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1. Girls who kill

By Kathleen M. Heide, Ph.D.


There has been a resurgence of interest in girls who kill, following the report of two 12-year-old Wisconsin girls who stabbed another girl of the same age 19 times on 31 May 2014. The girls reportedly had planned to kill their friend following a birthday sleepover to demonstrate their allegiance to a fictionalized Internet character known as Slender Man. Despite the horror and the apparent senseless nature of the attack, all three girls had some good fortune. 

Although the victim had been left for dead, she miraculously lived. Had one of the stab wounds been a millimeter closer to a major artery by the heart, the victim would have bled to death. The victim crawled from the woods towards the street and cried for help. Had she not had the will to live and the good fortune of a passerby who heard her cries and took immediate action, the two assailants would have been facing murder charges instead of attempted murder charges. Under today’s sentencing laws, these two 12-year-old girls if convicted of premeditated murder in adult court could have spent the rest of their lives in prison.

The story sparked national attention given the age and gender of the assailants and the viciousness of the act. Questions quickly followed: Are murders by girls on the rise? Do girls who commit lethal violence differ from boys?

I have been evaluating juvenile homicide offenders and analyzing murder arrest trends in the United States for 30 years. My analyses of over 40,000 case of juveniles (ages 6-17) arrested nationally for murder and non-negligent manslaughter provide convincing evidence that the involvement of girls does not show an increasing trend over the years. On the average, the proportion of juveniles arrested for murder who were female since the mid-1970s has been about 8%. Stated another way, 92% of kids under 18 who are arrested for murder are boys. Analyses of victims, weapons used, co-defendant status, and circumstances indicate that there are significant differences (not due to chance) between boys and girls arrested for murder.

Do Not Cross, Crime Scene, Uploaded by Diego Grez. CC-BY-2.0 via Wikimedia Commons.

Do Not Cross, Crime Scene, Uploaded by Diego Grez. CC-BY-2.0 via Wikimedia Commons.

Girls under 18 are significantly more likely than boys:

  • To kill intimate partners
  • To kill victims under age 5
  • To kill family members
  • To use a knife, personal weapon, or weapon other than a gun
  • To kill a female victim
  • To act alone
  • To be involved in a conflict-related killings (e.g., argument)


Boys under 18 are significantly more likely than girls:

  • To kill adolescents and adults
  • To kill strangers
  • To use a gun
  • To kill male victims
  • To be involved in crime-related killings
  • To be involved in gang-related killings
  • To use accomplices to kill


The Wisconsin stabbing brought attention once again to youth violence in the United States. While murders committed by juveniles under 18 have decreased substantially since 1993, when they reached record highs, it is no time for complacence. This tragic case underscores the importance of parents to be aware of their children’s activities and to monitor their Internet activities. While it is unknown what factors in concert propelled these girls to plot for months to kill their friend, one fact is known from their statements to the police: their belief in a homicidal mythical internet character was part of the near lethal equation.

Kathleen M. Heide, Ph.D. is a Professor of Criminology at the University of South Florida, Tampa, and author of Understanding Parricide: When Sons and Daughters Kill Parents (Oxford U. Press, 2013), Animal Cruelty: Pathway to Violence against People (Alta-Mira, 2004), Young Killers: The Challenge of Juvenile Homicide (Sage, 1999), and Why Kids Kill Parents: Child Abuse and Adolescent Homicide (Ohio State University Press, 1992).

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2. How to Survive a Zombie Apocalypse: Improved

To survive a zombie apocalypse you have to be very brave and stupid. Stupid by actually trying to, I mean the whole world is basically against you now. Your going to have to be fit and athletic. You also need to have good aim. If you fit this description then your story begins…

Chapter 1

When a zombie apocalypse first happens, this is the most dangerous part. Many people are going to get infected because they don’t know what the hell is happening. Now you probably don’t care about the other people but the more of them that get infected the worse it is for you. For now all you need is a weapon.

If your in an office or a business area (this includes hotels, hospitals, etc) your going to have to use your fists.  But really your going to run most of the time. If your nearer to the top floor do not go down the stairs UNLESS you have a weapon. It is really dangerous to go down there, you will get cornered no matter how tough you are. Though you’re going to have to get out before it gets any worse. To get a weapon try going to a janitor closest. If your no where near there go into any office and grab a keyboard, chair, anything light and gives you the ability to crack a head in one hit. Now if you are near a janitor closet go in and grab a mop and some spray, make sure the spray is flammable. If you have a lighter then you have an advantage. Matches will work too. Now you need the spray for 2 things, some idiots lock doors that you need to get through and hell no they won’t let you in. Just spray the lock and light it up. I’d hide behind something just in case it blows. If you don’t have any thing to light it up all you need is a plastic Id card and try to pick the lock. This is very easy actually. All you do is try to place the card between the lock and the wall, the door will slide open. If your running out of time, try to break the handle of the door. If all else fails try another door, in an office building they probably have an emergency exit. If the exit is over run by zombies you now have a weapon so you may now go to the stairs! Just be careful, use your mop to knock the zombies down the stairs. If your mop breaks, which might happen if you hit with it too hard, then use the longest end and use it as a spear. Aim for the head or just push em off the stairs. Once you reach the bottom floor avoid the exits until you make a distraction. If you have a lighter or matches then you have a distraction. Go to any hall away from the exits and spray a lot of fluid on the floor. Once the floor is wet smear the can in the fluid. Make sure your hands are not wet and there are no zombies around,  then use your matches on the fluid before it dries and run to an exit ( try to hide behind something before you get close to the exit to make sure no zombies are around. The spray can will eventually explode, if you sprayed enough fluid on the floor. If you didn’t just make sure no zombies are around and run to the exit. If the can explodes a lot of zombies will come, now you can just run to the exits while they are checking out what blew up. Now if you don’t have matches just make a run for the exit. Continue on chapter 2.

Now if your in a house or you were shopping (this includes restaurants, malls, apartments) then just lock all the doors leading in to the building. If you encounter a zombie on your way to lock the doors in a shop, run to any aisle with tools or anything sharp. Once there grab it and try to smash its head. Be careful not to get bitten. In the store you will encounter other people that will probably help you out. If your in your house then you’re safe for now since you already have your doors locked..I hope. If your at this step you can just skip to chapter 3.

Chapter 2

If you were on the road, in a car or was just taking a walk when this happened then all you need to do is get to the nearest police department. If you just escaped from you office building or business area then you need to get to a car since the nearest police department is no where near you. If you were walking get the hell back to your car or house if your walking the dog. Anyway once your in a car go to the police department. If it’s over run or they won’t let you in then drive out of the city or the popular parts of town to the suburbs or any where that’s not as populace. You can then just find a small store or pharmacy. A pharmacy would be best. Once you find one that’s not over run go in and lock ALL doors. Not one should be left open. If the doors are broken seal them with grocery carts. If you can’t find any, get anything like empty boxes or useless items like signs and billboards and pile them on the exit. Once you completely sealed all exits you can rest.

Chapter 3

If you were the person that ran out of the office then you need to regain your energy, eat some food or candy that you can find in the store and sleep you will probably of already slept by then. Just don’t eat to much candy and drink a lot of water. If you were already in the store or house and you completely sealed off all entrances and exits you don’t need rest, you need weapons. For now you can hold off on weapons since security and protection is more important. Try wearing a plastic rain coat if you have any and wear thick boots and pants, put on some gloves and test biting yourself, if the glove gets ripped it wont help you against the zombies. If you are in a store that has no clothes then make yourself some weapons. Knives are usually sold at food stores and flammable stuff like disinfectant spray are usually there too. But if your gong to use the spray then head to the aisle with matches, the bigger the better. Then just get empty boxes and billboard signs and seal off the entrance to the food aisle, just in case the zombies breach the doors. Though you better get a lot of water and food in your aisle before you seal it off. If there is a pharmacy or a drug aisle in the store get some pain relievers and any useful drug that might help in the future, probably a cream that disinfects cuts and scrapes. 

Chapter 4

Friends and family at the most part are probably dead, if they are not following this guide that is, so you you going to need somebody to help you out. If you were stuck in the store you probably already have people that are nagging at you. If your home alone or you were the person from the office and is in a store now you don’t really need help from anybody else you can skip to chapter 5. Now if you do have people the are willing to join you then your first going to have to share your supplies. This is fine because more people adds to your defences and brain power. Just give a knife or if they have good aim give em a few to throw them at zombie heads. But watch your back one of those knives might be planned for you…

Chapter 5

Your food supplies are probably getting low if you are at home. If your in an apartment building and need to escape go back to chapter 1. Now if your in a house then you might have a chance… If your house has a chimney then this is a possible exit. Just make sure you can fit. If you can’t or if your afraid of tight places head to the Attic and open a window. Try to climb up to the room using your window sill as a foot hold. If it’s too high, then try using another window. If you actually have a car then go back to chapter 2. Don’t forget your weapons. If you don’t know what weapons to use go to chapter 6.

Chapter 6

Weapons are a crucial part to surviving. Many things can be weapons. If you have a car you can just run over zombies no problem. If your at home a nail gun, hammer (If your actually gonna use a hammer make sure you have 2 since they are slow to hit with) mop, broom, keyboard, flammable spray, matches, knives and forks. For the forks you can throw them like darts, though your going to have to be a good aim and throw it hard enough to make any damage. If your at an office or hotel weapons like brooms, keyboards, flammable spray, matches, will work just fine. If your at a food store use anything like carts or knives. If your in a super center or a tool store you don’t really need help finding a weapon, they are every where!

Chapter 7

Surviving for a long time is hard and probably won’t be accomplished since your probably gonna get nuked. Your friends might turn on you or you starve or thirst to death. The only possible way of surviving is if you have a helicopter, gas, guns, food factory, water from a river with filter, and a mansion with steel walls and gates. Even if you have that stuff you will eventually die of old age anyway. It’s a horrible and sad tragedy that you will endure if you ever have to go through a zombie apocalypse. A zombie apocalypse might never happen but i could always be wrong…

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3. How to Survive a Zombie Apocalypse: Improved

To survive a zombie apocalypse you have to be very brave and stupid. Stupid by actually trying to, I mean the whole world is basically against you now. Your going to have to be fit and athletic. You also need to have good aim. If you fit this description then your story begins…

Chapter 1

When a zombie apocalypse first happens, this is the most dangerous part. Many people are going to get infected because they don’t know what the hell is happening. Now you probably don’t care about the other people but the more of them that get infected the worse it is for you. For now all you need is a weapon.

If your in an office or a business area (this includes hotels, hospitals, etc) your going to have to use your fists.  But really your going to run most of the time. If your nearer to the top floor do not go down the stairs UNLESS you have a weapon. It is really dangerous to go down there, you will get cornered no matter how tough you are. Though you’re going to have to get out before it gets any worse. To get a weapon try going to a janitor closest. If your no where near there go into any office and grab a keyboard, chair, anything light and gives you the ability to crack a head in one hit. Now if you are near a janitor closet go in and grab a mop and some spray, make sure the spray is flammable. If you have a lighter then you have an advantage. Matches will work too. Now you need the spray for 2 things, some idiots lock doors that you need to get through and hell no they won’t let you in. Just spray the lock and light it up. I’d hide behind something just in case it blows. If you don’t have any thing to light it up all you need is a plastic Id card and try to pick the lock. This is very easy actually. All you do is try to place the card between the lock and the wall, the door will slide open. If your running out of time, try to break the handle of the door. If all else fails try another door, in an office building they probably have an emergency exit. If the exit is over run by zombies you now have a weapon so you may now go to the stairs! Just be careful, use your mop to knock the zombies down the stairs. If your mop breaks, which might happen if you hit with it too hard, then use the longest end and use it as a spear. Aim for the head or just push em off the stairs. Once you reach the bottom floor avoid the exits until you make a distraction. If you have a lighter or matches then you have a distraction. Go to any hall away from the exits and spray a lot of fluid on the floor. Once the floor is wet smear the can in the fluid. Make sure your hands are not wet and there are no zombies around,  then use your matches on the fluid before it dries and run to an exit ( try to hide behind something before you get close to the exit to make sure no zombies are around. The spray can will eventually explode, if you sprayed enough fluid on the floor. If you didn’t just make sure no zombies are around and run to the exit. If the can explodes a lot of zombies will come, now you can just run to the exits while they are checking out what blew up. Now if you don’t have matches just make a run for the exit. Continue on chapter 2.

Now if your in a house or you were shopping (this includes restaurants, malls, apartments) then just lock all the doors leading in to the building. If you encounter a zombie on your way to lock the doors in a shop, run to any aisle with tools or anything sharp. Once there grab it and try to smash its head. Be careful not to get bitten. In the store you will encounter other people that will probably help you out. If your in your house then you’re safe for now since you already have your doors locked..I hope. If your at this step you can just skip to chapter 3.

Chapter 2

If you were on the road, in a car or was just taking a walk when this happened then all you need to do is get to the nearest police department. If you just escaped from you office building or business area then you need to get to a car since the nearest police department is no where near you. If you were walking get the hell back to your car or house if your walking the dog. Anyway once your in a car go to the police department. If it’s over run or they won’t let you in then drive out of the city or the popular parts of town to the suburbs or any where that’s not as populace. You can then just find a small store or pharmacy. A pharmacy would be best. Once you find one that’s not over run go in and lock ALL doors. Not one should be left open. If the doors are broken seal them with grocery carts. If you can’t find any, get anything like empty boxes or useless items like signs and billboards and pile them on the exit. Once you completely sealed all exits you can rest.

Chapter 3

If you were the person that ran out of the office then you need to regain your energy, eat some food or candy that you can find in the store and sleep you will probably of already slept by then. Just don’t eat to much candy and drink a lot of water. If you were already in the store or house and you completely sealed off all entrances and exits you don’t need rest, you need weapons. For now you can hold off on weapons since security and protection is more important. Try wearing a plastic rain coat if you have any and wear thick boots and pants, put on some gloves and test biting yourself, if the glove gets ripped it wont help you against the zombies. If you are in a store that has no clothes then make yourself some weapons. Knives are usually sold at food stores and flammable stuff like disinfectant spray are usually there too. But if your gong to use the spray then head to the aisle with matches, the bigger the better. Then just get empty boxes and billboard signs and seal off the entrance to the food aisle, just in case the zombies breach the doors. Though you better get a lot of water and food in your aisle before you seal it off. If there is a pharmacy or a drug aisle in the store get some pain relievers and any useful drug that might help in the future, probably a cream that disinfects cuts and scrapes. 

Chapter 4

Friends and family at the most part are probably dead, if they are not following this guide that is, so you you going to need somebody to help you out. If you were stuck in the store you probably already have people that are nagging at you. If your home alone or you were the person from the office and is in a store now you don’t really need help from anybody else you can skip to chapter 5. Now if you do have people the are willing to join you then your first going to have to share your supplies. This is fine because more people adds to your defences and brain power. Just give a knife or if they have good aim give em a few to throw them at zombie heads. But watch your back one of those knives might be planned for you…

Chapter 5

Your food supplies are probably getting low if you are at home. If your in an apartment building and need to escape go back to chapter 1. Now if your in a house then you might have a chance… If your house has a chimney then this is a possible exit. Just make sure you can fit. If you can’t or if your afraid of tight places head to the Attic and open a window. Try to climb up to the room using your window sill as a foot hold. If it’s too high, then try using another window. If you actually have a car then go back to chapter 2. Don’t forget your weapons. If you don’t know what weapons to use go to chapter 6.

Chapter 6

Weapons are a crucial part to surviving. Many things can be weapons. If you have a car you can just run over zombies no problem. If your at home a nail gun, hammer (If your actually gonna use a hammer make sure you have 2 since they are slow to hit with) mop, broom, keyboard, flammable spray, matches, knives and forks. For the forks you can throw them like darts, though your going to have to be a good aim and throw it hard enough to make any damage. If your at an office or hotel weapons like brooms, keyboards, flammable spray, matches, will work just fine. If your at a food store use anything like carts or knives. If your in a super center or a tool store you don’t really need help finding a weapon, they are every where!

Chapter 7

Surviving for a long time is hard and probably won’t be accomplished since your probably gonna get nuked. Your friends might turn on you or you starve or thirst to death. The only possible way of surviving is if you have a helicopter, gas, guns, food factory, water from a river with filter, and a mansion with steel walls and gates. Even if you have that stuff you will eventually die of old age anyway. It’s a horrible and sad tragedy that you will endure if you ever have to go through a zombie apocalypse. A zombie apocalypse might never happen but i could always be wrong…

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4. Sports Aggression

Gordon W. Russell is a Profess Emeritus at the University of Lethbring in Alberta where he taught social psychology and conducted research on sports aggression for over 32 years.  His book Aggression in the Sports World: A Social Psychological Perspective is an international and interdisciplinary presentation of the best and most recent findings in the study of sports aggression, and provides a series of proposals intended to prevent or minimize the severity of riots and panics. In the excerpt below Russel looks at the role of competition and aggression.

Competition is by far the most central and hallowed concept in the sports world. Most children are introduced to the notion of winning during their formative years. Thereafter, it pervades both individual and group interactions at all levels of play. Moreover, competition has taken root as the preferred means of conducting activities in the business world, education, and, possibly to a lesser extent, in scientific circles. One might assume that competition brings out the best in people, more so than say, cooperation.

Parenthetically, the common assumption that competition is superior to cooperation as a means for conducting human interactions is based more on a shared cultural truism (McGuire, 1964), certainly not on the empirical evidence. A cultural truism is a widespread, unquestioned belief that is rarely, if ever challenged. For example, when was the last time you heard someone take issue with the age-old advice to “brush your teeth after every meal?” In North America at least, competition is every bit as much a cultural truism as the importance of brushing after meals.

A review of 121 published studies comparing the effectiveness of competitive versus cooperatively structured tasks on performance and achievement was undertaken (Johnson, Maruyama, Johnson, Nelson, & Skon, 1981). Cooperation was found to be clearly superior across a variety of tasks, including motor tasks. In one analysis involving 109 findings, 8 favored competition and 65 favored cooperation, whereas 36 favored neither type of setting. We see further that in conjunction with an enjoyment of hard work and a preference for difficult and challenging tasks, low competitiveness is associated with higher salaries among businessmen and higher academic grades among male and female undergraduates (Helmreich & Spence, 1978; see also, Russell 1993, pp. 89–91).

Competition often fails us in other ways. That is, competitive situations are frequently found to breed hostility among participants. Part of the reason lies with the attitudes of competitors. If participants enter the competition with rivalrous attitudes, then hostilities are apt to develop. The association between rivalry and competition is learned in childhood. Rivalrous attitudes “appear in the form of personal intentions that go beyond merely doing well in competition and involve the goal of hurting the other person, perhaps going out of one’s way to do so” (Thibaut & Kelley, 1959, p. 228). Competition itself can be defined as “two or more units, either individuals or groups, engaged in pursuing the same rewards, with these rewards so defined that if they are attained by any one unit, there are fewer rewards for the other units in the situation” (Berkowitz, 1962, p. 178).

The tendency for competition to produce aggression has been well documented (e.g., Berkowitz, 1962, 1973; Deutsch, 1949; Diab, 1970; Sherif & Sherif, 1969). A classic field investigation by Sherif and Sherif (1969) will illustrate the differences between competition and cooperation in fostering hostility. The setting was a summer camp for young boys (11–12 years) in Oklahoma in what is called the Robber’s Cave experiment. The boys were carefully matched on skill level and physical stature. The boys were normal, well-adjusted youngsters who did not previously know one another. Upon their arrival at the camp in separate buses, they were assigned to either of two cabins, later named by the boys as the “Rattlers” and the “Eagles.” Strong bonds of friendship and group loyalty quickly developed within each group. Their cabins were located a considerable distance from each other, and no contact was made until the second stage of the experiment. During the week following their arrival, the youngsters engaged in a number of highly appealing activities, for example, camping out in the woods, improving a swimming hole as well as organized informal games. By week’s end, the two groups had developed stable group structures.

Shortly after, the groups were made aware of each other’s existence, strong “we” versus “they” perceptions of one another emerged. Brought together for a variety of competitions, for example, tug of war, touch football, baseball, and treasure hunt, the early expressions of good sportsmanship and mutual respect began to evaporate. In its stead verbal and physical hostilities began and escalate to the point of a full blown donnybrook in the mess hall. Name calling and throwing of food and then dinnerware brought the experiment to an abrupt halt. Several days of concerted effort by camp personnel were required to restore some semblance of peace between the Rattlers and the Eagles.

The investigators next arranged a series of tasks for the boys that required the cooperation of both cabins to succeed. They were superordinate goals or “goals that have a compelling appeal for members of each group, but that neither group an achieve without participation of the other” (Sherif & Sherif, 1969, p. 256). Several “emergencies” having potentially dire consequences for both cabins were created by the researchers. The camp truck that went for food mysteriously developed engine failure. It could only be started with both groups pulling together on their former tug of war rope. At another point the waterline broke down stopping the flow of water to the camp. The Rattlers and Eagles agreed to join forces to search for the break in the line. In both examples, it was clearly in their best interests to cooperate with one another, as in fact they did. The result was that intergroup hostility gradually diminished and a number of friendships even began to blossom between the cabins.

A similar field study was undertaken in Lebanon (Diab, 1970) and illustrates the ease with which competition can lead to ill will, if not outright aggression. Following similar procedures, the youngsters were “matched” and assigned to two groups in the camp. Interestingly, each group contained roughly equal numbers of Moslems and Christians. Friendships and camaraderie within each group developed during the early days of the camp. However, when competition was introduced, hostilities again erupted between the cabins. So intense was the animosity—a knife was brandished—that Diab was required to prematurely end the study. The battle lines were drawn between two temporary and artificially created groups. Surprisingly, the centuries-old divisions between Moslems and Christians played no part in the hostilities.

One might be forgiven for concluding from the Oklahoma boys camp study that the answer to increasing liking between two competing groups lies with having them cooperate in pursuit of a common goal. The answer is not quite that simple. Worchel, Andreoli, and Folger (1977) reasoned that two variables, the outcome of the cooperative endeavor and the nature of the groups’ past interaction, would determine the level of intergroup liking. In a nutshell, previously competing groups who failed in their combined effort experienced less attraction for one another. However, success resulted in increased liking. For previously cooperating groups, success and failure on the superordinate task resulted in increased liking between the groups.

Early writers have long contended that aggression is an inherent element in most competitions. Konrad Lorenz (1966) makes the point in noting that “sport indubitably contains aggressive motivation, demonstrably absent in most animal play” (p. 242). This conclusion is echoed by Caplow (1964) who observed that “In virtually all competitive situations some degree of hostility develops between the competitors” (p. 318). Certainly, the summer camp studies support such a conclusion. In addition, it was noted earlier that the trait of competitiveness is strongly related to the subscales and total scores on the Aggression Questionnaire (Buss & Perry, 1992). However, laboratory investigations testing the merits of a competition–aggression hypothesis have yielded mixed results. For example, members of a competitive group were less helpful and friendly and more verbally aggressive toward each other than were members of a cooperative group (Deutsch, 1949). A more direct test of the hypothesis was conducted using a two-person reaction time experiment in which electric shock for slow responses served as the measure of interpersonal aggression (Gaebelein & Taylor, 1971). Three levels of motivation were provided subjects: high competition, no shock for fastest response plus 5 cents; moderate competition, no shock; and no competition, shock predetermined. Support for a causal association between competition and aggression was not forthcoming. In the words of the researchers “competition had little influence on the expression of physical aggression” (p. 66).

A video game (Super Mario Brothers) provided the means for a further investigation of competition and its effects on aggression (Anderson & Morrow, 1995; see also, Bartholow, Sestir, & Davis, 2005). Specifically, pairs of male and female, university-aged participants were led through experimental instructions to adopt either a competitive or a cooperative frame of mind. A cooperative mind set was established for a pair by the experimenter stressing that their performances were to be combined and assessed together. For pairs in the competitive condition, they were told their performances would be compared at the end of the session. The goal for both groups then, was to avoid losing the life of the main character, that is, to advance as far as possible in each scenario.

The main characters are Mario and Luigi both of whom are controlled by the participants. Their task is to help the character avoid “cute but deadly creatures” as they navigate scenes. Participants can have their character deal with the creatures they encounter in either of two ways, killing or avoiding them. Jumping on top of a creature kills it as does hitting it with a fireball. Creatures can instead be avoided by the main character taking a different path or jumping over the creature.

The prediction that pairs assigned to the competitive condition would dispatch a greater number of creatures than those playing in the cooperative condition was confirmed. Competitive subjects had a 66% kill ratio in contrast to cooperative subjects who killed only 41%. Sex differences were not in evidence, that is, men and women had virtually the same kill ratios.

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