Sort Blog Posts

Sort Posts by:

  • in
    from   

Suggest a Blog

Enter a Blog's Feed URL below and click Submit:

Most Commented Posts

In the past 7 days

Recent Comments

Recently Viewed

JacketFlap Sponsors

Spread the word about books.
Put this Widget on your blog!
  • Powered by JacketFlap.com

Are you a book Publisher?
Learn about Widgets now!

Advertise on JacketFlap

MyJacketFlap Blogs

  • Login or Register for free to create your own customized page of blog posts from your favorite blogs. You can also add blogs by clicking the "Add to MyJacketFlap" links next to the blog name in each post.

Blog Posts by Tag

In the past 7 days

Blog Posts by Date

Click days in this calendar to see posts by day or month
new posts in all blogs
Viewing: Blog Posts Tagged with: Jen Wang, Most Recent at Top [Help]
Results 1 - 7 of 7
1. Jen Wang to Create The Prince and The Dressmaker Graphic Novel

Add a Comment
2. Emerald City news round-up: 10 new titles from Dark Horse, Mouse Guard and more

VALIANT-ORIGINS_web-series_logo.jpg

• Valiant announced VALIANT ORIGINS a web series spotlighting the origins of Valiant’s biggest heroes. 10 episodes will be released bi-weekly Valiant’s official YouTube channel.  Heroes in the spotlight include Bloodshot, X-O Manowar, Ninjak, Livewire, Quantum and Woody, Divinity and more.

552674a8-bc36-4dae-9ee2-9446f475b997.jpg

• In July Valiant is releasing the BOOK OF DEATH. Teaser art by Robert Gill.

• Teenage Mutant Ninja Turtles co-creator Kevin Eastman is now exclusive with IDW with many new projects to be announced. “Kevin is one of my oldest friends in comics and it makes me extremely happy that he’s going to be part of the IDW team, said IDW CEO and Publisher, Ted Adams. “Kevin’s contribution to pop culture can’t be overstated and everyone at IDW is looking forward to helping him bring his new ideas into the world.”

mouseguard458

• Archaia is release an Art of Mouse Guard book in July:

THE ART OF MOUSE GUARD 2005-2015

Author: David Petersen

Artists: David Petersen, Mike Mignola, Stan Sakai, Bill Willingham, Various

Cover: David Petersen

Format: 12″ x 12″, 368 pages, color and B&W, hardcover

On sale: July 2015

Celebrate the first 10 years of a comics classic from the very first sketch. For the first time since the series debut, David Petersen’s process for creating the world of Mouse Guard and bringing it to life in stunning illustration is documented in exquisite detail. With never-before-seen sketches; 100 pages of full-color, oversized artwork; and commentary from colleagues, collaborators, and Petersen himself, readers and fans get an unprecedented look behind the pages at how their favorite characters and adventures were born.

mousegourd2 mouseguard3 mouseguard4 mouseguard5

cake_wars

• Boom is releasing Adventure Time with Fionna & Cake: Card Wars, a miniseries by Jen Wang (In Real Life) and Britt Wilson, also in July.

Cake is a Card Wars champ who can’t be beat, and Fionna…is really tired of getting beaten! They set off in search of a challenger who can really test Cake’s mettle. When they stumble across some gamer slugs, they think they’ve hit the jackpot, but these guys have never heard of Cake and refuse to even play with her!

 

• And Dark Horse is releasing TEN new series!

BARB WIRE

Barb Wire #1

Chris Warner (W)

Patrick Olliffe (A)

On Sale in July

Nail-hard tough and drop-dead gorgeous, Barb Wire is the baddest bounty hunter on the mean streets of Steel Harbor, where gangsters can lift bulldozers and leap rusting factories in a single bound. The hunting is stupid good and the bounties are hella big—if Barb lives long enough to collect!

KING TIGER

King Tiger #1

Randy Stradley (W)

Doug Wheatley (A)

On Sale in August

Blood, death, and fire—the darkest kind of magic. A monstrous secret from King Tiger’s past has found the mystic warrior, but can Tiger’s skills and sorcery triumph against an unthinkable supernatural obscenity linked to his own destiny? If the Tiger falls, the Dragon will rise!

NEGATIVE SPACE

Negative Space #1

Ryan K Lindsay (W)

Owen Gieni (A)

On Sale in July

When one man’s writer’s block gets in the way of his suicide note, he goes for a walk to clear his head and soon uncovers a century-old conspiracy dedicated to creating and mining the worst lows of human desperation. A corporation has manipulated his life purely so they can farm his suicide note as a sadness artifact that will be packed and shipped to ancient underwater creatures who feed off our strongest and most base emotions. Our hero partners with a cult intent on exposing the corporation, and only a suicide mission can solve the whole mess.

TOMORROWS

The Tomorrows #1

Curt Pires (W)

Jason Copland (A)

On Sale in July

A bold new speculative-fiction comic from the mind of writer Curt Pires, each issue illustrated by a different brilliant artist!

The future: art is illegal. Everything everyone ever posted online has been weaponized against them. The reign of the Corporation is quickly becoming as absolute as it is brutal—unless the Tomorrows can stop it.

They told you the counterculture was dead. They were wrong. Welcome to the new reality.

DEATH HEAD

Death Head #1

Zack Keller, Nick Keller (W)

Joanna Estep (A)

On Sale in July

When Niles and Justine Burton go camping to get a break from their stressful lives, they expect to find peace . . . not an abandoned village hiding an ancient evil. In a turn of events ripped straight from a horror movie, a brutal killer wearing a plague doctor’s mask begins hunting Niles, Justine, and their two kids. Who is the Plague Doctor? What does he want? And how will the family survive?

ZODIAC STARFORCE

Zodiac Starforce #1

Kevin Panetta (W)

Paulina Ganucheau (A)

On Sale in August

They’re an elite group of teenage girls with magical powers who have sworn to protect our planet against dark creatures . . . as long as they can get out of class! Known as the Zodiac Starforce, these high-school girls aren’t just combating math tests. They’re also battling monsters—not your typical afterschool activity! But when an evil force from another dimension infects team leader Emma, she must work with her team of magically powered friends to save herself—and the world—from the evil Diana and her mean-girl minions!

From Kevin Panetta (Bravest Warriors) and Paulina Ganucheau (TMNT: New Animated Adventures, Bravest Warriors), this super-fun and heartfelt story of growing up and friendship—with plenty of magical-girl fighting action—delivers the most exciting new ensemble cast in comics!

ADAM3

Adam.3 #1

Scott Kolins (W/A)

On Sale in August

Award-winning writer and artist Scott Kolins (Past Aways, The Flash, The Avengers, Solomon Grundy) premieres Adam.3.

On a futuristic island paradise populated by talking animals and monitored by orbiting control satellites, the peaceful lives of Adam and his wife Skye are troubled by growing tension between Adam and his previous son, Beo. The situation goes from bad to worse when an alien invader infects the animals—turning them into aliens themselves. When Beo is captured, Adam must battle his transformed animal friends to save his son—and their island home!

POWER CUBED

Power Cubed #1

Aaron Lopresti (W/A)

On Sale in September

On his eighteenth birthday, Kenny’s inventor father gives him a phenomenal piece of matter-reinterpreting technology, attracting the attention of a bumbling Nazi scientist and an elite government agent. Aaron Lopresti delivers a comical coming-of-age tale in a fantastic sci-fi universe!

STEAM MAN

The Steam Man #1

Mark Miller (W)

Joe R. Lansdale (W)

Piotr Kowalski (A)

On Sale in October

The Old West (but not as we know it): Giant robots that run on steam power are created to take down invading Martians and armies of killer albino apes in an all-out brawl. The Steam Man, a giant metal man operated by a team of monster hunters, seems to have the town protected and the West under control, until a crazed and powerful vampire comes to town to bring forth the apocalypse.

CHIMICHANGA

Chimichanga: Sorrow of the World’s Worst Face #1

Eric Powell (W)

Stephanie Buscema (A)

On Sale in late 2015

Wrinkle’s Traveling Circus’s most adorable bearded girl and her savory-named beast are back, and there is a new act in store! Come one, come all to the Sorrow of the World’s Worst Face! But beware: those who look behind the curtain are in for an awful treat, and it’s not just his face we’re talkin’ about!

1 Comments on Emerald City news round-up: 10 new titles from Dark Horse, Mouse Guard and more, last added: 3/30/2015
Display Comments Add a Comment
3. Webcomic alert: The White Snake by Jen Wang

page000 Webcomic alert: The White Snake by Jen Wang

Jen Wang has built up a nice little shelf of graphic novels for herself—Koko Beware, which she wrote and drew, and In Real Life, which she drew from Cory Doctorow’s story.

And now she’s launched a new webcomics called THE WHITE SNAKE, which will update when new chapters are done.

The first chapter is a dandy one, opening with a mysterious murder by…snake? But which snake, and why, and what happened to the snake?

I think you’ll be hooked by this as I was. Follow Wang on Twitter for updates.

page001 Webcomic alert: The White Snake by Jen Wang

1 Comments on Webcomic alert: The White Snake by Jen Wang, last added: 11/7/2014
Display Comments Add a Comment
4. Cory Doctorow & Jen Wang Tell All About ‘In Real Life’

IRLCory Doctorow and Jen Wang have collaborated on a new graphic novel entitled In Real Life.

The book touches on several subjects including gaming, socializing over the internet, and more. This project marks the first time that Doctorow and Wang have come together as collaborators.

We spoke with both the writer and the illustrator to hear their thoughts on creativity, research, and editing. Here are the highlights…

(more…)

New Career Opportunities Daily: The best jobs in media.

Add a Comment
5. Jen Wang Aims To Give Gaming A Real World Context For ‘In Real Life’

Jen.Wang  695x1028 Jen Wang Aims To Give Gaming A Real World Context For In Real LifeBy Kyle Pinion

IN REAL LIFE, a graphic novel collaboration between journalist/author Cory Doctorow and comics creator Jen Wang, centers on a young gamer named Anda who becomes enraptured by an massively multiplayer online game (MMO) called “Coarsegold Online”. While logged-in, she makes new friends, including a gregarious fellow gamer named “Sarge” and a “gold-farmer” from China named Raymond. It’s the latter whose activities, which center on illegally collecting valuable objects in the game and selling them to other players from developed countries, begin to open up Anda’s perspectives on the concepts of right and wrong, and the power of action towards civil rights.

The book was a true eye-opener for me, as I’m not a gamer by any stretch of the imagination beyond the occasional dalliance on my console system at home. I was delighted when I received an opportunity to chat with Jen Wang about the origins of this project, its underlying themes, and how much of her own gaming experience played into the development of the narrative.

How did IN REAL LIFE (IRL) find its genesis? Did you know Cory Doctorow prior to working on this project?

Prior to IN REAL LIFE I was familiar with Cory Doctorow as a blogger and activist but I hadn’t read his fiction. ANDA’s GAME, the short story IRL is based on was actually the first piece I read. My publisher First Second sent me a link to the short and asked if I’d be interested. After reading that, it was hard to say no!

What is it about the subject matter that drew you in initially?

I like that it takes gaming, which many people see as frivolous entertainment, and gives it a real life context. The internet is inherently a social platform and it makes sense that it reflects our darker tendencies, such as exploiting people. I also like that it touches on the tension between China and the West. There’s just so much interesting material to explore and at the end of the day it’s still a simple story about two teenage gamers from different countries who become friends.

Your previous work, KOKO BE GOOD, also published through First Second, was solely written and illustrated by yourself. Do you find that there are inherent advantages in the collaborative process, and is there a method you prefer over the other? 

It’s definitely a lot easier to illustrate your own work, that’s for sure. The collaborative process is more challenging, but you also get a second point a view and a direction to work towards. Sometimes in your personal work it takes a lot of soul searching to figure out what you’re trying to say but a collaborate project allows you to bounce off other people’s ideas and that’s really refreshing.

InRealLife 2P 12 1000x670 Jen Wang Aims To Give Gaming A Real World Context For In Real Life

On the day to day work on the graphic novel, what was the working relationship between Cory and yourself? Were you in constant contact? 


During the scripting phase of the book we were sending a lot of emails. I would write a draft, send it to Cory, and he would send some notes and bounce some ideas back. We went through maybe 8 or so drafts so it took a little while to nail down the final. I was pretty much left alone at the drawing stage, however.

How much of a specific vision did Cory have in the initial “Anda’s Game” script, and how much input did you have on character design before the development of IRL? Do you feel like Anda specifically has your “stamp” on her?



I had pretty much free reign as far as design went, so that part was fairly easy. When First Second approached me to do the project they wanted me to feel comfortable writing my own take, so mostly it was me pitching ideas to Cory and him giving me notes. I do feel like I have my stamp on Anda but then again I don’t know how it wouldn’t have happened naturally. She’s a nerdy teenage shut in and having been one myself I can relate to that a lot.

The gaming details throughout are very specific, do you have a significant gaming/MMO background as a user? If not, is that an area where Cory contributed significantly?

I don’t really have a background in MMOs but I played World of Warcraft for a couple weeks prior to starting the project. That plus a combination of sandbox games I’ve played were the inspiration for Coarsegold online. I mostly tried to create a game that felt familiar and yet tailored it to things I like in games. I’m very much into customization and resource management so it was fun to add things like to the book.

How do you sense that communication has changed for Generation Y and The Millennials? Do you find that you side more with Anda or her mother in what technology brings to social interaction? 

I’m definitely on the Millennials side. I can’t imagine what my life would be like now if I didn’t have access to the internet as a teenager. I met so many other young artists online and they really motivated me to create and challenge myself. Without it, I would’ve had to seek these people out in college in person and I would’ve been a lot more lonely and isolated. There are risks to putting yourself online but there are risks to be alive in the real world as well.  The best you can do is exercise caution and be smart about your privacy in the same way you would anywhere.

Is there anything from your own experience pulled into Anda’s story, at least from a characterization standpoint?

 Do you see Anda as a role model? Was that the intention all along?

I was a lot like Anda in high school. I was a teenage hermit who spent a lot of time connecting to peers online within my community of choice. Like Anda, I found my identity online because I was able to meet other people like myself. I see Anda less as a traditional role model and more as someone readers could relate to. Like Anda, most young people now are discovering the world through the internet and it can be a difficult place to navigate.

InRealLife 2P 14 761x1028 Jen Wang Aims To Give Gaming A Real World Context For In Real Life

What drove the design of the world of Coarsegold? Any specific influences?

World of Warcraft is the main one, but I also looked at the Final Fantasy games, Skyrim, and more open world games like Animal Crossing, The Sims and Second Life.

What was the thought process on the color-design that differentiates Coarsegold from “the real world”?



I definitely wanted Coarsegold to be more bright and colorful by contrast as a reflection of Anda’s feelings toward both realities. I used different filters and colored textures so that real life was a little more tan and monochromatic while Coarsegold looked lively and exciting.

When Anda somewhat bridges the gap between the two by changing her hair color to match her avatar, what kind of sea-change does that indicate for her personally?

At that point in the story Anda has finally found purpose and confidence in her role as a Fahrenheit. Not only has she befriended Raymond and discovered this world of goldfarming, but she’s taken on the task of helping him. It’s a decision she’s been able to make for herself separate from what her peers have led her to believe, and changing her hair color is a symbol of this newfound confidence.

IN REAL LIFE defies expectations a bit in that it shifts a bit touching briefly on females in gaming (with the very succinct hand-raising scene in the classroom and some of the concerns of “Sarge”) and then moves into an area centering on economics and specifically civil rights. Do you sense a strong correlation between the two themes?

Oh, for sure. As in real life, the conflict within Coarsegold comes from who is considered an “other.” As a young girl in gaming, Anda is a minority, yet she’s in a position of power compared to Raymond who is not only a foreigner who doesn’t speak English, but also a goldfarmer. They’re able to connect as outsiders of this gaming establishment and both are fighting for the right to be themselves and be seen as equals.

I have to admit that the term “gold farming” is fairly new to me (as a non-gamer), and IRL paints a very morally grey picture around that activity, what do you feel as though readers should take from the book’s portrayal of that subject?



Gold farming was new to me too until I started researching for this book. There is a lot of grey area and it’s still evolving. What I do hope the readers takes away from IRL is the ability to keep an open mind about the people on the other side of the tracks and be empathetic to their struggles. On the surface the gold farming community appears to be taking advantage of game-makers and the “purity” of the game. On the other hand the gold farmers themselves are actually big fans who can only participate by being taken advantage of.

What inspired the creation of Raymond? Both in the look of his avatar and the character’s plight in China?

I wanted the goldfarmers to look small and vulnerable compared to everyone else.  They haven’t been able to level up their characters and they’re not customized so Raymond doesn’t look any different from his peers. I also wanted them to not look human so as to “otherize” the goldfarmers in the eyes of Anda and Lucy at the beginning of the story. For Raymond’s human backstory I took a lot of inspiration from a book I read called FACTORY GIRLS: FROM VILLAGE TO CITY IN A CHANGING CHINA by Leslie T. Chang. It paints these very compassionate portraits of young female migrant workers and the everyday victories and struggles they face.  Raymond comes from a very disadvantaged background but he’s also clever and ambitious enough to get what he wants (to play Coarsegold) with the means that he has.

Do you feel a sense of responsibility to educate as a creator publishing a book within the Young Adult literary genre? Does that affect the kinds of stories you hope to tell?



I don’t make it a point to be an educator, but I hope my stories reflect the world I’d like to see and the problems I’d like us to overcome.

If there was one-key take away or message from IN REAL LIFE that should highlighted, what would that be?

Be compassionate to others and be aware of how your role in the community may be inadvertently hurting others less privileged than you.

What’s next on the horizon for you post the release of IRL next month? Any new projects that you can share?

I have a couple new projects I can’t really talk about yet, but I’m excited to share I’m co-organizing a new comics festival in Los Angeles called Comics Arts LA. It’s a one day event that will take place on December 6th. We’ve got really great exhibitors lined up so it’s going to be fun. If any readers out there are in Southern California that weekend, I encourage you to come check it out! http://comicartsla.com

IN REAL LIFE will be available in a bookstore near you on October 14th through First Second

1 Comments on Jen Wang Aims To Give Gaming A Real World Context For ‘In Real Life’, last added: 10/8/2014
Display Comments Add a Comment
6. Review of the Day: Fake Mustache by Tom Angleberger

Fake Mustache: how Jodie O’Rodeo and Her Wonder Horse (And Some Nerdy Kid) Saved the U.S. Presidential Election From a Mad Genius Criminal Mastermind)
By Tom Angleberger
Illustrated by Jen Wang
Amulet Books (an imprint of Abrams)
$13.95
ISBN: 978-1-4197-0194-8
Ages 9-12
On shelves April 1, 2012

I said it about Laini Taylor. I said it about Jeff Kinney. Heck, I even said it about J.K. Rowling and now, my friends, I’m saying it about Tom Angleberger: I was into him before it was cool. Seriously, a show of hands, how many of you out there can say that you read his first middle grade novel The Qwikpick Adventure Society written under the pen name of Sam Riddleberger? See, that’s what I though. I did and it was hilarious, thank you very much. The kind of thing you read and love and wish more people knew (plus it involved a poop fountain. I kid you not). Years passed and at long last Tom got his due thanks to a little unassuming title by the name of The Strange Case of Origami Yoda. By the time Darth Paper Strikes Back came out, Mr. Angleberger was a certifiable hit with the 9-12 year old set. Fortunately for all of us he hasn’t rested on his laurels quite yet. He’s still willing to stretch a little and get seriously wacky when he wants to. Case in point, Fake Mustache. Just your average everyday twelve-year-old-takes-over-the-world title, Tom’s desire for total and complete goofiness finds a home here. I was into Tom before everyone else was, but considering how much fun Fake Mustache is I guess I’m willing to share him a little.

If he hadn’t lent Casper the measly ten bucks then it’s pretty certain that Lenny Flem Jr. wouldn’t have found himself pairing up with famous television star and singer Jodie O’Rodeo to defeat the evil genius Fako Mustacho. You see, Casper wanted to buy a mustache. And not just any mustache, mind you, but the extremely rare (and luxurious) Heidelberg Handlebar #7. A mustache so powerful, in fact, that when Casper puts it on he’s capable of convincing anyone of anything. Now Casper, posing as Fako Mustacho, has set his sights on the U.S. presidency and only Lenny and Jodie are willing and able to defeat him.

To read this book, kid or adult, you need to have somewhere to safely place your disbelief. I recommend storing it in the rafters of your home. Failing that, launch it into the stratosphere because logic is not going to be your friend when you read this. Literal-minded children would do well to perhaps avoid this book. The ideal reader would be one who reads for pleasure and who enjoys a tale that knows how to have a bit of fun with its internal logic. Once that’s taken care of you’ll be able to really get into Angleberger’s wordplay. He throws in just a ton of fun details that are worth repeating. Things like the fact that the state legislature tends to meet in the local Chinese buffet restaurant because

0 Comments on Review of the Day: Fake Mustache by Tom Angleberger as of 1/1/1900
Add a Comment
7. Review of the Day: Nursery Rhyme Comics edited by Chris Duffy

Nursery Rhyme Comics
Edited by Chris Duffy
Introduction by Leonard S. Marcus
$18.99
ISBN: 978-1-59643-600-8
Ages 9-12
On shelves October 11, 2011

Nursery rhymes. What’s up with that? (I feel like a stand up comedian when I put it that way). They’re ubiquitous but nonsensical. Culturally relevant but often of unknown origins. Children’s literary scholar Leonard Marcus ponders the amazing shelf life of nursery rhymes himself and comes up with some answers. Why is it that they last as long as they do in the public consciousness? Marcus speculates that “the old-chestnut rhymes that beguile in part by sounding so emphatically clear about themselves while in fact leaving almost everything to our imagination” leave themselves open to interpretation. And who better to do a little interpreting than cartoonists? Including as many variegated styles as could be conceivably collected in a single 128-page book, editor Chris Duffy plucks from the cream of the children’s graphic novel crop (and beyond!) to create a collection so packed with detail and delight that you’ll find yourself flipping to the beginning to read it all over again after you’re done. Mind you, I wouldn’t go handing this to a three-year-old any time soon, but for a certain kind of child, this crazy little concoction is going to just the right bit of weirdness they require.

Fifty artists are handed a nursery rhyme apiece. The goal? Illustrate said poem. Give it a bit of flair. Put in a plot if you have to. So it is that a breed of all new comics, those of the nursery ilk, fill this book. Here at last you can see David Macaulay bring his architectural genius to “London Bridge is Falling Down” or Roz Chast give “There Was a Crooked Man” a positive spin. Leonard Marcus offers an introduction giving credence to this all new coming together of text and image while in the back of the book editor Chris Duffy discusses the rhymes’ history and meaning. And as he says in the end, “We’re just letting history take its course.”

In the interest of public scrutiny, the complete list of artists on this book consists of Nick Abadzis, Andrew Arnold, Kate Beaton, Vera Brosgol, Nick Bruel, Scott Campbell, Lilli Carre, Roz Chast, JP Coovert, Jordan Crane, Rebecca Dart, Eleanor Davis, Vanessa Davis, Theo Ellsworth, Matt Forsythe, Jules Feiffer, Bob Flynn, Alexis Frederick-Frost, Ben Hatke, Gilbert Hernandez, Jaime Hernandez, Lucy Knisley, David Macaulay, Mark Martin, Patrick McDonnell, Mike Mignola, Tony Millionaire, Tao Nyeu, George O’Connor, Mo Oh, Eric Orchard, Laura Park, Cyril Pedrosa, Lark Pien, Aaron Renier, Dave Roman, Marc Rosenthal, Stan Sakai, Richard Sala, Mark Siegel, James Sturm, Raina Telgemeier, Craig Thompson, Richard Thompson, Sara Varon, Jen Wang, Drew Weing, Gahan Wilson, Gene Luen Yang, and Stephanie Yue (whew!). And as with any collection, some of the inclusions are going to be stronger than others. Generally speaking if fifty people do something, some of them are going to have a better grasp on the process than others. That said, only a few of these versions didn’t do it for me. At worst the versions were mediocre. At best they went in a new direction with their mat

0 Comments on Review of the Day: Nursery Rhyme Comics edited by Chris Duffy as of 10/9/2011 11:24:00 PM
Add a Comment