Animation Process > Timing and Spacing Keyframes:
* Keyframe animation (or) Pose-to-Pose staging techniques are used for the production of animated Objects and Characters in Commercials, Feature Films, and Video Games. If video files run at a rate of 24 frames per second, animators should concentrate on the Timing (24 "Frames Per Second", a.k.a "FPS") and the Spacing (blocking of character poses in a frame) in an effort to match the intent of their character's primary actions (acting) and secondary actions (eye darts/lip sync's/clothing/hair).
Keyframe animations should block each primary movement or "keypose"; twice (on 2's), so the character's staging or pose can register with the viewer's eye. As a keyframe animator create "In-Betweens" (transitional keyframes to connect a character's keyposes), the animator should be aware that "In-Between" poses are ONLY for rotation movements and secondary 'Follow-Through' (eye darts/lip sync's/clothing/hair). In-Between poses are NOT for 're-staging' (shifting base positions of objects or characters).
After animating your basic Keyframe Poses and In-Between's, test your animation and revise your 'Timing' of poses to better match the emotions expressed by the voice acting in your audio clip. - [copyright Cody Douglas Taylor, 2013; CTE Animation / Motion Graphics].
0 Comments on Animation Process > Timing & Spacing Keyframes as of 1/1/1900
Add a Comment