Image’s March solicitations are out, and in addition to the usual goodies like Saga, Injection, No Mercy and many many more a few news series and OGNs are debuting: • Circuit Breakers, a long in the making five issue series by Kevin McCarthy with art by Kyle Baker finally comes out. The series explores J-Pop […]
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With great comics comes great responsibility — that’s something that we believe the Legion of Superheroes’ Arm-Fall-Off-Boy perfectly encapsulates. The character created by Gerard Jones, Ty Templeton, and Curt Swan inspires us to write these great pieces as he forces the staff here at The Beat Manor to keep reading until our arms fall off! How many characters have the ability to use their own limbs as instruments of destruction? Arm-Fall-Off-Boy A.K.A. Floyd Belkin’s visit to the mansion came at an important time in comics history as Marvel is now on the very edge of Secret Wars and DC is in the midst of Convergence. The rejected Legionnaire had some opinions on each that enlightened The Beat staff towards forming some new conceptions about these titles that we will share with the general public below. Our time with Belkin was limited, but he shared all the Superman and Legion anecdotes that we could handle in the span of just one afternoon. Without further ado we would like to present our picks straight from Belkin and The Beat Manor for your reading pleasure!
Alex and Floyd’s picks:
Avengers #44 Writer: Jonathan Hickman Artist: Mike Deodato
New Avengers #33 Writer: Jonathan Hickman Artist: Kev Walker
Belkin advised us that Jonathan Hickman’s Avengers saga was one of the deepest and most bold comics events ever, with over 77 issues devoted to the lead-up into the Secret Wars, he told us that there was much ‘proverbial crap’ to hit the fan. We feel obligated to post anything the esteemed hero mentioned, but these pair of issues surely look interesting. How is Hickman and company going to blow up the Marvel Universe and create Battleworld? Bear in mind that this is comics, so it probably is going to be fun but not make any sense.
The Multiversity #2 Writer: Grant Morrison Artist: Ivan Reis
Floyd expressed some interest in taking a break from the big events and talking up DC’s huge Multiversity event for a short while. This saga is bringing some brand new heroes together for the first direct follow-up to the Multiversity labeled as The Multiversity #2, but how or why would the installment could it be labeled as such with a new selection of characters being introduced? One of the highlights of our afternoon with Belkin was a spirited debate between team Beat on whether Morrison could even follow-up Multiversity! When one Beat staffer mentioned that he or she (I will not disclose their identity) didn’t like Brazilian artist Ivan Reis, they were given a stern talking to — they insulted one of Belko’s favorites!
Kyle’s Pick:
Convergence: Shazam #1
Writer: Jeff Parker, Artist: Doc Shaner, Colors: Jordie Bellaire
Davey’s Pick:
Heidi’s Pick:
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Although the Miracleman reprints by Marvel have more or less been business as usual and not the apocalypse, news of never-before seen Miracleman stories by Grant Morrison and Peter Milligan is still exciting. Vulture has the deets on a new Miracleman Annual #1 which will be out on December 31st and include a long-lost story written by Morrison, now found and drawn by Joe Queseda, and an all new story written by Milligan with art by Mike Allred. The cover is by Gabriele Dell’Otto, and the variant by Jeff Smith.
The Morrison story was unearthed in an article right here on the Beat written by Pádraig Ó Méalóid. Given the long antipathy between Morrison and Moore, it’s a surprising detail but according to Morrison in the Talking with Gods documentary, the story being spiked when it was written in the mid-80s might have been one of the root causes of the feud. Morrison said:
I didn’t want to do it without Moore’s permission, and I wrote to him and said, “They’ve asked me to do this, but obviously I really respect you work, and I wouldn’t want to mess anything up. But I don’t want anyone else to do it and mess it up.” And he sent me back this really weird letter, and I remember the opening of it, it said, “I don’t want this to sound like the softly hissed tones of a mafia hitman, but back off.”
With Miracleman back, Marvel started asking about the story and Morrison requested that Quesada draw it — it’s his first interior art in quite a while.
Milligan’s story is bit nostalgic as well, he told Vulture:
“We’re doing a story that, if you like, looks at the Mick Anglo years, what might be seen on the outside as the innocent, old-fashioned years,” Milligan told me. “There’s a scintilla of self-awareness, with Marvelman being — I don’t want to give too much away, but the story is not without some awareness that it’s all going to change very quickly. It’s an homage. All the guys are there, all the craziness.”
Marvel confirmed that the Neil Gaiman-written conclusion to the Miracleman story—now nearly 30 years in the planning—is still in the works. Finegrs crossed!
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The Milligan/Allred run on X-Statix from 2002-2004 is often looked back on as an example of the freewheeling creativity that Marvel had for a brief period before worries about selling characters to the movies forced things to button down. But of late, that quirky streak seems to have returned—perhaps because we live in a world that is eagerly awaiting a Guardians of the Galaxy movie and Rocket Raccoon is soon to be turned into a Disney ride (metaphorically speaking.)
Anyway here’s a look at ALL-NEW DOOP #1 written by Peter Milligan with art by David LaFuente, a cover by Mike Allred and a variant by Adi Granov.
Who is Doop? Actually…what is Doop? Living in the margins of the X-Men, Doop’s origins have always remained shrouded in mystery as he hovered around with his video camera – freaking out readers and fellow X-Men alike. But his time has finally come! Where did Doop come from? What is he? All your questions will be answered! And this adventure will prove once and for all that Doop is, in fact, the most powerful X-Man! From the pages of the blockbuster X-Men crossover Battle of the Atom comes the story you didn’t see! Did you know Doop was an integral part of stopping the evil X-Men from the future? Don’t believe us? You will!
ALL-NEW DOOP #1 goes on sale April 9th.
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Heidi’s off at Congress, as per usual, meaning there’s just me here at Stately Beat Mansion right now. It would be very bad luck indeed to not have a roundup piece on a Friday the 13th, so here’s a selection of news, opinion pieces, artwork, and all kinds of other stuff. Here’s some of the things which’ve caught my eye over the last few days.
The last page of Paul Harrison-Davies webcomic Astrodog is up today, making this a perfect chance for you to jump in from the start.
Sarah McIntyre’s taking over the UK right now. Look! She’s been on the radio with Katie Melua, and everything!
Top Shelf are running their annual $3 sale, with a number of notable comics available at a deeply reduced price. Go take a look round, see if there’s anything you fancy!
Mark Kardwell interviews Milligan and McCarthy about… The Best of Milligan and McCarthy!
The Outhousers suggest 5.2 reasons why DC shouldn’t fire Dan DiDio.
On the other hand, retailer OK Comics pen an open letter to DC Comics regarding their Villains Month initiative, or rather DC’s messing up of said initiative.
Jason Sacks has a brilliant interview with Elaine Will, about a graphic novel I’d not heard of before – but which sounds utterly fascinating.
Ant Man, directed by Edgar Wright and written by Wright and Joe Cornish, has been placed for release in 2015.
Not comics, but you can sponsor David Brothers on a charity 5K run he’s doing on behalf of Prevention International. If you sponsor, you are guaranteed not to be cursed for the rest of this Friday 13th. Guaranteed!
Jeremy Whitley’s been on the promotional trail for the return of his series Princeless.
Marvel have released an app for iPhones and iPads and all those other fancy iThings which brings JARVIS onto your screen. Voiced by Paul Bettany, the app allows you to find secrets unlocked in the Iron Man 3 DVD, which is out sometime soon.
Self-promotion is all the rage nowadays, so here’s my pitch for the Perfect Wonder Woman Movie.
If you’ve never read Andy Oliver’s Small Press Column over at Broken Frontier, I’d recommend it!
Brian Cronin takes a look at the universally-agreed worst Avenger of all time Wonder Man, and specifically the awful outfits the character has worn over the years.
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Publishers seem increasingly willing to roll the dice on anthology formats recently. Maybe it’s the success of things like Dark Horse Presents, and the model they’ve followed of introducing new works and then successfully spinning them off into new story titles like BLACK BEETLE. There’s an inherently approachable aspect to anthologies—new readers can pick them up and take a tour of many ideas and art styles without feeling out of the loop, and creators themselves aren’t subjected to the high-wire act of telling fresh tales while balancing the necessities of continuity. It’s also a chance to bring on new talent and give readers a chance to play a role in selecting what appeals to them. Vertigo, however, has a long history of valuing the anthology format to engage with new readers, from its FIRST CUT to FIRST OFFENSES, which readers still pick up when trying to get a handle on what the line has to offer in terms of genre and content.
TIME WARP, a revival of a late 1970’s anthology format, presents nine stories by a variety of well known and new creators following a loose theme that may not be as loose as it appears at first glance. The key word “time” stands out as a recurring (literally) factor in these stories. On the whole, because the anthology contains so many varied story-telling techniques and art styles, its appealing and gives the reader a sense of time and money well spent based on its “something for everyone” approach. As a one-shot, it also reads like a graphic novel in disparate parts that comments on the potential of science fiction in the comics medium with capacity to challenge our concepts of humanity, technology, and their often troubled relationship.
[Caution: Mild spoilers on content, but no plot-twist revelations ahead]
“R.I.P” , written by Damon Lindelof, with evocative art by Jeff Lemire and fluid colors by Jose Villarubia, is a strong start to the collection. What could be more basic, pulpy, and attractive than a time-travel tale with dinosaurs and multiple attempts to escape death? The story’s variations on a theme, however, get complex quickly, with satisfying results. All the kinds of questions about the implications of time travel that kids grew up with watching Star Trek: The Next Generation take a bite out of the story and lead the reader in logical loops. Lemire’s energetic, chaos-controlling line-work, combined with Travis Lanham’s quirky lettering, suggest an undercurrent of the haphazard about all human endeavors. The message seems to be, despite all our planning, when we deal with factors essentially bigger than us, we might get by, but only by the skin of our teeth. The suspension of belief necessary for the story isn’t overbearing since it points out all the problems and difficulties of handling big themes in its plot structure.
“It’s Full of Demons” is a particularly challenging story, one might almost call a mystery despite its early introduction of a possibly alien time traveller in turn of the century Austria. After reading the complete story, you might have a Memento-like experience of reconstructing the details of the story backward along the lines provided by a full revelation of their significance. This is engaging for the reader. Tom King’s writing is clever in providing just enough detail to make this backward reading possible while not revealing too much about why the increasing madness of a little girl growing up after her brother’s death might be important to readers. The themes of the story are, in fact, heavier the more you examine them, commenting on how fear and the “demonizing” of figures and groups may be an even greater threat than the shocking intrusion of the vastly unknown into daily life. Tom Fowler’s artwork suggests history well without rendering it ponderous, and in particular conveys emotional states in its main character with great empathy.
Gail Simone writes “I Have What You Need”, with upbeat and somewhat eerie art by Gael Bertrand, and vibrant colors by Jordie Bellaire. Simone isn’t afraid to get complicated, either, about the implications of time travel, even within one’s own mind, and delves pretty deeply into human nature by exploring the idea that a drug could enable you to revisit the best ten minutes of your life. Her kindly shopkeeper holds this god-like key to a “product” that everyone wants, and also provides commentary on what humans deserve, and what they get out of life. Twist endings are a common feature of many of the stories in TIME WARP, and though the stories might have been intriguing without them, it’s a pattern that gives the reader a sense of the value of each particular story as a unit of entertainment and harks back to the genre features of early pulp sci-fi.
“The Grudge” is an intelligent and very human tale of rivalry between two scientists, the kind of rivalry we’ve seen in techno pop culture between Steve Jobs and Bill Gates. Written by Simon Spurrier, with art and color by Michael Dowling, its compressed storytelling gives you a sense of having read a whole comic or perhaps a graphic novel, again presenting an entirely different, detailed world within the anthology. It spans the life of these scientists, their tragedies, and the tension between public demand for spectacle in scientific discoveries and the real needs of scientific advancement to look toward greater future building. Dowling’s near photo-realistic art style easily conveys the sense that this could be our twenty-first century future, still governed by the baser, and higher impulses of the human beings involved in advancement. But the story infuses even tragedy with humor, and most importantly, believing in the reality of the characters helps convey the messages of the narrative.
One of the most surprising additions to TIME WARP is a Dead Boy Detectives story. Originally created by Neil Gaiman as a spin-off from SANDMAN, the Dead Boy Detectives seem to veer pretty far from science fiction in their investigation of the occult. However, Gaiman was never one to draw a firm line between the occult and the scientific, and neither has pulp tradition, a borderland other comics in TIME WARP also explore. This episode, “Run Ragged”, written by Toby Litt, with layouts by Mark Buckingham, finishing work by Victor Santos, and letters by the great Todd Klein, reads like a sudden glimpse of a return to a favorite world, and indeed it’s described as a lead-up to a continuing storyline in THE WITCHING HOUR ANTHOLOGY. The artwork, and also the colors by Lee Loughridge are accomplished and appealing, particularly successful at conveying motion and action while creating a sense of the haunted atmosphere of the material.
“She’s Not There” may remind readers of the more psychological aspects of good science fiction, with more than a dash of the noir emphasis on intense relationships. The premise, that a company in the future can charge vast amounts of money to resurrect ghosts as “information” gleaned from loved ones, hits one of the many common themes in TIME WARP, the general neediness of human beings and the lengths they’ll go to in order to seek comfort from their pasts. Another “mystery” aspect of the story, written by Peter Milligan, with art and colors by M.K. Perker, is the reason for the resurrected wife Angel’s death, and the lingering problems that might have comprised her relationship with her husband in the first place. The story poses a unique question, “Can you own a ghost?”. In a technological world where everything’s a commodity, it seems like a singularly dark possibility. The artwork suggests a blend of the familiar and the unknown in equal proportions, keeping readers guessing, just like the plot.
The unusually titled story “00:00:03” places human beings under another kind of microscope under the pressure of extreme situations. During vast interstellar wars, we follow the decisions of Helene as she attempts to perform her military duties under the influence of a unique “molasses” protocol that extends perception of time. Written by Ray Fawkes and drawn by Andy MacDonald, this is the kind of story that sci-fi readers will be particularly attracted to. It offers sweeping conflicts on a large stage, space battles, and remarkably deep characterization of a central figure in action. The age old question posed by sci-fi, “Are we still human inside our technology?”, is both addressed and answered in a poignant way.
If you’re all about the art of sci-fi comics, then you’ll have quite a few surprises to look forward to in TIME WARP, but it’s likely that Matt Kindt’s “Warning: Danger” will be top of the list. With Kindt’s sketchy outlines, and splashy use of watercolor tones, the story breaks from many of the common assumptions of what traditional sci-fi art should look like. How do you convey the crisp lines of spectacular technology in such an idiosyncratic style? Kindt’s answer is to render technology, and its premises in the story, organic, and therefore a little more alarming. By breaking with what readers may recognize, Kindt presents an unrecognizable, and very compelling vision of the future. His diagrams of the armor and accoutrements of two civilization-representing soldiers locked in single combat schematize the ingenuity and determination of one-upmanship in technological advancement. There’s a downbeat sense of recurring time that’s featured in a number of TIME WARP stories, providing the opportunity for humans to relive their obsessions and failures, or get it right when given another chance.
The final piece in TIME WARP gathers together the thematic threads of recurring time, human decision-making, and the bizarre responsibilities that power over technology entails. When technology becomes somewhat monstrous, who’s really in control? Is the humanity inside the machine enough to guide progress away from disaster? “The Principle” is written with a key focus on two main characters by Dan Abnett, and presented rather beautifully with colors and art by I.N.J. Culbard. The trope of presenting a guy new to his job as an identifying character for the readers is here completely necessary to add tension to the gradual revelation of plot. The attempt to prevent an assassination of the “principle” figure through staging the same moment in time over and over again gives characters repeated chances to get things right, and also humorously comments on some historical mysteries as time-travel screw ups. Culbard’s inks, particularly, have a certain noir sensibility, too, though infused with a sci-fi eye toward motion, and seem appropriate when grounding the future in the past. Abnett doesn’t hold off on the sci-fi theme of responsibility, either, and closes the collection with a final message about the tendencies of humanity to abuse power in banal ways, and the responsibilities, often dire, we face in trying to keep that kind of potential chaos under control.
In fact, looking back through TIME WARP, the overarching implication of these stories seems to be Time=Responsibility. The further we push technological advancement, and the more we tinker with our humanity, the more work we generate for ourselves monitoring our trajectory. But with concepts and artwork like the kind contained in TIME WARP, the spectacle of those sci-fi heights never ceases to be attractive, even when it’s pointing out the potential pitfalls that almost certainly lie ahead. TIME WARP contains a miscellany of energetic science fiction, and its hard not to find the sheer breadth of material and the talent behind it a selling point. Nine worlds, and compact story-telling that often spans lifetimes in one volume? It’s both entertaining and consistently thought-provoking, marking a worthy return of the TIME WARP title.
Title: TIME WARP #1/Publisher: Vertigo, DC Comics/Creative Teams:
“R.I.P”: Damon Lindelof, writer, Jeff Lemire, artist/“It’s Full of Demons”: Tom King, writer, Tom Fowler, artist/“I Have What You Need”: Gail Simone, writer, Gael Bertrand, artist/“The Grudge”: Simon Spurrier, writer, Michael Dowling, artists/“Dead Boy Detectives”: Toby Litt, writer, Mark Buckingham, layouts, Victor Santos, finishing/“She’s Not There”: Peter Milligan, writer, M.K. Perker, artist/“00:00:03”: Ray Fawkes, writer, Andy MacDonald, artist/“Warning: Danger”: Matt Kindt, story and art/“The Principle”: Dan Abnett, writer, I.N.J. Culbard, colors and art
Hannah Means-Shannon writes and blogs about comics for TRIP CITY and Sequart.org and is currently working on books about Neil Gaiman and Alan Moore for Sequart. She is @hannahmenzies on Twitter and hannahmenziesblog on WordPress.
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TweetOpening remarks are a prerequisite to talking about the final Vertigo issue of the imprint’s longest running series, the only from Vertigo’s original armada to last nearly so long, and a series which, totaling its original DC imprint and Vertigo lifespan, has lasted for 25 years. The series’ past and future are apt to be [...]
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This week saw a number of big comic releases from Marvel and DC, but who cares when this was the week My Little Pony: Friendship is Magic #1 came out? PONIES, you guys! Ponies all over the place.
This week I’ll be reviewing My Little Pony: Friendship is Magic #1, Hellblazer #297, Gambit #6 and Masks #1
My Little Pony: Friendship is Magic is the unexpected mass-market hit cartoon series which came out of nowhere to hit every demographic. The series grew such a strong fanbase, in fact, that pre-orders for this spin-off comic series went ballistic, and Katie Cook and Andy Price were left with a smash hit before anybody read a word or saw a single hoof. Issue #1 of IDW’s series doesn’t pay much lip service to new fans, instead asking them to immediately catch up on a fast-paced opening story which races around a large cast of diverse and well-characterised ponies at breakneck speed. Jokes and puns and visual gags fly out from all angles, with almost every one landing. And amazingly, the creative team manage to make the book accessible without pausing to explain anything about the world the characters live in.
Cook is primarily a great humorist, and her voice for the book is immediately charming and entertaining. Whilst it’s hard for this “no-ny” (I knew nothing of the series before reading this book) to know how well she matches or moves away from the voice of the cartoon, I was pretty struck by Cook’s ability to string along an endless succession of gags whilst retaining exposition and story. She’s matched by lovely art from Andy Price, who refuses to draw stock figures from the cartoon and instead invests his own sense of life into the various galloping protagonists. His use of layout is rather spectacular, with thought given to how the panels stand alongside each other and progress the story. This isn’t spectacle for the sake of spectacle, but rather an intelligent use of page space and structure.
A lot of people were very very upset when DC recently announced the cancellation of Hellblazer, but let’s celebrate what we have left – three more issues – rather than mourn a book we might not actually read. Hellblazer has been in the hands of creative team Peter Milligan, Giuseppi Camuncoli and Brian Buccellato for a while now, although this issue is finished by Stefano Landini. The most recent issue concludes the ‘Curse of the Constantines’ storyline, which seems to finish off a number of Milligan’s dangling plot threads regarding Constantine’s family, especially his sister. Being from Liverpool himself, Milligan has proven to be one of the best Constantine writers since also-Scouse Mike Carey, with both being able to effortlessly write lines for the character which are both authentic and very, very funny.
With this being the last of a five-issue storyline, Camuncoli’s art is flagging a little here. Although he takes care to distinctively shape the big moments and standout sequences, some of the pages feature scratchier art which Buccellato can’t do much with. The story here does feature a little bit of a Milligan anticlimax, something the writer sometimes falls prey to. Whilst Constantine’s plan to save the day is funny, it is very slight indeed, and requires a leap of characterisation for the Eva Brady character. Regardless, the grasp on dialogue is spot-on and more than enough to carry the day here, setting Constantine up for a final storyline which gives him a fresh break from the past, and leaves the future unpredictable and exciting for the character.
James Asmus‘ Gambit series has been growing in confidence after a strong opening issue turned into a slightly wobbly first storyline. Each issue of the book has featured some kind of heist, and it’s to Asmus’ credit that heist 6 feels just as unpredictable as heist 1. We’re now in the middle of a storyline where the thief finds himself forced to steal from Pete Wisdom and the British MI13 team (although only Faiza Hussain also appears in the storyline so far). Asmus does light-hearted thrills nicely, although the artwork here seems to be a classic case of a Marvel title getting rushed by scheduling. Diogenes Neves is capable of better work when he isn’t under the pressure he seems to be under here, and indeed he shares art duties here with Al Barrionuevo after only one issue by himself.
It’s a shame that Marvel have recently taken to battering their artists with tighter and tighter deadlines, as it’s led to a rise of fill-ins and rushed pages. There’s a splash page here where we see the insides of MI13′s armoury, a page which was clearly intended to be filled with detail and exciting. However, it looks bare, with a few guns and bits of scrap metal lying around. Give Neves time to draw this page, I bet he’d have made it something exciting to look at. Without that time, his page does a disservice to Asmus’ story.
However, Asmus does seem to be rapidly building his world for the book, with a rising cast and some nice character moments for the main character. He doesn’t write anyone as an idiot in order to make somebody else look good – Pete Wisdom, Faiza Hussain, Gambit and Cich are all juggled nicely between each other here. The Gambit character has also benefited hugely from the retooling Asmus has given him, with a better direction, personality and motivation than he’s had in a decade. The best sequences in the issue are the ones with Gambit in them, as the focus, and that’s because Asmus has done such a great job of making the character exciting to be with again.
It appears that the pre-sales for Dynamite’s team-up book Masks have been stonking, and a massive success for the company. Written by Chris Roberson and with this first issue painted by Alex Ross, the series teams up Zorro, The Spider, The Shadow and The Green Hornet for a pulp nostalgia trip. Being somewhat unfamiliar with all the characters, this first issue left me a little confused, but with a sense that Roberson is heading somewhere good. Green Hornet provides the perspective for readers, as we follow him interact with first The Shadow, and then the rest of the heroes. I’m not entirely certain what Zorro’s role in the book is at present – he might have appeared, but I really can’t tell if that was him or not. The introduction of The Spider is also blatantly tacked on, albeit in a hilariously camp manner that I couldn’t help but enjoy. Roberson seems to be having a lot of fun here, and Ross is clearly having a ball.
Roberson allows for the reader to view the story as a camp homage just as much as he writes a pulp narrative, here, balancing the two different styles neatly. The story is simultaneously involving and completely ridiculous nonsense, but in the most enjoyable manner possible. He also makes sure to write for Ross, whose painted pages are far less static than you might expect. The fight scene towards the end is a particularly well-done sequence from the pair, while the conversation sequences aren’t overshadowed by dead-eyed staring from everybody involved – as can be the case for painted work. Ross reminds that he’s an excellent storyteller as well as painter with this issue, and it’ll be interesting to see how the story progresses beyond here. It’s a qualified success, in that it’ll play far better to fans who already love and know the characters than it will bring in and keep new readers.
– As a final note! Let’s take a moment to praise letterer Cory Petit, who is currently working on X-Men Legacy. This is a book with a myriad things happening in the word balloons, and Petit’s ability to juggle it all is pretty incredible. It’s probably one of the most demanding comics I’ve seen, and he manages to take everything Si Spurrier throws at him — and make it work.
If you put Allred on it, you have my money.
If the Gaiman-caused delays on Sandman: The Overture are any indication, Marvel had better have Gaiman turn in all of his remaining scripts for Miracleman within the next couple of months or a year from now, when the reprints catch up with the published Eclipse issues and the unpublished-but-completed Eclipse issue, it’ll start being as late as the average Bendis-written Icon book. (rolls eyes)
Hey, it’s been 20 years since MIRACLEMAN 24. If we can wait that long, I won’t mind a bit if “The Silver Age” comes out on the same kind of schedule as “Overture.”
kdb
Busiek wins.
Busiek speaks the truth.
Alan Moore knows the score, Kurt Busiek knows the music!
About the Morrison Miracleman, Ty Templeton put it better than I can:
http://tytempletonart.files.wordpress.com/2014/01/krazy-kats.jpg
So Marvel has decided to publish Morrison’s Miracleman story even though, by Morrison’s own admission, the story was nixed by Moore himself.
Classy…
I don’t see why Alan Moore’s wishes decades ago have any relevance now. I like Alan but he can be remarkably petulant about his prior work. Grant can be obnoxious, but at least he still… You know, likes comics!
More to the point, Moore wasn’t saying that he didn’t want that one particular MM story to remain unpublished. He didn’t want anyone to be writing new MM but him; it was his gig and he didn’t want to share.
That’s reasonable, at least as long as it’s his gig.
But since then, he stopped writing the series, gave away his ownership share (and thus control of the property, beyond any copyright interest he has in the stories he wrote) and MM has been written by multiple other writers, notably Neil Gaiman, but also a variety of other writers, even including me.
So at this point, the idea that Grant’s script can’t be published, but scripts by Matt Wagner, James Robinson, Sarah Byam, Steve Moore, Stefan Petrucha, Steven Grant and others were just fine…that doesn’t make much sense.
I gotta admit, I’m wondering if these two new stories will be an occasion for reprinting MIRACLEMAN: APOCRYPHA and collecting them along with it…
I wonder if “Triumphant” is in the pipeline. The script and pencils for issue #1 have already been posted online.
Re: Marvel publishing this or that piece of the Miracleman pile – It appears that Marvel wants to milk every scrap of this property they can get their hot little hands on. If they’re publishing the crappy Anglo stories, believe me, they’ll be putting out Apocrypha, Triumphant, Silver Age, Styrofoam Age and Your Aunt Fannie’s Age.
Moore doesn’t like Morrison. That’s what is amounts to.
Since MIRACLEMAN TRIUMPHANT’s first issue was drawn by Mike Deodato, I wouldn’t be surprised if Marvel would like to get him to finish up the series.