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1. Illustrations for the Yum and Dangerous Zine show

YnD_01

 

YnD_02 YnD_03


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2. Alien & Turtle

centaur_piano

After getting a little lost in classical drawing and painting for 3 years, I’ve finally emerged out of the rabbit hole to find myself back in Singapore. What then happened was what a few of us have been calling “The Florence Academy of Art hangover”, which lasted for about 6 months. The beast called The Hangover is really that whole period where you’re really just sitting there feeling both restless and exhausted while wondering “what the fuck should I do with all the stuff I know now?” So I’ve got illustration and fine art, and I still occasionally pine for stop motion. Why was I even thinking about them as separate entities like creepy exes stalking me home every night? I should just be polygamous with them.

With that decision made, I moved into a new studio and co-started a company with Sarah-Tabea Sammel, where I get to do ALL the things. And so Alien & Turtle was born!

home_hoverhome_hoverhome_hover

Alien & Turtle is an artist collaborative between Sarah-Tabea Sammel and myself (The Bit Bin). We illuminate stories, be it on the screen, page, walls or your face. or your sweet puppy corgi’s face. HOWEVER AND WHERE-EVER, you get the gist. Find out more about us here! 

The Bit Bin will still be here, and now that I’m back out of The Hangover, keep a lookout for new works.

 


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3. Recent work from the Florence Academy of Art

A huge chunk of time always passes before I post anything new… and just today I realized how badly maintained my work blog is! It’s a lovely thing, moving to Florence, getting more involved with people who don’t really care if you’ve got a blog/facebook/tumblr/instagram(?)/whatever… a much needed social media blackout. But then I forgot about how important it was to have my work online. Particularly embarrassing when you’ve got to show your work to some clients on the spot, and you realize that the last sad little thing you’ve put up was 10 million years ago. Anyway. My head’s been in a bit of a mess, I don’t actually know what I’m doing these days even though I pretend to… so all I’ve been doing since summer started was some freelance work and a hoarding a small herd of unfinished personal projects. I’m sure I’ll make sense of it all at some point. Soon. 

So here’s the first in a series of work that I’ve been doing over the last year, ones I’ve been too lazy to put up on my blog.

……………………………………………………………………………………

Long poses from the last year at the FAA (pardon the bad photos. I’ll document better next year)

Image

Olimpia – charcoal 

Image6th Long pose – charcoal (4 weeks)

Anna-Rosa

Image5th Long pose – charcoal, 4 weeks

Giovanni

Image4th Long Pose, charcoal – 4 weeks

Carlo

 

 

 

 

 


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4. Recent work from the Florence Academy of Art

A huge chunk of time always passes before I post anything new… and just today I realized how badly maintained my work blog is! It’s a lovely thing, moving to Florence, getting more involved with people who don’t really care if you’ve got a blog/facebook/tumblr/instagram(?)/whatever… a much needed social media blackout. But then I forgot about how important it was to have my work online. Particularly embarrassing when you’ve got to show your work to some clients on the spot, and you realize that the last sad little thing you’ve put up was 10 million years ago. Anyway. My head’s been in a bit of a mess, I don’t actually know what I’m doing these days even though I pretend to… so all I’ve been doing since summer started was some freelance work and a hoarding a small herd of unfinished personal projects. I’m sure I’ll make sense of it all at some point. Soon. 

So here’s the first in a series of work that I’ve been doing over the last year, ones I’ve been too lazy to put up on my blog.

……………………………………………………………………………………

Long poses from the last year at the FAA (pardon the bad photos. I’ll document better next year)

Image

Olimpia – charcoal 

Image6th Long pose – charcoal (4 weeks)

Anna-Rosa

Image5th Long pose – charcoal, 4 weeks

Giovanni

Image4th Long Pose, charcoal – 4 weeks

Carlo

 

 

 

 

 


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5. on drawing, shooting and the Florence Academy

Rather than spend another hour watching Downton Abbey (because I can’t seem to get my brain on work this evening), I’ve decided to finally update my blog. I’ve been meaning to write about this for some time now, about how drawing and shooting are basically the same thing. It’s been a month and a bit now since I’ve started my time here at the Florence Academy of art in… Florence, and in short, it’s been the most mind-blowing experience I’ve ever had in drawing so far. Some background for those who don’t know my past in shooting – I used to shoot in the Singapore team for a time, wasn’t that awesome, but I did get the chance to fly to places and shoot with people from around the world. The point is the intensity of the training that we were put through being in the team – you were expected to shoot for at least 5 hours a day, 7 days a week. and you were trying to shoot a full stop from 10 meters away, which meant that a wee mistake went a long way. Like a hair’s breath of a difference, and that’s a huge difference. Same thing here with what we’re expected to do in the Florence school, we’re expected to work on our Bargue copies for just 3 hours a day 7 days a week (preferably 2-3 times more than that) and a 0.5mm mistake in the quality of a line stands out like a hobo at the queen’s birthday dinner. What’s the point of all at anal-ness? Everything.

We try to be perfect even though perfection is impossible, and yet we try and try harder. In the end, we’re training both our bodies and our minds to become better. It’s never just about hitting the same hole 100 times in a row or making the perfect Bargue, that’s not the point. The point is to learn, and there is no end to learning or to getting better. When I first started this course, I thought I could see beyond regular seeing, which was what the Drawing Academy in Denmark did to us – they changed how we saw, and we started seeing everything as being connected. But obviously, there’s so much more to Seeing than I thought, cocky little fool that I am.  I’ve been properly humbled at this school, and all I think about now is how much of an amateur I am at all this. So back to shooting. Back in the day, it came to the point where I would be making a shot, and I wanted so badly to make it perfect that my body would betray me, and I would blink or shut my eyes at the very moment that I squeezed the trigger. And of course, the shot would be shit. It took me a very long time before I could slap myself out of that mode and shoot in a way where every shot was a process and not the result. Thinking about the result never gets us anywhere, it just makes us .. unstable. Your head gets disconnected from your body, and your mind stops working together with the rest of you. Once that starts to happen, it’s only a matter of time before it all unravels, and soon we’re disillusioning ourselves and telling ourselves that it’s okay, as long as the results are good. No. It never does anyone any good in the long term. That was when my shooting went into a downward spiral, and I knew that it was time to move on. I miss it, but I’ve not had the will power to push it further than it needed me to go, and I regret doing that. I hate giving up on something. So I will not let it happen to me in drawing. Just like shooting, there are times when I’m so focused on making a line perfect on the Bargue that at some point I do blink or shut my eyes at the most crucial moment, and I have to stop, erase, and redo it. It’s when I have to make a straight line curved but still straight, or a half tone shape look vague but precise. I rush too much because I want to get it right, now. and that’s when I muddle it and I spend the next 1-2 weeks working on the same line or shadow shape because it’s just never right. But if I had just concentrated on the doing and not the result more, I might have done it much sooner. That’s the bit that I still have to learn. It’s all very easy to talk about, but so incredibly difficult to do, and more so to keep it constant.

So these days I do the things I used to do when I shot. I do breathing exercises when I get unstable, and I start concentrating on connecting my body and my mind before I work. That’s when I begin to learn so many new things while making that copy or when studying that model. Simona (one of our teachers) said something really good at the beginning, when she saw that I was rushing my Bargue. “The moment that we think it’s finished is the moment that we begin to learn.” Because we “finish” things to the point of our abilities, and so often we forget that our abilities are not as great as we might think they are. It’s when we teach ourselves to become our own teachers that we start to really learn, and I love that so much about this school, because the teachers are all so different and so great, and all of them cultivate this sense of teaching yourself to become your own teacher. Truly wonderful. Of course, we learn so much from our classmates too, because everyone came from different backgrounds, so everyone saw and learned differently. Now I think about every line that I’m making on a drawing, constantly asking myself, is that curved line really so curved? Does that really look like what you’re seeing in front of you? Are those knees really so far below that pelvis? The Bargues have taught me that so far, and there’s still more to figure out. Like I said at the beginning of this ramble, it’s been fking mind-blowing. Just like when I was shooting, all I ever think about these days is drawing and how to draw, and when I close my eyes I see shadow shapes and when I wake up, I think my alarm sounds like a drawing and it sounds like a really bad, crude drawing. And the best thing is, I’m only at the beginning of it, and there’s so much more to learn, so much to get better at, and it will change me forever. I left shooting with a different way of breathing and a different way of holding my concentration, (and also a long sighted and astigmatised right eye). Who knows what I’ll leave this school with. So far it’s made me more ocd and stricter on myself (lots of mental self-slapping for 8 hours a day, ouf, I’m so catholic that way. maybe just in that way.) Like Daniel Graves said when we met in his office – the materials we use will always change us. So to end this long and rather preachy sounding ramble, I’ll put up some drawings I’ve done at the school so far. They’re not that great, but hell, One does not simply walk into Mordor.

1st long pose – 5 weeks (charcoal)

Portrait of a model (pencil)

Model studies (pencil)

Unfortunately, I didn’t take any photos of my Bargues, I kept forgetting because they’ve always felt so much like training material rather than something to be considered …a drawing. But I might put up a progress series for the current one I’m working on for the next post.


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6. on drawing, shooting and the Florence Academy

Rather than spend another hour watching Downton Abbey (because I can’t seem to get my brain on work this evening), I’ve decided to finally update my blog. I’ve been meaning to write about this for some time now, about how drawing and shooting are basically the same thing. It’s been a month and a bit now since I’ve started my time here at the Florence Academy of art in… Florence, and in short, it’s been the most mind-blowing experience I’ve ever had in drawing so far. Some background for those who don’t know my past in shooting – I used to shoot in the Singapore team for a time, wasn’t that awesome, but I did get the chance to fly to places and shoot with people from around the world. The point is the intensity of the training that we were put through being in the team – you were expected to shoot for at least 5 hours a day, 7 days a week. and you were trying to shoot a full stop from 10 meters away, which meant that a wee mistake went a long way. Like a hair’s breath of a difference, and that’s a huge difference. Same thing here with what we’re expected to do in the Florence school, we’re expected to work on our Bargue copies for just 3 hours a day 7 days a week (preferably 2-3 times more than that) and a 0.5mm mistake in the quality of a line stands out like a hobo at the queen’s birthday dinner. What’s the point of all at anal-ness? Everything.

We try to be perfect even though perfection is impossible, and yet we try and try harder. In the end, we’re training both our bodies and our minds to become better. It’s never just about hitting the same hole 100 times in a row or making the perfect Bargue, that’s not the point. The point is to learn, and there is no end to learning or to getting better. When I first started this course, I thought I could see beyond regular seeing, which was what the Drawing Academy in Denmark did to us – they changed how we saw, and we started seeing everything as being connected. But obviously, there’s so much more to Seeing than I thought, cocky little fool that I am.  I’ve been properly humbled at this school, and all I think about now is how much of an amateur I am at all this. So back to shooting. Back in the day, it came to the point where I would be making a shot, and I wanted so badly to make it perfect that my body would betray me, and I would blink or shut my eyes at the very moment that I squeezed the trigger. And of course, the shot would be shit. It took me a very long time before I could slap myself out of that mode and shoot in a way where every shot was a process and not the result. Thinking about the result never gets us anywhere, it just makes us .. unstable. Your head gets disconnected from your body, and your mind stops working together with the rest of you. Once that starts to happen, it’s only a matter of time before it all unravels, and soon we’re disillusioning ourselves and telling ourselves that it’s okay, as long as the results are good. No. It never does anyone any good in the long term. That was when my shooting went into a downward spiral, and I knew that it was time to move on. I miss it, but I’ve not had the will power to push it further than it needed me to go, and I regret doing that. I hate giving up on something. So I will not let it happen to me in drawing. Just like shooting, there are times when I’m so focused on making a line perfect on the Bargue that at some point I do blink or shut my eyes at the most crucial moment, and I have to stop, erase, and redo it. It’s when I have to make a straight line curved but still straight, or a half tone shape look vague but precise. I rush too much because I want to get it right, now. and that’s when I muddle it and I spend the next 1-2 weeks working on the same line or shadow shape because it’s just never right. But if I had just concentrated on the doing and not the result more, I might have done it much sooner. That’s the bit that I still have to learn. It’s all very easy to talk about, but so incredibly difficult to do, and more so to keep it constant.

So these days I do the things I used to do when I shot. I do breathing exercises when I get unstable, and I start concentrating on connecting my body and my mind before I work. That’s when I begin to learn so many new things while making that copy or when studying that model. Simona (one of our teachers) said something really good at the beginning, when she saw that I was rushing my Bargue. “The moment that we think it’s finished is the moment that we begin to learn.” Because we “finish” things to the point of our abilities, and so often we forget that our abilities are not as great as we might think they are. It’s when we teach ourselves to become our own teachers that we start to really learn, and I love that so much about this school, because the teachers are all so different and so great, and all of them cultivate this sense of teaching yourself to become your own teacher. Truly wonderful. Of course, we learn so much from our classmates too, because everyone came from different backgrounds, so everyone saw and learned differently. Now I think about every line that I’m making on a drawing, constantly asking myself, is that curved line really so curved? Does that really look like what you’re seeing in front of you? Are those knees really so far below that pelvis? The Bargues have taught me that so far, and there’s still more to figure out. Like I said at the beginning of this ramble, it’s been fking mind-blowing. Just like when I was shooting, all I ever think about these days is drawing and how to draw, and when I close my eyes I see shadow shapes and when I wake up, I think my alarm sounds like a drawing and it sounds like a really bad, crude drawing. And the best thing is, I’m only at the beginning of it, and there’s so much more to learn, so much to get better at, and it will change me forever. I left shooting with a different way of breathing and a different way of holding my concentration, (and also a long sighted and astigmatised right eye). Who knows what I’ll leave this school with. So far it’s made me more ocd and stricter on myself (lots of mental self-slapping for 8 hours a day, ouf, I’m so catholic that way. maybe just in that way.) Like Daniel Graves said when we met in his office – the materials we use will always change us. So to end this long and rather preachy sounding ramble, I’ll put up some drawings I’ve done at the school so far. They’re not that great, but hell, One does not simply walk into Mordor.

1st long pose – 5 weeks (charcoal)

Portrait of a model (pencil)

Model studies (pencil)

Unfortunately, I didn’t take any photos of my Bargues, I kept forgetting because they’ve always felt so much like training material rather than something to be considered …a drawing. But I might put up a progress series for the current one I’m working on for the next post.


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7. Painting for Polygon Pictures, for the World of Warcraft trading card game

And so here’s update number 2 of going-on’s… in February this year, Stick and Balloon went to Tokyo because Jimmyfish was awarded a Jury Mention. Among the many exciting things that we did in Tokyo, we paid Polygon Pictures a visit, and that somehow ended up in a painting job. I’ll be honest and say that this was both incredibly exciting and scary for me, because up till February, I’d only ever done a grand total of 6 proper digital paintings in that…painty paint style. Before I got this job I was doing some small painting work for Open Emotion studios, but I can’t say anything else about that project. My point being – I’m still very new to this whole painting thing, and I kick myself every time for not making more time to paint. But here’s to the beginning of my adventure into digital painting and painty paint-ness.

The painting job turned out to be for the World of Warcraft trading card game, and of course, I had to do some tests first. Once again, I’d found myself standing in that mental plain white box of a room with my tools, and a giant wall-sized sign saying “LEVEL UP OR DIE.” Don’t you just love being in situations like that! It’s what I live for. THE ROOM.

So here’s the test:

Young Malfurion

I’ve got a long way to go with painting, definitely. But I learned a lot from working on this one.

And then came the actual cards. I was only allowed to paint Item cards, which aren’t as exciting as doing character cards, but there’s also a lot to be learnt from doing simple cards… and yes, I needed the practice.

The trickiest bit was the magic bits, and I have to admit that I still don’t like the magic on the bow. It looks so messy, argh. Learning and experimenting’s the way to go… anyway, after these 3, I was allowed to paint one character (yay!) and it was an orc lady. Forgive my World of Warcraft ignorance – I haven’t had time to play any of it. My last experience with Warcraft was Warcraft II, back in the day of “Stop poking me!” and 2D orcs and elves. But after working on these – my god, I just craved playing games (especially warcraft) for weeks. So much that I had game soundtracks playing while I worked to trick my brain into thinking that it was playing a game. Which it was, actually. Working on any sort of illustration or design is like playing a puzzle game, one of those ..Monkey Island types where you make weird connections between things that don’t seem to make sense. Ooh, I’ve started rambling. Here’s the orc lady.

She looks quite manly, no?

That’s it for this update. Next update will be ….. Tembusu Bemused: The Tree Chapter! (Part One) that update should be fun, because you’ll get to have a go at playing the game :D


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8. Painting for Polygon Pictures, for the World of Warcraft trading card game

And so here’s update number 2 of going-on’s… in February this year, Stick and Balloon went to Tokyo because Jimmyfish was awarded a Jury Mention. Among the many exciting things that we did in Tokyo, we paid Polygon Pictures a visit, and that somehow ended up in a painting job. I’ll be honest and say that this was both incredibly exciting and scary for me, because up till February, I’d only ever done a grand total of 6 proper digital paintings in that…painty paint style. Before I got this job I was doing some small painting work for Open Emotion studios, but I can’t say anything else about that project. My point being – I’m still very new to this whole painting thing, and I kick myself every time for not making more time to paint. But here’s to the beginning of my adventure into digital painting and painty paint-ness.

The painting job turned out to be for the World of Warcraft trading card game, and of course, I had to do some tests first. Once again, I’d found myself standing in that mental plain white box of a room with my tools, and a giant wall-sized sign saying “LEVEL UP OR DIE.” Don’t you just love being in situations like that! It’s what I live for. THE ROOM.

So here’s the test:

Young Malfurion

I’ve got a long way to go with painting, definitely. But I learned a lot from working on this one.

And then came the actual cards. I was only allowed to paint Item cards, which aren’t as exciting as doing character cards, but there’s also a lot to be learnt from doing simple cards… and yes, I needed the practice.

The trickiest bit was the magic bits, and I have to admit that I still don’t like the magic on the bow. It looks so messy, argh. Learning and experimenting’s the way to go… anyway, after these 3, I was allowed to paint one character (yay!) and it was an orc lady. Forgive my World of Warcraft ignorance – I haven’t had time to play any of it. My last experience with Warcraft was Warcraft II, back in the day of “Stop poking me!” and 2D orcs and elves. But after working on these – my god, I just craved playing games (especially warcraft) for weeks. So much that I had game soundtracks playing while I worked to trick my brain into thinking that it was playing a game. Which it was, actually. Working on any sort of illustration or design is like playing a puzzle game, one of those ..Monkey Island types where you make weird connections between things that don’t seem to make sense. Ooh, I’ve started rambling. Here’s the orc lady.

She looks quite manly, no?

That’s it for this update. Next update will be ….. Tembusu Bemused: The Tree Chapter! (Part One) that update should be fun, because you’ll get to have a go at playing the game :D


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9. Updates and going-on’s: Playmoolah

This is actually really old news, but I’ve just been so busy with work and things that I haven’t really had a chance to update my portfolio or blog over the last couple of months. My main site’s been sorely un-updated for what, a year now? Tardy, tardy behaviour, Sara. But it’s a good sign, means I’m still getting fed. So, for the sake of records, I’ll be posting up things I’ve been working on lately – the commercial work, not the personal work. Well, maybe some personal work. But I’ve got some time on my hands these days, so I should do this. First of all, Playmoolah!

I’ve been working at Playmoolah since September last year, with the merry band of child-loving strangelings working really hard to come up with a sort of play tool that basically teaches children about financial literacy. I don’t do it enough justice with my description, and I’d rather show it than talk about it.

The Home page

So, I’ve been the illustrator at Playmoolah since September, and I’ve been busy creating and drawing all the characters, avatars, screens, UIs, sets… planets… houses.. buttons.. things. I didn’t work on Coin Catcher though, which is their iPad spin-off game. I don’t think I’ve ever made so many assets for a …thing… before! Which made it a pretty new and exciting experience. And drawing cute things, that’s new to me too. It was a constant struggle of figuring out what was cute and not too weird to the general public… a much tricker exercise than I’d initially thought.

Goal setting

“Earn” World

I’m currently working on more features and publicity things with Playmoolah, among other things. Have a look at the Playmoolah site if you’re curious, it’s all at www.playmoolah.com 

Next on updates: some secret trading card game work that I’ve just been allowed to talk about, and the exciting new Stick and Balloon game, Tembusu Bemused: the Tree Chapter 

 


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10. Updates and going-on’s: Playmoolah

This is actually really old news, but I’ve just been so busy with work and things that I haven’t really had a chance to update my portfolio or blog over the last couple of months. My main site’s been sorely un-updated for what, a year now? Tardy, tardy behaviour, Sara. But it’s a good sign, means I’m still getting fed. So, for the sake of records, I’ll be posting up things I’ve been working on lately – the commercial work, not the personal work. Well, maybe some personal work. But I’ve got some time on my hands these days, so I should do this. First of all, Playmoolah!

I’ve been working at Playmoolah since September last year, with the merry band of child-loving strangelings working really hard to come up with a sort of play tool that basically teaches children about financial literacy. I don’t do it enough justice with my description, and I’d rather show it than talk about it.

The Home page

So, I’ve been the illustrator at Playmoolah since September, and I’ve been busy creating and drawing all the characters, avatars, screens, UIs, sets… planets… houses.. buttons.. things. I didn’t work on Coin Catcher though, which is their iPad spin-off game. I don’t think I’ve ever made so many assets for a …thing… before! Which made it a pretty new and exciting experience. And drawing cute things, that’s new to me too. It was a constant struggle of figuring out what was cute and not too weird to the general public… a much tricker exercise than I’d initially thought.

Goal setting

“Earn” World

I’m currently working on more features and publicity things with Playmoolah, among other things. Have a look at the Playmoolah site if you’re curious, it’s all at www.playmoolah.com 

Next on updates: some secret trading card game work that I’ve just been allowed to talk about, and the exciting new Stick and Balloon game, Tembusu Bemused: the Tree Chapter 

 


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11. Work in Progress: Petra, an illustration collaboration with yanyun chen

A quick update for some work in progress.

About a week ago, Stick and Balloon were commissioned to do a piece for a very piplatchka cafe/restaurant called Preparrazzi. It’s going to be our biggest piece ever (about 1.5m across ), made up of 4 panels, and each of us will work on 2 panels each. Here’s the sketch for the middle bit, and yanyun will work on the two pieces on the sides of this! (and there’ll be one more on the top of this, which I’ll be doing) More updates to come!


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12. Work in Progress: Petra, an illustration collaboration with yanyun chen

A quick update for some work in progress.

About a week ago, Stick and Balloon were commissioned to do a piece for a very piplatchka cafe/restaurant called Preparrazzi. It’s going to be our biggest piece ever (about 1.5m across ), made up of 4 panels, and each of us will work on 2 panels each. Here’s the sketch for the middle bit, and yanyun will work on the two pieces on the sides of this! (and there’ll be one more on the top of this, which I’ll be doing) More updates to come!


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13. Too-Ka Trading card game – the Singaporean-made trading card game that sort of came out and then disappeared very quietly.

I’ve noticed that over the last year, people have been visiting my blog because they were searching for information about the Too-Ka trading card game. A couple of months ago, I would have gladly directed you to the www.too-ka.com site. However, that site no longer exists, and the gummies have recently been pulled off the shelves. (Which have been hard to find in the entire time that the gummies and cards were in existence.) So I suppose it might be interesting to know that if you own a Too-ka card right now, you’re probably one of those few people around who’ll ever get a hold of any of those cards. If you’re looking to learn how to play the game, I’ll put up the How To on my blog soon, or possibly even open up a new blog for the card game’s information.


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14. Too-Ka Trading card game – the Singaporean-made trading card game that sort of came out and then disappeared very quietly.

I’ve noticed that over the last year, people have been visiting my blog because they were searching for information about the Too-Ka trading card game. A couple of months ago, I would have gladly directed you to the http://www.too-ka.com site. However, that site no longer exists, and the gummies have recently been pulled off the shelves. (Which have been hard to find in the entire time that the gummies and cards were in existence.) So I suppose it might be interesting to know that if you own a Too-ka card right now, you’re probably one of those few people around who’ll ever get a hold of any of those cards. If you’re looking to learn how to play the game, I’ll put up the How To on my blog soon, or possibly even open up a new blog for the card game’s information.


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15. Stick and Balloon in Tokyo Japan for the Japan Media Arts Festival

Some time last month in Feb, Stick and Balloon flew up to Tokyo (rather abruptly) for the Japan Media Arts Festival because some Japanese people liked our little game. Because they liked it so much, they gave us a Jury Selection award and we got the chance to attend the festival! Hooray :D

Image

I never thought I’d ever like a city, but Tokyo’s such a special place that it’s hard not to fall in love with it. Anyway, we’ve also made a little video to document our short time there, with clips of cool stuff from the festival..and piles of tuna (yum)

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16. Stick and Balloon in Tokyo Japan for the Japan Media Arts Festival

Some time last month in Feb, Stick and Balloon flew up to Tokyo (rather abruptly) for the Japan Media Arts Festival because some Japanese people liked our little game. Because they liked it so much, they gave us a Jury Selection award and we got the chance to attend the festival! Hooray :D

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I never thought I’d ever like a city, but Tokyo’s such a special place that it’s hard not to fall in love with it. Anyway, we’ve also made a little video to document our short time there, with clips of cool stuff from the festival..and piles of tuna (yum)

<object width=”420″ height=”315″><param name=”movie” value=”http://www.youtube.com/v/OjlAMdgVYsA?version=3&amp;hl=en_US”></param><param name=”allowFullScreen” value=”true”></param><param name=”allowscriptaccess” value=”always”></param></object>


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17. A motivational poster – STFU and Carry On

Less talk, more work. In various formats, for desktop wallpaper and iPhone wallpaper.


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18. A motivational poster – STFU and Carry On

Less talk, more work. In various formats, for desktop wallpaper and iPhone wallpaper.


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19. Piplatchka Makerings: a print and gallery show presented by Stick and Balloon.

After much sitting on our asses thinking about wanting to do a show with all the stuff that we’ve done but never got to show, Yanyun and I decided that we were finally going to have one! And it’s called the Piplatchka Makerings show.

Piplatchka Makerings is a show featuring works by Yanyun Chen and myself, of Stick and Balloon, as well as those of photographers Joseph Nair and Marilyn Marl Merly and fellow illustrator Ivy Maya. It’ll go on from the 6th – 16th of March, at the Pigeon Hole , a lovely cafe brimming with sounds and smells of the good old days on Duxton Road.

We’re having our opening from 6pm on the 6th, and there’ll be beer and coffee and lovely music. 6 is such a nice number, don’t you think?

If you’ve ever tried googling the word Piplatchka, you’ll probably only find posts related to either Yy or myself. No, we did not invent the word. It’s supposed to be a Czech word, more or less meaning to do something incredibly tedious, or to do something the hard way. It’s a difficult word to describe, but it describes so much of what all creatives do so well in one lovely tumble of sounds. You love what you’re doing, but because you love it so much, you make it difficult for yourself and you hate it too. We learned this magical word from our old puppet-making teacher when we were studying puppet-making in Prague, and we’ve been using it regularly ever since. And why Makerings? it’s all that hanging around staring at Danish words all the times I’ve been back to Denmark, and we were both studying in Denmark together for 6 months. Words like Parkering sounded so oddly… affectionate.. that it only made sense to call our makings Makerings. Hence the name Piplatchka Makerings. So here’re the posters for the show – spread them!


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20. Piplatchka Makerings: a print and gallery show presented by Stick and Balloon.

After much sitting on our asses thinking about wanting to do a show with all the stuff that we’ve done but never got to show, Yanyun and I decided that we were finally going to have one! And it’s called the Piplatchka Makerings show.

Piplatchka Makerings is a show featuring works by Yanyun Chen and myself, of Stick and Balloon, as well as those of photographers Joseph Nair and Marilyn Marl Merly and fellow illustrator Ivy Maya. It’ll go on from the 6th – 16th of March, at the Pigeon Hole , a lovely cafe brimming with sounds and smells of the good old days on Duxton Road.

We’re having our opening from 6pm on the 6th, and there’ll be beer and coffee and lovely music. 6 is such a nice number, don’t you think?

If you’ve ever tried googling the word Piplatchka, you’ll probably only find posts related to either Yy or myself. No, we did not invent the word. It’s supposed to be a Czech word, more or less meaning to do something incredibly tedious, or to do something the hard way. It’s a difficult word to describe, but it describes so much of what all creatives do so well in one lovely tumble of sounds. You love what you’re doing, but because you love it so much, you make it difficult for yourself and you hate it too. We learned this magical word from our old puppet-making teacher when we were studying puppet-making in Prague, and we’ve been using it regularly ever since. And why Makerings? it’s all that hanging around staring at Danish words all the times I’ve been back to Denmark, and we were both studying in Denmark together for 6 months. Words like Parkering sounded so oddly… affectionate.. that it only made sense to call our makings Makerings. Hence the name Piplatchka Makerings. So here’re the posters for the show – spread them!


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21. Happy New Year! (As if we had anything to do with it.)

And so we’ve made another loop round the Sun (that might very well kill us all at the end of this year) but still, there’s a cause for celebration!

Here’s wishing all a Happy New Year, and may the rest of it be shiney as lardy pie!

………………………………

and I suppose while we’re at it, here’s the Christmas card that I made for PlayMoolah, the gamey ladies who I work for now :)


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22. Happy New Year! (As if we had anything to do with it.)

And so we’ve made another loop round the Sun (that might very well kill us all at the end of this year) but still, there’s a cause for celebration!

Here’s wishing all a Happy New Year, and may the rest of it be shiney as lardy pie!

………………………………

and I suppose while we’re at it, here’s the Christmas card that I made for PlayMoolah, the gamey ladies who I work for now :)


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23. Walking with Madrugo

Seems as though every time I’m back in Copenhagen, I make it a point to do some sort of personal project. The last time I was back here was in Spring, and now I’ve returned at the changing of the seasons once more to spend some time with a certain Hare. I had the initial idea to do a photo project here (a first attempt, really) which involved geometry, humans and the divine space in between. That one’s still in the making, but somewhere in the middle I got an idea about a wanderer character who would walk around with a sort of umbrella halo. And so “Madrugo” was created. Why Madrugo? I don’t really know, like all the characters I’ve ever named, the words pop into my head in the midst of thinking about them even when I don’t mean to name them, so that must be respected. This one wanted to be called Madrugo. Walking with Madrugo is the 1st part of 2 photo series that I’ve done here in the last 2 months, and they’re meant to be part of a larger project with the Hare. More updates about that to come. Till then, enjoy the walk with Madrugo.

Meeting Madrugo at the jetty madrugo07 madrugo09 madrugo13 madrugo14 madrugo15 madrugo22

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24. Recent sketches at 5am, cafes and pubs

Transiting in Dubai (from Singapore to Copenhagen) at 0500 in the morning…and drawing to stay awake

1600, having a beer at Cafe Retro in Nørrebro…op ned op ned op ned, sove nu for Satan!

1200, having a coffee and a beer at Cafe Molka (this was a different day) while some Danes had their breakfasts.

2320 Hey Zayats, vi gå til Guinness Pub, yes?


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25. Forest Crimes: A growing set of illustrations

It’s been a busy last couple of months since I got back from Copenhagen working at the wonderful little hole called Villains, where cool stuff gets made and people are magnificently trolled. There’s been some stop motiony business going on, but I can’t reveal anything other than that for now. Besides the evilly nice times at Villains, I’ve been up to other not-so-villainy things on the side, like health food packaging and illustrations for kids :) Aw.

However, between the cracks of work and shisha, there’s been a series of rather quiet mental explosions going on my dream space. After all, it’s always the end of the world there and some images have been haunting me enough to be drawn. I’ve been calling these Forest Crimes, and they’re mostly for reminding myself of the deeper feelings for the world that I don’t want to forget.

“Horse porno lit by the moon

a tender tango by a dark lagoon

I sat and watched as the moon became nude

I know I’m lewd and way overdued

I know I’m lewd and way overdued”

-Cocorosie

“We know.”

“When the woman saw that the tree was good for food,

and that it was a delight to the eyes,

and that the tree was desirable to make one wise,

she took from its fruit and ate;

and she gave also to her husband with her, and he ate”


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