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Viewing: Blog Posts Tagged with: Evan Dorkin, Most Recent at Top [Help]
Results 1 - 10 of 10
1. Exclusive preview: Mobile comics app Stela launches tomorrow with some surprising creators

breaker_lgA few months ago we told you about Stela, a new line of mobile based comics. The companyhas strong comics-makers behind it – editor Jim Gibbons and creative director Ryan Yount, and many talented people signed up to create original content, including Irene Koh, Stuart Moore, Brian Wood, Andrea Mutti and many many more. And it […]

0 Comments on Exclusive preview: Mobile comics app Stela launches tomorrow with some surprising creators as of 1/1/1900
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2. Review: We Are Eltingville

Evan Dorkin brings the tale of four mean-spirited, socially-incapable, pop-culture-obsessives to an end.

3 Comments on Review: We Are Eltingville, last added: 8/19/2015
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3. PREVIEW: THE ELTINGVILLE CLUB #1 takes on Fake Geek Girls and so much more

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Hold on to your pogs. Dark Horse has just released a preview of ELTINGVILLE CLUB #1 by Evan Dorkin the first part of a 2-issue mini series that does for the members of what True Detective episode 8 did for Rust and Marty.

And from reading these pages you can see that Dorkin’s satire is as painful, pointed and accurate as ever.

In an interview at Newsarama, Dorkin talks about wrapping up the series:

Dorkin: The four Eltingville members are based partially on real people, guys I was friends with growing up on Staten Island, we played D&D and went to see horror movies every weekend and read comics and didn’t go to the prom. Josh is a composite of two people, Pete is based on a friend of mine to a degree and also stands in for a certain kind of Staten Island resident, Jerry is a mix of several people. Bill is closest to me, which is sad, because he’s a sociopath, but all the characters come out of me to a degree, obviously I’m the geek wellspring for them even if I don’t act like them.

Another can’t wait!
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5 Comments on PREVIEW: THE ELTINGVILLE CLUB #1 takes on Fake Geek Girls and so much more, last added: 3/14/2014
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4. On the Scene: WonderCon 2013, Amanda Conner and Jimmy Palmiotti Are ‘Interactive’

“I’m sorry I’m late with my book”, Jimmy Palmiotti said rather humbly, opening a “spotlight” panel on March 31st 2013 at WonderCon, and asked the audience if he ought to put on some “background music”.  Amanda Conner, his co-spotlighter, and Palmiotti explained, tongue in cheek, that if the panel appeared “random”, months of deep thought had allowed them to “plan it to be random”. Attendees were already engaged by the humor, and probably by their avid fandom of both Conner and Palmiotti’s work, in this panel Conner and Palmiotti hoped would be “interactive”.

mbrittany palmiotti and conner 1 300x126 On the Scene: WonderCon 2013, Amanda Conner and Jimmy Palmiotti Are InteractiveFor the first part of the panel, they followed a rough chronology of the story of their working and personal relationship together, but Q &A was welcome throughout. Palmiotti explained that the “magic started” between the couple when he inked a GARGOYLES cover for Conner and a friendship developed between them. This friendship allowed them to learn the “horrible, wonderful sides” of each other, Conner commented. Palmiotti added that they “knew each other insanely well” long before they started dating.

Their first big collaboration, where both provided their own input for a personally satisfying project, involved the VAMPIRELLA comic when Conner asked Palmiotti to create a script where she would be allowed to portray the title character “on the toilet”. Palmiotti, in gallant fashion, concocted a plot involving laxative-laced candy on Halloween, a child-eating demon, and a heroic devourer in Vampirella. Palmiotti encouraged writers to play to the desires of artists and “give them stuff they really want to draw” to produce great results. That’s been their “theme ever since”, he said. Comics have been their “career of choice”, Palmiotti reflected, even though their were “other choices” possible. Conner’s other choices, for instance, included working in advertising, and prior to that, owning a comic book store.

mbrittany palmiotti and conner 2 300x120 On the Scene: WonderCon 2013, Amanda Conner and Jimmy Palmiotti Are InteractiveThis chronological tour abruptly leapt to the present as both Palmiotti and Conner commented on keeping late hours, particularly at the con. The “number one rule”, Palmiotti shared sagely, is “never look at the clock. It ruins the night the next morning, worrying about it”. Then the “only indication”, he said, “is hearing birds. I don’t like that”. This commentary had the audience in uniform, vocal agreement. Conner and Palmiotti introduced another recurring topic in the panel, the sheer number of shoes Conner has managed to assemble. She insisted she had no more than 20 pairs of shoes, but Palmiotti remained dubious, putting the number at more like 600.

This speculation was interrupted by a question from the floor about the “timetable” on the planned collaboration CAPTAIN BROOKLYN. Conner explained that she’s working on a “glut of covers” at the moment, but when she’s finished those off, she’s going to stop other work and focus on BROOKLYN. Conner confirmed that they are “thinking about” the possibility of doing a Kickstarter for the project. CAPTAIN BROOKLYN, Palmiotti explained, is about a garbage man in Brooklyn, with a “house full of cats” and “Russian massage parlor girls next door” who has to devise a financial means of helping his sickly grandfather. On top of that, he comes to possess “superpowers that really don’t help his life”. Palmiotti says the book, as scripted, is “funny” but he trusts Conner to “bring it down to earth” and “ground it”, a power he feels is her particular strength as an artist. Her work “has a soul”, he said, “The eyes have a soul”, but he jokingly threatened her with finding a replacement if she doesn’t pick up the production pace.

mbrittany jimmy palmiotti 300x260 On the Scene: WonderCon 2013, Amanda Conner and Jimmy Palmiotti Are InteractiveSince the panel declared itself to be “interactive”, I asked Conner about her background studying comics art at the Kubert School in New Jersey, and whether she felt it was beneficial to study comics specifically in order to become a professional comics artist. The benefits, she said, of specialized study, is that she now knows how to “use a lot of other tools besides drawing specific to what I want to do”. At the time that she attended the Kubert School, she said, “most other art colleges frowned on comic art” and it was “not respected”. She feels things are “more open now”, but at  the time, she said, the Kubert School was “exactly what I needed”. Palmiotti commented that at that time, the Kubert School also had very few women, about 4 in her class, Conner recalled. Now comics are a “little more accepted”, Palmiotti said, and the word “geek” is on the rise.

“Now we’re the cool kids and can talk about stupid stuff”, Palmiotti commented, including channeling child-like behavior to geek out about things like films. Both Conner and Palmiotti revealed that they are avid film watchers, and particularly Palmiotti, who goes to the movies a couple of times a week. Conner focuses on particular films that catch her attention, which she watches “repeatedly”. As a kid, she was a huge fan of The Poseidon Adventure, then Star Wars, The Terminator, The Long Kiss Goodnight, and more recently, Kiss Kiss, Bang Bang.  Palmiotti’s most recent film enthusiasm is for the film Upside Down, particularly fascinated by this love story featuring reverse gravity fields and conflict between differing worlds.

mbrittany amanda conner 300x286 On the Scene: WonderCon 2013, Amanda Conner and Jimmy Palmiotti Are InteractiveAn audience member brought up the subject of the completion of Conner’s run on SILK SPECTRE from the BEFORE WATCHMEN series, a project that ran only four issues rather than a possible six. “It could have stretched to 6”, Conner said, but she found it wasn’t necessary to do so. She declared herself relieved to have finished the job, since it was “labor and research intensive” to make sure she “blended it into the original storyline” of the mid to late ‘60’s. Her goal, which made the job more difficult, was to present “not people’s perception of the 60’s, but actually the ‘60’s” in contrast to our current, commercial views of the time period. This quest led her to contact her mother and her aunts, the youngest of which was “Laurie’s age” during the same time period. Palmiotti, who witnessed Conner’s rather excruciating commitment to historical accuracy in her art, came to call SILK SPECTRE “that effin’ book’ (which was the PG-13 version of the phrase).

Palmiotti said that Conner “became obsessive with every building” she drew, as well as clothing. The “layout” for Laurie’s house, apparently, was drawn from a single panel featuring a single room in the house in WATCHMEN. Conner built an “entire house” around a living room contained in the original comic. Palmiotti reminded the audience, who then applauded, that Conner’s work on SILK SPECTRE has since been nominated for a Reuben Award in “good company” with Evan Dorkin, and Bernie Wrightson, two of their favorite creators.

I asked Conner and Palmiotti what, particularly, they are looking for that they find attractive in a project in terms of character and plot. Palmiotti replied that he’s looking for several things, including the “soul of a character”, “what they want”, “what they fear” and “something at stake”. He’s very drawn to idea of romance in comic books. “It’s there even in JONAH HEX”, he said. “I like the idea of two people who have something in common, a goal”, Palmiotti explained. Even if he’s writing “horrible people”, he’s “looking for a likeable trait”. His example prompted a lot of laughter from the audience, proving the maxim “It’s funny because it’s true”. He said that even “Hitler’s dog thought Hitler was awesome” because the dog, being fed and tended by his master, could find a likeable trait. You have to “find those things in the characters”, he said, and ask yourself, “Why would we care?”.

mbrittany palmiotti and conner 3 300x115 On the Scene: WonderCon 2013, Amanda Conner and Jimmy Palmiotti Are InteractiveConner’s particular take on character focuses on the idea of perfection and imperfection. “I try not to make the character so perfect”, she said, preferring to create a character who is “someone like you know”. She wants her comics audience to react by thinking, “I know somebody who’s just like that”. That’s one of the reasons Palmiotti finds Spielberg films compelling, he explained, since they “start with the hero screwing up” and “we relate”. If a hero is “too perfect, there’s push-back”. He doesn’t respond to films where there’s a “super handsome guy and a perfect girl”, finding them “boring”.

An audience member’s question about Conner’s work drawing BARBIE in the past led to an energetic discussion of Wonder Woman as a character and the possibilities of new directions for her books. “I would love to write WONDER WOMAN”, Palmiotti admitted; he sees her as “more down to earth, less superior” than some other creators since being “too perfect” is a turn-off, though he thinks some solid work has been done on WONDER WOMAN. He observed that in some WONDER WOMAN comics he’s read, the creators “make everyone else more interesting” than Wonder Woman and he can’t understand that approach. “She’s the most interesting person in the room”, he pointed out, not her surrounding characters. Of course, he added, he would only want to write WONDER WOMAN with Conner as the artist on the project.

BW SILK SPECTRE 1 Cvr 195x300 On the Scene: WonderCon 2013, Amanda Conner and Jimmy Palmiotti Are InteractiveThe last few questions fielded by Palmiotti and Conner included their typical work schedules, which they revealed to be opposite, and therefore difficult in timing, Conner’s recollections about her work for indie magazines, which she described as “guerrilla comic book making”, and what comics they like to read right now. Conner cited Terry Moore, finding herself “rivetted” by every story. Palmiotti’s a big fan of Darwyn Cooke’s work, but also always comes home with a “stack” of comics from the shop on Wednesdays. He buys every #1 issue from every company, he revealed, and continues to “try everything… like it’s my job”.

Conner and Palmiotti certainly presented a fully interactive panel, so much so that when panel time ran out, it felt like an interrupted conversation with plenty more to say. Hearing stories from their daily life and their work suggested that the divide, especially for these collaborators, is artificial, with influences moving back and forth constantly. Maybe that’s the secret to their wide-ranging output in comics, and a glimpse of the reason behind the energy they continually bring to the industry. The panel illustrated well the benefits of the “spotlight” approach to con appearances giving enough time and focus on particular creators to generate a conversation with their audiences.

 

Photo Credits: All photos in this article were taken by semi-professional photographer and pop culture scholar Michele Brittany. She’s an avid photographer of pop culture events. You can learn more about her photography and pop culture scholarship here.

Hannah Means-Shannon writes and blogs about comics for TRIP CITY and Sequart.org and is currently working on books about Neil Gaiman and Alan Moore for Sequart. She is @hannahmenzies on Twitter and hannahmenziesblog on WordPress.

2 Comments on On the Scene: WonderCon 2013, Amanda Conner and Jimmy Palmiotti Are ‘Interactive’, last added: 4/28/2013
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5. MEGA-INTERVIEW: Cliff Galbraith on the Meteoric Rise of the Asbury Park Comicon

If you’ve been following the history of the Asbury Park Comicon, which opened only a year ago in March of 2012, you know it’s been a strange, yet rather astonishing ride, but imagine how much stranger it must be for founder and indie comics creator Cliff Galbraith. What started in a bowling alley turned music venue and local hangout, Asbury Lanes, has become a major testament to demand for Comic Cons in New Jersey, and also a statement about the desires and tastes of con-goers who have relished the indie vibe of Galbraith’s brainchild. After a highly successful second Con in September of 2012, Galbraith announced that the Con would move to the much larger and even more historic venue of Asbury Park Convention Hall for its third event on March 30th 2013.

Then Superstorm Sandy struck, devastating the seaside town of Asbury Park, leaving the future of the Con in question. Against some difficult odds, the Con forged ahead, and Galbraith faced another kind of storm- media frenzy- over the upcoming Con. It’s fair to say that his phone has been ringing off the hook as local press as well as The New York Times have been trying to get the scoop on what looks to be a growing New Jersey institution as Asbury Park Comicon nears its biggest event yet. Dozens of prominent guests will be flanking this full-blown gala of a Con, and the Con will also be featuring panels and contests. Galbraith hasn’t had a moment’s rest since all this started more than a year ago, and he finished up several other interviews just in time to answer some questions about all this Con madness, and how it fits into his own life, for The Beat.

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Hannah Means-Shannon: Can you remember the moment when the idea for starting a Comic Con in New Jersey first occurred to you? How wild did the idea seem at the time?

Cliff Galbraith: Maybe I’ve always wanted to run my own con. I’ve been to enough of them over the last few decades. A lot of them were pretty shabby. Customer service was pretty awful. I’ve been to cons where the promoter never came around and so much as said hello or how’s it going. Some were downright rude or deceitful.

On a Sunday in the summer of 2011, I stopped into the bowling alley/rock club Asbury Lanes — they were having a little record fair in there. I knew a few of my friends would be there selling and buying records or drinking beers so I figured I’d get away from my drawing table for the afternoon and see what was happening. My friend and neighbor Robert Bruce was selling an assortment of rare rock and jazz records and some underground comix. I remember looking at someone rooting through a white box of records, and I turned to Rob and I said “Where else have I seen somebody doing that? Reminds me of people at a comic convention digging through long boxes.” We laughed, but I walked around a bit and I kept thinking about it. If they could sell records in this place, why not comics? My friend Jenn Hampton was the manager, so I asked her if we could have a comic con at the Lanes. Nine months later we had the first Asbury Park Comicon.

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HM-S: What’s the strangest task you’ve ever had to do in order to get a Con running or keeping it on track?

CG: Partner with Rob Bruce! We’re friends, but business-wise we’re been very independent, lone wolves. But it’s been a great experience and there’s absolutely no way I could’ve done all of this or come up with all the solutions on my own. It’s been Cliff and Rob’s Excellent Adventure.

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[Rob Bruce and Cliff Galbraith]

HM-S: Why Asbury as a location for the Con? 

CG: People launch cons in New Jersey all the time. Some have been going on for years, but they don’t grow. I think the secret ingredient in throwing a Con is location — pick a fun destination. That’s really what set San Diego up for success early on. Who didn’t want to go somewhere with beautiful weather with plenty of bars, restaurants, hotels, a beach? That’s enticing.

So there needs to be something other than the Con once you walk outside. That’s my standard. I don’t want to go to some Con near an airport or far away from everything. I don’t want to go to some little hotel hermetically sealed in away from the world. Lots of Cons are downright depressing. They have no personality. Just putting a bunch of artists and dealers in a room and charging admission doesn’t make it fun.

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[The Asbury Park Boardwalk at dusk]

HM-S: What were reactions like to the first Con at Asbury Lanes?
CG: Everyone had a great time. Most people sold lots of books. I was stunned. I just wanted to put on a little event and not screw up, just have a fun day. But the venue was a real hit. The exhibitors who’d never been to Asbury Park, who’d never been to Asbury Lanes fell in love with it. I’m spoiled, the Lanes are part of my world, but it’s really a cool old place. And there’s a bar. We played old punk tunes and Serge Gainsbourg, Nelson Riddle, soul, and stoner rock. It was more like a party — with comics.

HM-S: What obstacles did you face launching that first Con at the Lanes?
CG: It’s always tough at first to get someone with a name to attract fans. I think the first guy I called was Evan Dorkin. I always dug his work, and I’d known him for years — but more importantly he was someone who would get what I was trying to do. Evan and Sarah Dyer jumped right in. Then they told Steph Buscema. Jamal Igle was another old friend, so I contacted him early on. Those guys trusted me — that was important. But getting talent can be tough early on. Then there’s talent that doesn’t show up, there are flakes in this business and it just goes with the territory.

The biggest shock was that two months before our first Con, Asbury Lanes was sold. I know it sounds crazy, but I never got a written contract. I made a deal with my friend who was the manager. At one point, she didn’t know if she was going to still have a job or whether the new owners would honor our deal or want more money. It was scary, because this was our first time and if we screwed this up nobody would ever trust us again. It all worked out and it was a great day.

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[APCC at the Asbury Lanes]

HM-S: What’s your personal philosophy behind Comic Cons?
CG: Don’t be boring. Don’t be predictable. Don’t call yourself a Comic Con and fill the bill with wrestlers, actors, and other people who have nothing to do with comics. Respect and honors those who make comics, especially those who came before us. I see a lot of bullshit at cons and I just don’t get it. If somebody wants an autograph of somebody from Twilight or some guy who played a storm trooper 30 years ago — that’s their business, but it really has nothing to do with comics. It detracts and devalues comics as something that is supposed to be celebrated. My feeling is if you’re not here for the comics then shove off. Go to a horror con, go to a sci-fi con.

 HM-S: Why do you think we need Comic Cons, as a society?

CG: When my parents were kids the big thing was the circus coming to town. That’s disappeared, and now we have the Comic Con coming to town. Look at every city — there’s a con everywhere. People love it — its like Woodstock, Lollapalooza, county fair, chili cook-offs, boat shows, car shows, record fairs, film festivals, people want to get together with those who share their passion. They want to spend a day with their kids, meet new friends, make a discovery. It’s an amazing social phenomenon, and it’s in its infancy.

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HM-S: What did you grow up reading? Any favorite comics or characters?
CG: My mom grew up in a candy store in Newark, N.J., and she spent her time drawing pictures of movie stars from magazines that were on the newsstand. She also loved comics. She introduced me to Superman when I was about four years old. She also taught me to draw. She got me a subscription to SUPERBOY and I looked forward to those comics every month. Then one day when I was getting a haircut, I picked up a copy of FANTASTIC FOUR that was in the barber shop — this was around 1965. The Kirby art kind of creeped me out at first, but I was fascinated. Joe Kubert’s HAWKMAN was a favorite. Of course BATMAN. CREEPY, EERIE, FAMOUS MONSTERS and hot rod magazines with stuff by Ed Roth and George Barris. I also read a lot of science fiction — it was a pretty classic age with Asimov, Arthur C. Clarke, and I read Pierre Boulle’s Planet of the Apes after seeing the movie. I graduated from super heroes to MAD. Then National Lampoon. At some point I found some underground comix in a head shop in Menlo Park, N.J. — they blew my teenage mind. Then Heavy Metal Magazine and Punk Magazine completed the process of completely warping my mind.

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HM-S: What are your biggest influences as a comics creator?
CG: More of MAD than I used to acknowledge. I think it was an early influence in the way I saw a lot of stupid things in society. It was much tougher on politicians and corporations back in the 60′s and 70′s. I would try to draw like Mort Drucker when I was a kid. Kirby is an influence when I’m feeling lazy, when I think I’ve done enough — I think about the amount of work he put out in a day and I’m embarrassed. He keeps me going back to do a bit more before turning out the lights. I love Moebius. Bernie Wrightson, Richard Corben, Crumb, Rick Griffin, Jack Davis. I go back to Will Eisner when I get stuck on a drawing that’s not working — I’m still learning from looking at his drawings, I get answers from his panels. But when I created Partyasaurus, Beachasaurus, and all the Saurus characters back in the 80′s, I did some sort of R.O. Bleckman thing with the wiggly, broken lines. It was very successful, but I never revisited that style again.

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HM-S:  It’s been a winding road for you career-wise. How does Con creating fit into your life, looking back?

CG:  I came back to comics after ten years — at one point I was in really bad shape with Lyme disease, but that’s a whole other story. I started making RAT BASTARD comics again, just selling them at cons. I didn’t even go through Diamond — I just wanted to put something out and do some cons. Then I started working with my wife on UNBEARABLE, a totally different style but a lot of fun to draw. I was finally getting back into it, making comics. I had a few issues written I was drawing consistently and then this damn Asbury Park Comicon came along. The first one wasn’t too bad, but now with a much bigger venue, more guests, more exhibitors, ads, making a TV commercial, doing interviews with newspapers, and building a website, designing posters, it became a full time job. I didn’t realize it at first, but I sacrificed my art to build the Con. Which is okay, since April 1st I’m back at the drawing board and making comics again.

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HM-S: Asbury Park was pretty hard hit by Superstorm Sandy. What was your own experience of the storm like?

CG: The other day I found pictures of my wife Judie and I at Convention Hall on the balcony making silly faces trying to stand up against the wind the day before the storm. I felt embarrassed that we were joking about it and twenty-four hours later there would be so much devastation. We could’ve have known, but I couldn’t look at those pictures. The fact that Convention Hall is still standing is amazing, but it did sustain a lot of damage.

My own experience with the storm was terror. There’s three giant pine trees in my yard that I was certain would crush us in the night. I felt like the roof on our house would be torn off any minute the whole time. We had no power for two weeks. We tried to stay in our home and tough it out with no power. I could draw during daylight. We had little parties with the neighbors and pooled our resources.  After 7 or 8 days, it got too tough. It was cold. There wasn’t much to do once the sun went down.  We had to go stay with my parents. But after a few days, I felt like I should be putting Led Zeppelin posters up in the basement — in other words, I felt like I was a teenager again. My parents were great about it, but you really can’t go back and live with your parents.

We were fortunate — we got to go back to our house and it was like nothing had happened other than we had to restock our refrigerator. But only two miles east of us looked like an A-bomb had been dropped. A lot of our friends suffered from that storm. We’ll be doing several things at Asbury Park Comicon to raise money for some of the nonprofits in our area and keep the focus on Sandy victims.

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[The Asbury Convention Hall, site of APCC 2013]

HM-S: Were you afraid that damage from Superstorm Sandy might put the kaibosh on Asbury Park Comicon this year?

CG: It actually did. The building was going to be closed down by the city or something. We were told we needed to start thinking about an alternate site. It got pretty bleak. We looked into moving the con to Monmouth Racetrack, or one of the schools in Red Bank. We were desperate.  And then I got a call late one night and they told me we were back in Convention Hall.

HM-S: What’s going on with Asbury Convention Hall? I hear it may not host events in the future after May.

CG: It’s an old building. It’s taken a beating. It had issues before the storm. So now it’s just better to shut down completely and get everything done once and for all. May 1st, it will be shuttered. We may be one of the last events there. This is a big thing for us to throw a con there — we grew up walking through the Grand Arcade from the boardwalk. I saw The Clash there, boxing, roller derby. To see our event on that marquee is like a dream come true — and it almost didn’t happen.

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[Asbury Park Press covers COMIC BOOK MEN and Galbraith's upcoming Con]

HM-S: What’s up for Asbury Con in the future? Is it going to become an even bigger Jersey Con?

CG: We’ll know in a few weeks what the renovation schedule is for Convention Hall. We’d like to announce the dates for 2014 at this the con next week, but I don’t know if that’s quite possible by March 30th. But we’d like to move to late April and do a two day Con. The Berkley Hotel has a series of ballrooms — it’s like The Shining in there. I spoke to them last week. I’d like to keep this show in Asbury Park. Again, it’s the location that really makes a Con special. We’re planning on including more venues, galleries, etc. in the Con. Maybe a cosplay parade on the boardwalk. Put some of the bigger panels in the Paramount Theater.

We also have another big Con in the works for June 2014, but we haven’t finalized the date or exact venue. We’ve floated the ideas with a few comic industry people and we’ve gotten good feedback. The location will surprise a lot of people at first, but it makes sense geographically.

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[Poster art for APCC#2 in 2012]

HM-S:  What changes had to be made in the planning process of the con to move it from Asbury Lanes to the Convention Hall this time?
CG: Besides the amount of time Rob and I had to put into it, I’d say the next thing would be the amount of money it takes to launch an event this size. People have no idea what goes into a show like this. Now we’re into things like insurance, security, lighting, sound systems, putting guests in hotels, meals, travel, advertising — the expenses pile up quickly. This is no longer a fun little get-together at the Asbury Lanes with some comics and a few beers, this is a serious business venture.

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[Memorable image from APCC #2 in 2012 with Evan Dorkin, Cliff Galbraith, Dean Haspiel, and Larry Hama]

The most important thing I’ve learned about running a show this size is we can’t do it on our own. We had a lot of help. Guys like Danny Fingeroth, Dean Haspiel, Seth Kushner, Chris Irving, Mark Mazz, Dave Ryan, all got us guests that we never would’ve gotten on our own. Eric Grissom built us a great website. Stu Wexler made a TV commercial — and nobody asked for anything in return. Mike [Zapcic] and Ming [Chen] from Comic Book Men have been promoting us for months on their podcast. The people who run Convention Hall have been amazing. They all just want us to succeed — we’ve got some great friends in our corner. We’ve also got some great guests: Al Jaffee, Herb Trimpe, John Holmstrom, Bob Camp, Don McGregor, Jamal Igle, Jay Lynch, Evan Dorkin, Sarah Dyer, Mark Morales, Stephanie Buscema, and Batman producer Michael Uslan. Then there’s a whole indie crew like Box Brown, Josh Bayer, Mike Dawson, Steve Mannion, and lots of others.

I’m really fortunate to be able to do this. To have gotten my health back, to be making comics again and to put on events with so many remarkable people. Sure it’s a lot of work, but I’m having the time of my life!

bilde 300x101 MEGA INTERVIEW: Cliff Galbraith on the Meteoric Rise of the Asbury Park Comicon

HM-S: Cliff, I don’t know how you found the time to give us such a detailed insight into your own personal journey envisoning the Asbury Park Comicon with only a few days to go until the biggest APCC yet. But we appreciate your willingness to talk about it so openly and thanks for bringing a Con of this caliber to New Jersey. 

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Hannah Means-Shannon writes and blogs about comics for TRIP CITY and Sequart.org and is currently working on books about Neil Gaiman and Alan Moore for Sequart. She is @hannahmenzies on Twitter and hannahmenziesblog on WordPress.

 

 

 

 

 

 

1 Comments on MEGA-INTERVIEW: Cliff Galbraith on the Meteoric Rise of the Asbury Park Comicon, last added: 3/26/2013
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6. Shane Acker Joins Reel FX To Direct “Beasts of Burden” Film

Santa Monica and Dallas-based Reel FX has no plans to slow down. Already producing two features—Jimmy Hayward’s Turkeys and Jorge Gutierrez’s Book of Life—Reel FX announced today that they are developing a third feature based on the Dark Horse comic book series Beasts of Burden. Shane Acker, who directed the animated feature 9 is on board as director.

All I can say at this early stage is that Reel FX’s approach to feature animation is refreshingly eclectic and mature for an American animation studio. They will definitely be one to watch over the next couple years.

More about the Beasts of Burden feature in this official announcement:

(Dallas, Texas and Santa Monica, California) February 20, 2013—Reel FX announced today that Academy Award-nominee Shane Acker (9) will direct the studio’s upcoming untitled CG-animated feature based on the Dark Horse Comics series Beasts of Burden, written by Evan Dorkin and illustrated by Jill Thompson. The film is being written by Darren Lemke (Turbo, Shrek Forever After). Aron Warner, Reel FX’s President of Animation, is producing the film alongside Mike Richardson from Dark Horse Entertainment and Andrew Adamson from Strange Weather.

Warner notes, “Reel FX is continuing to partner with some of the leading filmmakers in animation. Shane is an immense talent and will bring his fresh vision and approach to this adaptation of Beasts of Burden.”

Says Acker, “It’s a pleasure to be working with such accomplished producers and filmmakers on this incredible project. There is a real independent spirit at Reel FX—the studio is full of energy and fresh ideas—which is necessary to bring this unique story to life.”

The project is an animated adventure about the baffling behavior (tail chasing, barking at “nothing” at all) of our favorite four-legged friends. In the charming town of Burden Hill, there might be more to these animal antics than meets the eye. The town is inhabited by the supernatural, and when its paranormal activity becomes even more abnormal than usual, it’s up to a group of fearless canines called the Watch Dogs to protect its citizens – and humanity – from the mysterious things that go “bump” in the night.

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7. Dark Horse Review: HELLBOY IN HELL and HOUSE OF FUN

December has been a big month for Dark Horse, with two much anticipated books finally hitting the shelves: Mike Mignola’s HELLBOY IN HELL #1 and Evan Dorkin’s HOUSE OF FUN. Coincidentally, both books signal the return of their respective creators to solo work; for Mignola, it’s been 7 years since he drew and scripted a HELLBOY comic, and for Dorkin, it’s been 6 since a solo issue appeared. For Mignola and Dorkin fans, this alone is enough to drive people to their comic dealers as soon as they unlock the doors. The iconic content weighs in as the second frenzy-inducing factor.

image hbyih11 300x118 Dark Horse Review: HELLBOY IN HELL and HOUSE OF FUN

The HELLBOY series, and indeed, the HELLBOY universe complete with B.P.R.D., ABE SAPIEN and the lot, has been building steadily toward the HELL arc with plenty of conjecture over what exactly Hellboy’s role will be in the end of the world. THE WILD HUNT arc revealed Hellboy’s role as the rightful heir of the throne of Britain via intricate mythological storylines, only to culminate in what seemed like the worst fate imaginable for fans: Hellboy’s death by having his heart ripped out. No amount of hinting from Mignola and Dark Horse that this was not the end for the well-meaning devil could really erase the sense that Hellboy’s story was drawing to a close, and it was a bitter sweet revelation. Fans want to know how his story ends, but of course do not want his story to end at all. At New York Comic Con 2012 in a panel devoted to HELLBOY IN HELL, Mignola painted a cheerier picture. It’s been a long road for Mignola, and Hellboy, and tying up all the loose ends, the meaningful details, and the wider apocalyptic thrust of the B.P.R.D. series must be a logistical nightmare, and one which Mignola felt very keenly must be done well, and satisfyingly, or not at all.Some of Mignola’s prophecies at NYCC 2012 have already come to pass in issue #1. For one thing, characters who die in HELLBOY “become more interesting”.

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That’s no surprise to readers, who have watched Hellboy battle ghosts, monster, and demon-princes from the Netherworld time and again, but leave it to Mignola to find a way to reverse the typical encounter paradigm. With Hellboy himself dead, he faces the dead or the never living on their own turf, turf which theoretically Hellboy finds native. That very fact, however, provides unique dramatic tension. It’s the equivalent of throwing Batman into Arkham Asylum with the inmates he has personally incarcerated over the years. Many of the dead in Hell were sent there by Hellboy and are burning for a little payback. This is essentially a new situation for Hellboy, and therefore a treat for faithful readers. What’s surprising is that even Hellboy’s going to need a little help to deal with his descent into Hell. Mignola has always been masterful at sculpting folklore traditions to suit the needs of his stories, but keeping interpretation loose enough to allow him to tell his own tale. HELLBOY IN HELL is bound to be shaped by literary and folklore traditions about the underworld, and most cultures have a version of this descent in their collective memories. There is usually a guide, for instance, a Virgil to guide Dante. Here Sir Edward, corpse-like with a creepy mask, volunteers, employing necromantic skills to protect Hellboy from the immediate wrath of enemies. Leave it to Mignola to manage to bring in a haunting puppet-show and thematically relevant lines from Charles Dickens’ A CHRISTMAS CAROL this close to Christmas to strike a little fear into the hearts of readers.

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No good HELLBOY issue functions without a knock-down, drag-out fight, and this is no exception, only this time, Hellboy has nearly met his match in Eligos, a “Duke and Knight of the Order of the Fly”, whom Hellboy cast into the pit previously. Perhaps the biggest surprise of the issue is when readers learn that these encounters are taking place in “The Abyss”, only “the outer edge” of Hell. It certainly makes you wonder what grander revelations are to come, especially since the next issue is entitled “Pandaemonium”, which is the capitol of Hell in Milton’s PARADISE LOST, the gathering place of Hell’s elite. Mignola’s return to HELLBOY does not disappoint, from it’s lavish full page spreads of “The Abyss” to the sepulchral eeriness of the puppet show, but if there are any drawbacks, it’s only that the issue is a very quick read due to limited dialogue in a comic that shows astonishing things rather than tells about them. The visual details that remain unexplained, however, invite readers to start putting the pieces of the puzzle together on Hellboy’s final journey, and I don’t think you’ll hear many complaints. HELLBOY in HELL returns to the grandeur of earlier HELLBOY stories with Mignola as artist and writer in an suitably majestic way, reminding readers that all along, Hellboy’s story has been epic.

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Evan Dorkin’s HOUSE OF FUN couldn’t be more different in format than HELLBOY IN HELL; HELLBOY’s expansive page and panel layouts, conjuring the voids of the netherworld meet a comic so packed with art and storytelling that no reader could accuse HOUSE OF FUN of being less than its worth in cover price. In fact, HOUSE OF FUN is like getting an entire collected edition in one shot, reminding readers what they love about Dorkin: his work is a wild informational overload via both imagery and language. Dorkin’s never been absent from the indie comics scene, but the past year has seen a steady build in press for him, from the award winning BEASTS OF BURDEN with Jill Thompson to the repeatedly back-ordered hardcover edition of MILK AND CHEESE, and HOUSE OF FUN strikes another high-note for fans. This one-shot collects several shorts that originally appeared in DARK HORSE PRESENTS #11-12, but Dorkin’s avatar on the inside cover also warns readers, “It’s been awhile since I made a bunch of comics all by myself like an immature adult, so I hope you like reading them as much as I liked making them! Yeah.”. I’ll go out on a limb and speak for readers by saying, please, Dark Horse, allow Dorkin to be an immature adult as much as possible if this is the result.

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The MILK and CHEESE segments of the comic alone are worth the cover price of the book, maybe even just the opening page wherein the due order “X-Ray Spex” and attain superpowers of the utmost degree, declaring “Our eyes now have mad skillz!” and they “can see through everything now! Feng Shui! Scientology! Family Guy!”. Unsurprisingly, violence ensues, but not without plenty of psychological commentary on the power of suggestion. THE MURDER FAMILY “living next door” takes readers deep into the dark heart of suburbia with household chores like “dusting, vacuuming, embalming” and fears that Dad’s “been going out killing with another woman!”. The “fun” compressed into this issue includes “The Haiku of the Ancient Sub-Mariner”, “Broken Robot”, and even “Dr. Who: the 25th Doctor” in unrestrained satire of pop culture storytelling grounded in detailed, and biting observation.

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“The Eltingville Comic Book. Science Fiction, Fantasy, Horror, and Role Playing Club” appear (and that must be one of the longest names of a fan group to appear in comics, though certainly accurate of real-life counterparts) to deliver weighty prose commentary on zombie-fever in the media, for instance, Gary’s rejoinder, “Surely, you are high. Everybody knows slow-moving zombies are lame and boring and about as scary as Scooby-Doo. Why do you think the base locomotion of the modern film zombie has steadily been on the rise?”. You could call this meta-commentary on the medium, since the club members themselves appear as zombies on a zombie walk, but “meta” disappears in HOUSE OF FUN within the increasingly intricate layers of sub-text. This one-shot also contains an added bonus for fans: Dorkin’s sketches for a comic that he once planned to contain many of the included stories, DORK #12, as well as a few of his zombie layouts.

While HELLBOY IN HELL #1 encourages re-reading to scour for hints and details that may indicate the direction of future issues or help tie #1 to the vast and varied HELLBOY past, HOUSE OF FUN will have fans re-reading to pick apart the corresponding gags between the mile-a-minute text and the elaborately dense panels. One thing is certain: neither comic will easily end up in a dollar bin. These are keepers, milestones for both Mignola and Dorkin, and are the likely candidates to turn up again and again at signings in the near future. Snag your copies while you can.

 

Hannah Means-Shannon writes and blogs about comics for TRIP CITY and Sequart.org and is currently working on books about Neil Gaiman and Alan Moore for Sequart. She is @hannahmenzies on Twitter and hannahmenziesblog on WordPress.

 

 

 

 

0 Comments on Dark Horse Review: HELLBOY IN HELL and HOUSE OF FUN as of 12/12/2012 2:22:00 PM
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8. Creator Owned Heroes #7: A Penultimate Review

Earlier this week, Jimmy Palmiotti announced that the noble experiment CREATOR OWNED HEROES would conclude after its 8th issue. Over the course of the magazine’s publication, outreach on social media emphasized the need to raise awareness and increase solicitation from comic shops to keep the multi-contributor series in motion. Consistently strong reviews appeared on media, fan, and blog sites with each issue, and as COH developed, it continued to raise the bar on high-quality content. The ascent has been dizzying, and exhilarating for readers and comics creators alike in an era of increasing awareness about the ups and downs of self-publication. It has been like watching crucial surgery in a live operating theatre in the hands of celebrated practitioners where the audience has come to play an integral role. The life of the patient has depended on their rapt attention in increasing numbers. Depending on your perspective, issue #8 will represent the final bow of an effort exploratory and unique, or perhaps somber flat-lining during a risky procedure that practitioners will attempt to learn from for some time to come. But either way, COH won’t be concluding in obscurity. Ironically, there will be more people in the operating theatre than ever before to witness its final moments and draw their own conclusions.

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CREATOR OWNED HEROES #7 represents a particular crescendo in the magazine’s development, a point at which even those who have been following the series closely lean forward, aware that something unprecedented is unfolding before their eyes. It expresses a remarkable energy and a confluence of its methods and its goals due, in part, to the team of contributors it brings together. As Justin Gray says introducing his Brandon Seifert interview, “When we started Creator Owned Heroes, it wasn’t just a desire to self-publish; it was a multilevel dedication to comics that were being produced outside the work for hire landscape”. Gray also cites “ a fundamental desire to tell stories” as a common feature among the creators chosen as contributors. Issue #7 is a tour de force illustration of those criteria.

COH 188x300 Creator Owned Heroes #7: A Penultimate Review

The powerhouse comic in the anthology is clearly Darwyn Cooke’s irreverent, rapidly paced and verbally exuberant “The Deadly Book”. Cooke hits high notes across the board of comic storytelling elements, from a lush, contrasty color palette in sky-blue, blood-red, and ink-black, to unexpected vantage points, compressed action, and even a very indie take on relating past events in short form via substantial narrative blocks. The comic displays the best possible outcomes for a skilled creator taken off the leash to tell the kind of story that they want to tell in the way that they see fit to tell it.

Jimmy Palmiotti, Justin Gray, Jerry Lando, and Paul Mountis follow Cooke with “Killswitch” in its 3rd installment of 4. They put the action back in indie in a big way and display a particular virtuosity in reversing a typical paradigm in espionage/hitman themed comics. Rather than telling the story with several panels, if not pages, of heavy exposition followed by the action sequences readers have been waiting for, they manage to reveal a wealth of exposition during an installment that, arguably, is one big action arc. They keep it interesting by demanding the reader put the pieces of information together for themselves, from Kill Switch’s complicated pseudo family life to the developing role of a nemesis. Rather than just telling a story well, which is a quite an achievement in itself, they manage to tell a story differently, once again illustrating the surprising results when creators have sufficient room for experimentation.

COH 2 191x300 Creator Owned Heroes #7: A Penultimate Review

Steve Niles and Scott Morse bring an even greater variation in style and content to COH #7, pushing the boundaries of typical narrative structures while giving a nod to still-rich veins of comics tradition. They break down confined panel layout, and do away with textboxes and speech balloons to tell a noirish private-eye tale with disturbing gusto. “Meatbag’s” full page-feel conjures up Eisner’s SPIRIT while the first-person narrator places the storytelling firmly in Raymond Chandler territory. Add to these elements the use of limited color palette, heavy brush-stroke illustration and moody lettering, and you’ve got a finely balanced combination of old and new, making this a 21st century comic with a lot of room for innovation.

COH 3 197x300 Creator Owned Heroes #7: A Penultimate Review

Then we have zombies. The subject-matter is in danger of being done into the ground in the TV, film, and comics medium, but in keeping with the challenges set by COH #7, Dean Haspiel and Jeffrey Burandt deliver something readers have simply never seen before, imploding any expectation of the familiar. Haspiel’s zombie artwork avoids the basic emphasis on blood and gore flooding zombie media these days and emphasizes, in a visceral way, the disjointedness of decomposition through trailing limbs and chunks of missing anatomy. This makes Haspiel and Burandt’s heroine seem all that much more solid, active, and vital as she spikes a zombie noggin and blasts through zombie brains. This is zombie-storytelling streamlined to basic psychological elements: loneliness, companionship, and, finally, the pulse-poundingly unexpected that makes the genre so popular. “Blood and Brains” retools zombie narrative by removing excess accretion and celebrating its potential in creator-owned style.

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Photo-comic COMPLEX: “Luv_Underscore’s_U” by Seth Kushner, Chris Miskiewicz, and Dean Haspiel reminds us that the comics medium is expansive, varied, and should never feel too comfortable. Katelan Foisy and Miskiewicz star in this futuristic psychological landscape where the solid realities of the photo images help readers keep a grip on the otherwise shifting definitions of reality in the narrative. There’s a subtle ambiguity in the nature and future of technology, it’s use and misuse to contribute to human experience, and on the whole the photo-comic not only tells the reader but shows the reader the spell-like suspension of disbelief comics, in the right hands, are still capable of creating.

The prose content of COH #7 also contributes greatly to the purpose of the series, present from issue #1, of taking readers inside the world of creator-owned projects, an on the ground approach that not only educates but instructs. Justin Gray’s interview with Brandon Seifert allows the reader to hear straight from the horse’s mouth, “Want to be a writer? Start writing. It’s that simple, and that hard”. A “social media press conference” included in the issue also brings together advice and insight from creators and Steve Bunche concludes a full-on bootcamp for aspiring comics writers with plenty of solid advice that may seem counter-intuitive like “avoid topical subjects”. It’s clear that the meta-text of COH #7 is not there simply to sell books but to actually aid aspiring creators in avoiding the pitfalls that contributors have faced.

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From issue #1, COH has given a strong impression of community among indie creators, and #7 continues to follow through in inclusiveness. A major profile of legendary tide-fighter Evan Dorkin, written by Christopher Irving, and photographed by Seth Kushner, only further illustrates the point. Creator-owned projects may seem like a new thing, maybe even a fad, but they aren’t. They’ve been breaking new ground for some time, and there’s plenty to be learned from observing the struggles of greats like Dorkin. Dorkin’s legacy in brief could be summed up in his statement: “I’ve come to hate when people say ‘Don’t get into comics’. I learned to say ‘Fuck that. If you want to get into comics, get into comics’”. But Dorkin, like many other creators, is also prepared to try to inform readers about what exactly they are getting into because a few tips a long the way can make all the difference.

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The combined tone and attitude of the comics and prose in CREATOR OWNED HEROES #7 avoids even the faintest whiff of defeatism. The series’ message is still going strong, and the works it presents don’t even aspire to meet the professionalism of company-owned comics, they aspire to go beyond company-owned projects in terms of high-quality story-telling, artwork and design. After all, what’s the point in trying to keep up with the Joneses when you really want to set a new standard all your own? As an experiment, the COH series is winding down, but the data is being collected, the procedure is nearly complete, and no one doubts the skill of the team involved. The increasing momentum generated in the pages of COH #7 has, certainly, guaranteed that no one will stop reading until the experiment is complete.

 

Hannah Means-Shannon writes and blogs about comics for TRIP CITY and Sequart.org and is currently working on books about Neil Gaiman and Alan Moore for Sequart. She is @hannahmenzies on Twitter and hannahmenziesblog on WordPress.

 

 

 

10 Comments on Creator Owned Heroes #7: A Penultimate Review, last added: 12/10/2012
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9. Good Graphic Novel Reads!

Hello again residence of the "Land of Blog." Sorry it has been awhile since my last post but a Library Ninjas Job can be very time consuming. Here are some of the things I have been up to since my last post for example:

Defending myself from "The Evil Squirrel League of Ninja Assassins." Let me tell you something, these guys may be small but their vicious!!!!!!












You would be surprised about how upset some people become when they can't find the book they want at the library!!!!









And finally finding a new hobby while not being an ultra violent Library Ninja.



 
 
 
 
 
 
 
 
 
 
 
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10. Daily Dorkin Comics

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comics212.net will be publishing a page a day from Evan Dorkin’s classic oeuvre over on his blog. Chris Butcher says:

Starting today and until we run out, I’m very pleased to announce that comics212.net is going to be running one of Mr. Evan Dorkin’s FUN comic strips every weekday, Monday to Friday, for your viewing pleasure. I was happy to be able to put this together with Evan, because despite the fact he’s an Eisner-award winning humour cartoonist with a ton of comics and animation credits under his belt, he maybe hasn’t gotten his due these past few years.

1 Comments on Daily Dorkin Comics, last added: 8/12/2009
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