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Viewing: Blog Posts Tagged with: Spoilers, Most Recent at Top [Help]
Results 1 - 6 of 6
1. PREVIEW: Rebirth spoilers – do you want them tall, grande or venti?

rebirt_LgHere's the behind the scenes story of Rebirth, from spoilers to battlelines. Whose side are you on?

7 Comments on PREVIEW: Rebirth spoilers – do you want them tall, grande or venti?, last added: 5/24/2016
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2. How Lying Made BATMAN: ARKHAM KNIGHT the Best Comic Game Ever (Spoilers!)

02

Rocksteady’s Arkham Knight, the finale to their Batman trilogy is here and with it all the comic easter egg goodness. Warning before we get into the why and what not about the game’s relevance let me disclaimer you: this will be filled with spoilers. So if you care about that kind of thing and haven’t played the game or watched the cinematics on YouTube, turn away.

Just an update before we get started. Last week, Comics Beat put up a story about the press release sent out in regards to WB pulling the PC version of Batman: Arkham Knight from store shelves and Steam. It was written in a way that made it seem as though Rocksteady was only at fault for the game’s catastrophic PC launch. The PC edition was ported and optimized for computer hardware by a different developer known as Iron Works. Rocksteady has since stated they’ll come in and devote resources to fixing the game with Iron Works, in fact yesterday they released a patch to remedy some of the issues. Yes, we’re in the age of pre orders putting out inferior and often times buggy product, but Rocksteady have had a great track record of working games and the controversy shouldn’t reflect solely on them.

 

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If you’re going to San Diego Comic Con in a few days and want a limited edition Arkham Knight print, E3 shirt, and Batman: The Animated Series figure just follow us on instagram @ComicsBeat and I’ll post details later on.

 

Ok let’s get into the game spoilers in 3… 2… 1…

Batmobile

First, we have to acknowledge the elephant in the bathtub. Just about every review and comment from gamers who’ve  played Arkham Knight loathe driving the Batmobile in the game. These opinions aren’t entirely unfounded. Driving around in Batman’s car and having it handle like a lawnmower with an attached jet engine can be frustrating for two reasons. First of all; the car is just plain overused. More than 3/4 of the objectives in the game can’t be completed without the Batmobile. In fact the moment where the car is crushed by the giant drilling machine gave me a sigh of relief, only to be snatched out from under me by the addition of a back up car. Secondly, using the car wouldn’t be so bad if there was more of a learning curve to driving. Particularly in the Riddler track challenges that Batman has to complete in order to release Catwoman from the bomb collar. You’ll go from an easy straight forward track to executing barrel rolls in a sewer as you have to focus on steering and triggering puzzle elements in the level. Then there’s the tank mode, at the push of a button the car goes battle stations and takes on enemy vehicles . These sequences slow down the pace of the game but never enough to take you out of the story. Learning to transition between the sets of controls effectively takes time and patience. Both of which I have in spades… now excuse me while I put this quart of frozen ice cream in the microwave.

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This all begs the question; would we have been better off not having the car in the game? No. Having the game on newer consoles like PS4 and Xbox One meant it was going to be bigger and better looking. It needed something new, something more forthright than switching between Robin or Nightwing during certain melee sequences. Driving the Batmobile was a logical progressive addition to the series. Could it have been better executed and more balanced with the story? Yes, but I’ll take Batmobile over no Batmobile any day.

The Stories that made up Arkham Knight

After E3, we talked a bit about how “one-way” the streets that connect comics and video games can feel. Comics are more often tasked with bringing video games to books than gaming taking on the tales we love. Sure there’ve been a few games that have tried translating the language of comics in games. Most of the stories lucky enough to make the jump become cannon fodder for the activity/reward relationship games are built on. With Arkham Knight, Rocksteady, managed to translate pieces from a library of Batman stories containing 75 Years worth of history to build something that harmonizes with sitting down to play a video game .

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Anyone that’s played previous Arkham games knows, like television, there’s always two plots to a story. While the surface of Arkham Knight is about stopping the Scarecrow from unleashing his fear cloud over Gotham; Batman was grappling with his Joker infection from the events of Arkham City. A disease that threatens to wipe away Bruce Wayne and replace him entirely with the consciousness of his worst enemy. It’s a story we’ve seen before in the Batman Beyond animated universe story, Return of the Joker. There it was Tim Drake of the future who felt the Joker take over his mind from beyond the grave.

Then there’s the Joker running down the events of his days of yore with the dark knight. If you played the game, those chilling moments in the Batman’s mind where Joker makes him relive the horror of paralyzing Barbra Gordon from Alan Moore’s The Killing Joke. Rocksteady captured that iconic moment in history nearly panel-for-panel. Knowing what would happen when Joker stepped through that doorway made it that much more intense for us and kudos on not diluting the madness of that moment for the sake of a friendlier rating. When the game first received it’s “mature” M from the ESRB, it wasn’t hard to guess we’d see some of the Batman’s most graphic moments played out in front of our eyes.

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The sequence where Batman and Robin (Tim Drake) have to recover escaped Jokerized patentients in the movie studio cuts to a piece of comic’s history. It nods to the, A Death in the Family, story where Joker blows up second Robin, Jason Todd. Not only did it tell parts of those events, but it somehow made them more brutal. In Rocksteady’s version there would be no desert and no bomb. Instead they got around the revolving door of comic death by not actually killing Jason Todd. Joker would hold Robin in secret, warping his mind and turning him against the Batman.

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Red Hood Story Pack

Joker’s torture created the Red Hood comic fans are familiar with today. Most of the events the actual Arkham Knight character puts Batman through during the game are calculated insider tactics only someone close to the Bat would know. Breaching Wayne security, informing Crane about Oracle, even calling the Batman “Bruce”; it all pointed to Jason Todd being the Arkham Knight. During the game’s penultimate moments, the Arkham Knight lifts his veil and reveals himself to Batman. So much of that moment and Jason’s motivations borrow from Judd Winnick’s Under the Red Hood.

There’s the lies Rocksteady told

An editorial I came across last night, over on IGN, read like an angry complaint letter to the game. I see how anyone invested in the Batman mythology could feel lied to. One should understand the ballsy chance Rocksteady took. In today’s age of “scoops” where secrets and mysteries just don’t exist; the developer risked agitating the audience and consciously chose to add mystique where there couldn’t have been any. It worked. We all guessed Jason would be under the Arkham Knight’s mask, but we took Rocksteady at their word when they said it would be an original character. Is being honest and upfront a requirement for making great games? Who knows. Though it’s hard to be angry at Rocksteady because the lies they have been telling since Batman: Arkham City have value. Remember when Mark Hamill came out and said voicing the Joker in Arkham City would be the last time he’d ever do it. Had the studio come out a year ago and said Jason Todd is the Arkham Knight, then it would have been easy to deduce the return of the Joker. After all he’s as intertwined with him as he is with Batman.

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Sure by the middle of the game it’s bombastically obvious, Jason Todd is the Arkham Knight.  That wasn’t the surprise this game banked on. Had I known about the Joker in the game before it’s release then I would have lost that moment where I’m about to put the controller down for the night and then like a bolt of lightning to the system, I see the face of the Clown Prince of Crime alive and well (sort of). The shrill echo of Mark Hamil’s laughter comes through my speakers and no I’m definitely not turning in yet.

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The argument about this not being an original story is also flat. When you look at all three Arkham games as a whole, it’s probably the most original Batman story in recent years; next to Scott Snyder turning Gordon into the new dark knight. Sure, Arkham Knight borrows a lot of notes from several DC Comics stories, but that’s the way it should be. DC could sell tons of books to gamers who’ve never read comics by marketing the list of “stories that inspired the game”. Lies equated to an end result that has potential to boost two industries. That’s a fair trade for any negative PR they’ll get.

This Arkham universe remained true and defied the convention of comic’s revolving door of death where no one ever really dies. Joker was dead and using him in Batman’s head was a brilliant way of still being able to keep him in the series without betraying the events of before. If Rocksteady isn’t lying and THIS is the end of their Batman run then they went out on a better note than what Christopher Nolan did.

In the end, they lied. So what? The Golden State Warriors lied and now they’re NBA champions. Tom Brady did the things with deflated sports balls and he’s married to a supermodel. A story about a fictional comic book character is allowed to be marketed any way it sees fit to make money in a gray world.

Batman: Arkham Knight is a gorgeous end to the character. One where he loses in the end, not a loss he’ll live with either. It’s an ending we could never get in comics or film. The existence of the Arkham universe is finite and it gave Rocksteady a freedom no one else has had with the character. Sure they took some liberties with our attentions over the last two years but in the end we got the Batman game we deserve.

2 Comments on How Lying Made BATMAN: ARKHAM KNIGHT the Best Comic Game Ever (Spoilers!), last added: 6/30/2015
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3. Let's Twist Again - Cathy Butler

My current work-in-progress (work-in-stasis might be a more accurate description) contains an important plot twist, which I’m hoping will catch people by surprise. Don’t ask me, I’m not telling; but it’s got me thinking about plot twists and their evil counterparts, spoilers.

The thing is, while part of me is rubbing my hands with delight at the thought of my twist and the effect it will have my hapless readers, another part is sniffily pointing out that plot twists are cheap tricks, and that a book that relies too heavily on them may be enjoyed once for its shock value, but will never be read twice. All the same, as a reader I enjoy a good plot twist myself, so I would like to arbitrate if I can and achieve a compromise acceptable to both parties.

Let’s start with definitions. All stories contain events, but at what point does a turn of events become a twist? A twist must of course be unexpected, but can we say more than that? One way of thinking about it – a circular one, admittedly, but we’re entering the twisted realm of the Möbius strip here anyway – is to say that a plot twist is an event that, if it were revealed ahead of time, would count as a spoiler. This of course raises the twin question: what is a spoiler? Telling a little about a book’s plot in advance needn't involve spoiling; indeed, it's the very essence of jacket blurbs, which are designed to entice readers into wanting more, not to ruin their enjoyment. At what point does an amuse bouchecease to enhance the appetite and begin to spoil it? 


Do spoilers have a sell-by date?

Position within the plot is one relevant factor. A plot twist that comes early enough – say, the revelation that your uncle has murdered your father by pouring poison in his ear – can be very effective, but if it appears near the beginning of the story it merges into exposition. Probably no one would consider themselves “spoiled” by learning this fact about Hamlet, because the play centres on the consequences that flow from the revelation, not on the murder itself. At the other extreme, a plot twist that appears right at the end of a book can seem gimmicky, and successful examples are scarce outside specialized genres such as the detective story. Gene Kemp’s The Turbulent Term of Tyke Tiler (1977) is a rare exception. In general the ideal place for a really fundamental plot twist is the middle third of a story. That gives you time to weave the rug you’re going to pull out from under your readers’ feet, and also time to justify your action in what follows. Frances Hardinge’s excellent new book, Cuckoo Song (2014), is the most recent example of this kind that I have read.

Plot twists are a kind of trick played on the reader, who is led to expect or believe one thing but is then surprised by a reality that is very different. Like all practical jokes spoilers need to have some kind of point to be justified. That sea cook you’ve grown so fond of? He's really the leader of the pirates! But now you’ve let yourself become emotionally involved, and will remain so.

Twists can happen at the level of genre as well as of plot. As my friends will wearily testify, over the last couple of months I have become rather obsessed with a Japanese anime series bearing the ungainly title Puella Magia Madoka Magica. Before it was broadcast in Japan in 2011, the series was given this trailer, which promised a cute (not to say saccharine) story about young girls with magical powers and adorable animal friends – something also implied by the cover of the DVD. Even the first couple of episodes don’t deviate wildly from this expectation. However, at a certain point it is rather as if you have settled down with Winnie-the-Poohand encountered this scene:



In fact, Puella Magia Madoka Magica is a tragic drama, and one of the most brutal and emotionally hard-hitting series you could wish to see. It has several very effective conventional plot twists, but perhaps the greatest is its genre twist: it looks like one kind of story (both to the viewer and, importantly, to the characters), and turns out to be quite another. As I’ve discovered, however, persuading people to watch something that looks like Madoka without spoiling the nature of the series for them can be an uphill task. And now I’ve also spoiled it for you, dear reader.

Or have I? The strange thing about spoilers is that not all of them spoil. When Sophocles wrote Oedipus Rex he was telling a story with a terrific plot twist: the hero turns out to have unwittingly killed his father and married his mother. Yet his audience were well aware of this before watching the play – those ancient Greeks knew their ancient Greek mythology, after all - and it doesn’t appear to have dimmed their enjoyment or that of subsequent generations. The easy explanation is that the play gives us much more than plot twists, and we are richly compensated in the currency of great poetry for our lack of shock. But that’s not quite right, because even when you know what Oedipus is going to discover, it’s still shocking. It’s shocking because he doesn’t know, and we feel with and for him. That is why, even when they have been “spoiled”, the great works, from Oedipus Rex to Puella Magia Madoka Magica, bear repeated readings and viewings.

Probably I should worry less about twists and spoilers, and just try to write the best book I can. If it’s good enough, it will survive whatever spoiling comes its way. Literature, as Ezra Pound, put it, is news that stays news. Or, to paraphrase Professor Kirke: “It’s all in Aristotle. Bless me, what do they teach them in these schools?”

0 Comments on Let's Twist Again - Cathy Butler as of 7/11/2014 1:31:00 AM
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4. The Beat’s Guide to Avoiding the DC SPOILER

TweetOh no! Spoilers have escaped onto the internet once more, this time for a DC title of some kind! How can you avoid reading these before you pick up the issue they relate to? Why, by following this winningly winning guide to avoiding all the places where it’s being spoiled! I won’t spoil the spoiler [...]

8 Comments on The Beat’s Guide to Avoiding the DC SPOILER, last added: 2/26/2013
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5. Spoiled Again!

Arguments about "spoilers" are [SPOILER ALERT!] tedious and annoying, and nobody who feels strongly about such things one way or the other will ever convince the fanatics people on the other side to agree with them, so such arguments are a huge waste of time and energy, and I have vowed [SPOILER ALERT!] to stay out of them for ever and ever and evermore, but now the film scholar David Bordwell has gone and made a fascinating blog post about [SPOILER ALERT!] how spoiler standards have changed and shifted over time and in various circumstances. Very much worth reading.

1 Comments on Spoiled Again!, last added: 8/17/2011
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6. LIARS AND THIEVES TRAILER & MORE!

The trailer for book 2 is done. Be warned however, if you're currently still working your way through book 1, there are some minor spoilers here.

Otherwise, enjoy (Double Click to see in full size on youtube)



On another note, I'll be appearing on a segment of The Annie and Burl show this coming Saturday night! The show starts at 10:00 EST, and I should be popping up around 10:15. I'll be discussing the book and whatever else the cool table wants to toss my way. If you're bored, listen in!

CLICK HERE TO LISTEN LIVE!

Steve

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