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A deep dive with researcher Paul Debevec, who has been pivotal in some of the biggest innovations in vfx, including photoreal digital characters.
The post Paul Debevec: A Name You Absolutely Need to Know in CG, VFX, Animation, and VR appeared first on Cartoon Brew.
ILM explains how they created the vfx for the New York Mirror Dimension sequence in "Doctor Strange."
The post How ILM Made Those Insane Bending Buildings in ‘Doctor Strange’ appeared first on Cartoon Brew.
Computer animation is known for its precision, but as Michael Fragstein shows, adding imperfections and abstraction into CG can be just as beautiful.
The post Making CGI Less Perfect: How Michael Fragstein Made ‘Dagner’ appeared first on Cartoon Brew.
Phil Tippett is using augmented reality to bring his classic creatures to life in the new game Hologrid: Monster Battle.
The post Stop Motion Master Phil Tippett Brings Hand-Made Vitality to Augmented Reality Holo-Chess Game appeared first on Cartoon Brew.
Cartoon Brew delves into the animation challenges of Disney's latest blockbuster.
The post Not Your Grandpa’s Talking Animals: How Animators Kept ‘The Jungle Book’ Real appeared first on Cartoon Brew.
By: Jerry Beck,
on 4/20/2016
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Cartoon Brew
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Paris might just be one of the most photographed and filmed cities in the world. But you’ve never seen it like this.
The post ‘Ghost Cell’ Uses Cutting-Edge CG Tech To Reveal A New Side Of Paris appeared first on Cartoon Brew.