creations. Or as Bruce Lee puts it: “Empty your mind. Be formless, shapeless – like water…”

INSPIRATIONS
My inspirations come from being in nature, observing animals and the way they move. The drawings of Leonardo da Vinci, Alberto Giacometti and M. C. Escher have also inspired me. As a kid I played video games a lot, which probably had an unconscious influence. I also used to do a lot of skateboarding and I love surfing – which might be an inspiration for the motion. The sound was influenced by various musicians, ranging from classical ambient drones to electronic post-dubstep beats. Aditionally, I had a very creative collaboration with the Portuguese musician Madalena Graça. Finally, the Vimeo community and the rapid change of our world through the digital era have also inspired my work.

FILMMAKER WEBSITE:
Philipp Artus’s website




The Cartoon Brew Student Animation Festival is made possible by the generosity of our presenting sponsor JibJab.

Add a Comment
20. CBTV STUDENT FEST: “Troubleshooting” by Eric Ko

Today, in Cartoon Brew’s Student Animation Festival, we’re pleased to present Troubleshooting by Eric Ko, of the Rhode Island School of Design. Produced as minimalist as any film could be; Ko uses only simple line figures in black and white to take us on a journey, from a routine morning bus ride to a spectacular sci-fi apocalypse, with one surprise after another. Like his slacker protagonist, Ko is a self-assured filmmaker with a sly sense of humor and a fine sense of visual storytelling Troubleshooting has an imaginative premise, superb execution and proves, in this case, that less is more, as long as someone hits the “reset” button.

Continue reading for comments from the filmmaker Eric Ko:

THE IDEA
What if the end of the world wasn’t such a big deal, and some guy fixed it every now and then?

TOOLBOX
I worked in Flash with a tablet. I’m not sure if the limitation of black, white, and grey was a conscious decision at first, but it just seemed right after a while. It definitely helped me with directing, and it also gave me the time I needed to animate the scenes needed for a proper climax, and some extra details here and there. I always found it to be the little things in cartoons that made me laugh the most.

LESSONS LEARNED
The idea I started with is so different from the finished product that it could be its own thing. I had a basic storyboard laid out, but I always kept the ideas for the scenes kind of vague. I was making up the scenes as I animated — which is a creative process that I find natural, but it became kind of scary at times. As always, it helps to have friends or just somebody to help you keep going, or keep you from veering off-course.

INSPIRATIONS
I was reading a lot of comics by younger cartoonists during the time I started thinking of ideas, going through every MOME publication I was able to find. Because this was my first try at animating human-style characters with human-style faces, I figured comics were a good place to start for inspiration. I watched Cowboy Bebop before I started, and Akira during production.

My violent-video-game-filled childhood helped cement the theme, and I looked to my little brothers for inspiration as well. I was also heavily influenced by a RISD grad named Tom Deslongchamp, throughout the ages.

FILMMAKER WEBSITE:
Eric Ko’s website
Eric Ko on Vimeo




The Cartoon Brew Student Animation Festival is made possible by the generosity of our presenting sponsor JibJab.


Cartoon Brew | Permalink | No comment | Post tags: , , ,

Add a Comment
21. CBTV Student Fest: “Ballpit” By Kyle Mowat

Today, as part of Cartoon Brew’s Student Animation Festival, we’re delighted to present Ballpit by Kyle Mowat of Canada’s Sheridan College. What begins in pure abstraction slowly reveals itself to be an evolutionary tale—albeit an unconventional evolution that blends organic materials with the mechanical. The film could be dissected, but the total effect is what makes it memorable. Ballpit delights the eyes and yields visual suprises at every turn. The riot of color, the patterns of colors, the rhythms of movement—it is the joyous possibilities of animation distilled into 90 seconds.

Continue reading for comments from the filmmaker Kyle Mowat:

THE IDEA
The idea came out of some sketchbook work of mine. I was doing a lot of explorations of vague organics and eventually they started looking like microscopic systems of a surreal sort. I made drawings and paintings of these things, using a bunch of different mediums and such. I knew I wanted to focus my short on how these things may move, form and interact and I ended up using some loose concepts of natural selection as a framework for that. I distilled it into two “forces”; organic life and more generally geology, things like gradual changes in the environment, natural disasters etc. The ball shapes and the block shapes came to represent the two forces,respectively.

TOOLBOX
I did everything for the film digitally. Animation was all in Flash, the backgrounds Photoshop and all the compositing and such was done mostly in After Effects with a bit of Premiere for later.

CHALLENGES
The biggest challenge was probably finding the look for the short. The initial concepts were way too elaborate to really use in full. I needed to distill them into something simple, usable and cohesive while still having them function in the way I initially intended. This process went on well into the animation stage; I was often re-designing things as I animated them. It was a difficult position to be in sometimes.

INSPIRATIONS
I was looking at a lot of books on coral reefs and deep ocean life while working on the film. There’s some crazy stuff down there. I watched at a bunch of films by guys like Norman Mclaren and Charles and Ray Eames. Mostly for ideas about pacing a film that isn’t necessarily carried by its stories but more by its visual elements. Some other things that inspired me: the work of Moebius, the giant baby from Akira, the band Ponytail, and, of course, my peers and fellow students who helped create an amazing creative atmosphere to work in.

FILMMAKER WEBSITE:
Website
Vimeo page




The Cartoon Brew Student Animation Festival is made possible by the generosity of our presenting sponsor JibJab.


Cartoon Brew | Permalink | No comment | Post tags: ,

Add a Comment
22. CBTV STUDENT FEST: “Peace One Day” By Phoebe Halstead and Angie Phillips

We’re proud to present a new entry in Cartoon Brew’s Student Animation Festival: Peace One Day by Phoebe Halstead and Angie Phillips of London’s Kingston University. The film was made in support of the non-profit organization Peace One Day, to raise awareness for The International Day of Peace on September 21st. Two people battle each other as civilizations are built and torn down around them. Their uniforms—sometimes recognizable and sometimes abstracted into colorful shapes and forms—change at a frenzied pace, but the combatants and violent behavior remains ever the same. The powerful anti-war statement is heightened by Halstead and Phillips’ strong visual concept that smartly ties together violence throughout history and geography.

Continue reading for comments from the filmmakers Phoebe May Halstead and Angie Phillips:

THE IDEA
Conflict feels inevitable given our history. Human nature seems an unstoppable force pushing people into war. Tectonic plates collide and two men are forced to fight. Costumes flash up and change, symbolizing time passing and the multitude of individuals involved in war. We wanted to communicate the fact that historical and cultural forces push people into fighting. Peace One Day gives the individual a chance to pause, reflect and see the negative impact of their violence. Once the individual realizes that fighting is unnecessary they might stop for good!

Also we wanted to create a film that communicated a moral message for social good. Peace One Day is a charity which promotes and creates a day of global cease fire as the first step towards world peace. We jumped on the idea of promoting such a worthwhile cause. Creating a narrative that shows people how destructive violence is and how it impacts the environment around us. Animation is the perfect medium for such an international message as it transcends all language barriers.

TOOLBOX
In order to highlight the human impact on the environment we needed hands on finger prints and mess that can only be achieved through splashing real ink on real paper. So we used ink, paper and pegbars. Each frame is hand colored, one of us coloring one character each. Inventing costumes as we went based on our historical timeline. Capturing the frames under the Rostrum using Dragon. We then used Photoshop to edit the stills and used After Effects for compositing.

LESSONS LEARNED
We learned that collaboration is a most powerful tool! It made us more ambitious, and the process more enjoyable. We also learned acting out movement is key. Lots of fights, lots of fun.

INSPIRATIONS
We were inspired by the thought of using design to spread a strong social message. It was good to know during all those long nights that we could make a difference to the world with what we were making. Those long nights were filled with breaks of yoga, aerobics, and manic dancing to Talking Heads and Duke Ellington. We owe a lot to our tutors and peers at Kingston University who gave us invaluable advice and criticism. We found inspiration in each other and we will continue collaborating.

FILMMAKERS WEBSITES:
pH Level Studio
Phoebe Halstead
Angie Phillips




The Cartoon Brew Student Animation Festival is made possible by the generosity of our pres

Add a Comment
23. CBTV STUDENT FEST: “Pest” By Nooree Kim

Today, as part of Cartoon Brew’s Student Animation Festival, we’re delighted to present Pest by Nooree Kim of Toronto’s Sheridan College. This is either genius—or the stuff of nightmares. Inspired and subversive, Pest is our kind of cartoon fun. Outrageous character, silly pranks, beautifully staged and fully realized. Oh yeah, and leaving you wanting more: the true mark of a successful project. Kim can draw, has a point of view and is funny.

Continue reading for comments from the filmmaker Nooree Kim:

THE IDEA
My process for developing this film might be a bit backwards compared to other people. I consider myself more of a design person then an animator or story artist. I wanted to focus my attention on designing strong characters first and then developing a story around them. After I had more or less locked down my designs, I tried putting him in different situations and I imagined how he and the people around him would react to them. Eventually I realized that with such an impish character, it was only right that he should think that he is in charge of most of the situations that he gets into, up until the point where he gets what he deserves.

TOOLBOX
I used Photoshop to design all the backgrounds, Flash for animation, After Effects for EFX/compositing scenes and Premiere to composite everything.

LESSONS LEARNED
While working on my film, I realised that I had to reassess my time management skills. I kept lingering on particular scenes that were giving me trouble and completely lost track of time. After hitting a couple of these speed bumps, I realised that I couldn’t afford to dwell on these scenes so I decided to keep moving on unless I noticed any glaring problems. This decision allowed me to finish on schedule and also have time to go back and tweak scenes if needed.

INSPIRATIONS
Different art bloggers such as Anthony Holden, Julien Le Rolland, Vincent Giard and Willie Real have widened my perspective on the types of talent in the industry. Their work is really inspiring and is also a constant motivation for me to continue on in my path. My fellow animators/friends are also a big part of what inspires me. During the process of making this film, they were a constant positive presence and we kept each other motivated with 2am Mario Kart races and cookie baking.

FILMMAKER WEBSITE:
Nooree Kim




The Cartoon Brew Student Animation Festival is made possible by the generosity of our presenting sponsor JibJab.


Cartoon Brew | Permalink | No comment | Post tags: ,

Add a Comment
24. CBTV Student Fest: “Money Bunny Blues” By Ellen Coons

Today, as part of Cartoon Brew’s Student Animation Festival, we’re delighted to present Money Bunny Blues by Ellen Coons of Detroit’s College for Creative Studies. As stop motion animation in feature films becomes slicker and increasingly indiscernible from CGI, it’s refreshing to find a stop motion short that embraces the technique’s quirky and whimsical possibilities. The film’s setting is an intricate handmade universe comprised of common household objects—candy, coins, fruit, playing cards. Within this fantasy backdrop and accompanied by a folksy, unadorned song of economic woe, loose-limbed Dolly attempts to connect with the elusive Money Bunny. Whether you’re in need of a few bucks or have more money than you know what to do with, the free-spirited charm of Money Bunny Blues will put a smile on your face.

Continue reading for comments from the filmmaker Ellen Coons:

THE IDEA
Money Bunny Blues was built around a song I wrote last summer in the midst of unpaid work. It was written out of the frustration of dependency. The Money Bunny character sort of grew from the concept of Money Karma, believing that what you give will eventually make its way back around. I won a cash raffle with a dollar that I found in a parking lot that summer… it might’ve been what started this whole thing. Money Bunny was a sick infusion of childhood’s Easter Bunny with my semi-grown-up financial priorities.

TOOLBOX
The film is all stop motion animation, shot with Dragon Stop Motion on a Canon Rebel XS and composited in Adobe After Effects. Money Bunny has a steel ball and socket armature, and Dolly is made from wire—I like to think that this allowed for more contrast of movement between the characters. The sets were made mostly from cardboard and things that were lying around in disuse. I like to use what is available to me before I go gather new materials.

CHALLENGES/LESSONS LEARNED
My biggest challenge was probably working on the story. It’s difficult to build one from scratch, and I’ve always struggled with endings. I wanted to work through a sort of cat-and-mouse storyline, with a lot of opportunity for animating action. Making it into something with a real climax and ending was a struggle, and I’ve learned to spend more time on these things before starting production. It’s always the tendency to want to jump in and start making things, but when you don’t finish the story first, it’ll get crammed in later, without the love and care it deserves.

INSPIRATIONS
During production, I was very interested in experimenting with materials. I think that stop motion is unique in allowing objects from everyday life to be incorporated into fantastical and completely unreal environments. It was great to make a rainbow out of candy, because I love rainbows, and I love candy, and together they make dreams come true! I tried incorporating things I’d found whenever it seemed right, and finding ways to sneak them in when I could was fun and gratifying. Other inspirations include Billie Holiday, George Pal, A Town Called Panic, bunnies, Screen Novelties, friends and family, competitive instinct, success and failure, and lots of other things I’m sure.

FILMMAKER WEBSITE:
Ellen Coons




The Cartoon Brew Student Animation Festival is made possible by the generosity of our presenting sponsor JibJab.


Add a Comment
25. CBTV Student Fest: “The Ballad of Poisonberry Pete” By Adam Campbell, Uri Lotan and Elizabeth McMahill

Cartoon Brew’s Student Animation Festival proudly presents Ballad of Poisonberry Pete by Adam Campbell, Elizabeth McMahill and Uri Lotan from Ringling College of Art and Design. The filmmakers give fresh life to the tried-and-true Western genre by inserting a left-field element into the mix: baked goods. Despite the short running time, the filmmakers create distinctive personalities and designs for all the characters. Dramatic shot composition, atmospheric lighting, and appropriate music complete this tongue-in-cheek tribute to classic Western films.

Continue reading for comments from the filmmakers, pictured below from left to right, Uri Lotan, Adam Campbell and Elizabeth McMahill:

THE IDEA
The idea for The Ballad of Poisonberry Pete developed from a partially realized side project that we made with our good friend Josh Garlick. We had seen a lot of 24 hour films online from students at other schools and wanted to make one too, so when we had a day off from school due to a holiday we jumped at the opportunity. After the animation labs closed at midnight we went home to brainstorm and plan out the day ahead. Adam was a resident advisor and one of his residents had given him a pie, which he brought with him.

Somehow that pie got us to the Cowboy Pie that became known as Poisonberry Pete. We then stayed up making pie puns and silly drawings until 3am. The next day we set to work. By the end of the day we only had half an animatic, but it was half of an animatic that we loved. At Ringling we pitch several ideas for our thesis shorts and fully pre-produce two of those ideas in the second half of our junior year. We completed the work for and passed one idea for our first pitch. When we had to start pitching ideas for the second film we tossed in the pie western idea. Our class liked it and we liked it, so we went with it. A lot of the jokes and characters from the first version are still in the final, but the story, quality of the characters, and everything else got a huge overhaul in the weeks that followed.

TOOLBOX
We used Autodesk Maya. Rendering was done with Renderman for Maya, compositing with Nuke, editing with Adobe Premiere, and a great deal of miscellany was done in Photoshop. Our rigs were created using Rapid Rig, but we modified it to better meet the needs of our characters. To achieve better fidelity and control, all of our rendering and post was done using a linear workflow. The software and powerful HP workstations that we used were provided by Ringling, as was use of the school’s wonderful render farm. Outside of school, we had the pleasure to work with Garth Neustadter, who composed our music, as well as Mutante Media, who did our sound and mixing. They did an amazing job and really helped to bring the film to life.

CHALLENGES
One of the greatest challenges in making this short was getting the flow and emotion of the story to work. The whole film was under constant revision in the preproduction phase and right up into early production. It was all pretty much working, but everything needed to be made better. We cut a lot of gags for the sake of flow, the showdown portion probably is half of what it used to be in earlier versions. We edited a lot of stuff out but we also added a lot as well. Right before we entered the layout phase we had a gag session where we got together and just let ourselves go to town thinking of any stuff we could add or plus before really committing to the film layout in 3D—that was the night we decided little Blueberry should burst into song instead of giving her little speech. Even after our layo

Add a Comment

View Next 25 Posts