Sort Blog Posts

Sort Posts by:

  • in
    from   

Suggest a Blog

Enter a Blog's Feed URL below and click Submit:

Most Commented Posts

In the past 7 days

Recently Viewed

JacketFlap Sponsors

Spread the word about books.
Put this Widget on your blog!
  • Powered by JacketFlap.com

Are you a book Publisher?
Learn about Widgets now!

Advertise on JacketFlap

MyJacketFlap Blogs

  • Login or Register for free to create your own customized page of blog posts from your favorite blogs. You can also add blogs by clicking the "Add to MyJacketFlap" links next to the blog name in each post.

Blog Posts by Tag

In the past 7 days

Blog Posts by Date

Click days in this calendar to see posts by day or month
new posts in all blogs
Viewing: Blog Posts Tagged with: ICv2, Most Recent at Top [Help]
Results 1 - 4 of 4
1. Marvel Month-Month Sales October 2015: The Emptiness of Relaunches

ironmanby Xavier Lancel Welcome to a new analysis of the Marvel sales. Reminder: I’m French, that’s why I’m talking funny. Please adress your complaints to my all-over-the-news country. Reminder: these sales numbers are estimates of sales to comics shops situated in North America. American comics do get sold somewhere else in their original floppy edition. […]

10 Comments on Marvel Month-Month Sales October 2015: The Emptiness of Relaunches, last added: 11/30/2015
Display Comments Add a Comment
2. NYCC ’15: ICv2 to host White Paper Happy Hour industry event

In past years Milton Griepp’s ICv2 site hosted an industry event the day before NYCC. This year they’re scaling back a bit with an invite only happy hour event. PR: ICv2 has announced that it will be hosting an invitation-only event for business professionals, the ICv2 White Paper Happy Hour, on Thursday afternoon, October 8, […]

0 Comments on NYCC ’15: ICv2 to host White Paper Happy Hour industry event as of 1/1/1900
Add a Comment
3. ICv2 announces The New Comics Customer conference at NYCC

icv2 conference logo
ICv2 will once again hold a conference the day before New York Comic-Con officially kicks off, on Wednesday, October 8th. This year’s conference has a timely theme: “The New Comics Customer” — given all the quickly changing demographic info we’ve been seeing in the last 12 months, this should be a lively one. (Disclosure: The Beat is a sponsor of the conference.)

ICv2 has announced that its 2014 Conference, held in conjunction with New York Comic Con, will be called “The New Comics Customer,” and will focus on the dramatic changes in the comics audience that are transforming the business. 

“The audience for comics is changing rapidly, in ways that present the greatest opportunities for the medium since the 50s,” ICv2 CEO Milton Griepp said of the topic.  “New channels, formats, and content are reaching new customers, and the phenomenon appears to be growing by the day.  This year’s conference will look at these trends and where they’re taking the business, with speakers from the forefront of the change.”

The ICv2 Conference: The New Comics Customer will be held on the eve of New York Comic Con, Wednesday afternoon, October 8th, at the Jacob Javits Convention Center in New York City.


The conference will also include ICv2′s Milton Griepp presenting his annual White Paper on comics sales. The conference is recommended for industry professionals, librarians, booksellers and other allied fields. Tickets are on sale here.

0 Comments on ICv2 announces The New Comics Customer conference at NYCC as of 9/2/2014 3:54:00 PM
Add a Comment
4. Report: Hobby games industry hits $700 million

Ob-Nixilis,-Unshackled_M15_1280x960_Wallpaper.jpg
ICv2 has a new report on the size of a market, this time the hobby game market—games like Magic, Warhammer,various card capture games, D&D and so on which he estimates as being a $700 million industry — not far below the comics industry size of $870 million. : Here’s the pr:
Pop culture experts ICv2 released today the results of their study on the hobby game market and it shows that the North American market totaled $700 million at retail for 2013.  Breaking down the estimate for the total industry by category shows that collectible games was the largest at $450 million; miniatures second at $125 million; boardgames were third at $75 million; card and dice games fourth at $35 million; with RPGs coming in last at $15 million.  “Hobby games” are defined as those games produced for “gamers”and are most often sold in the hobby channel or game and card specialty stores, but these items are not limited to sales in that market.

201408191211.jpg

 
ICv2 CEO Milton Griepp commented, “A $700 million market is a significant geek culture market segment.  With the growth it’s been experiencing, a billion dollar market is within reach in the next few years, and hopefully this kind of industry analysis will help us get there.  I cannot thank enough the industry insiders who helped us compile these estimates.  Without their willingness to speak frankly with us about their own estimates of market size and the reasoning behind them, we would have been unable to complete this project.”

The hobby game industry remained strong in the Spring season of 2014, according to information compiled by ICv2.  In collectible games, WizKids’ Dice Masters was the red hot and hard-to-find item due to high demand.  Magic: The Gathering led the pack, but not as strongly as previous seasons.  Boardgames continued to grow with support from hard core gamers and an influx of mainstream gamers coming over from other markets.  The heat in the miniatures category came from Star Wars X-Wing and Star Trek Attack Wing, with any extra space filled by anticipation of the new edition of Warhammer 40K.  The big news in the Card and Dice Game category was high interest and quick sell-out of both Boss Monster and Adventure Time Card Wars.  The largest change overall in the RPG category was the failure ofDungeons & Dragons to hit the Top 5 list for Spring, before the release of the new edition.  This change is a first in ICv2′s decade long history of sales reporting on the hobby game industry.

1 Comments on Report: Hobby games industry hits $700 million, last added: 8/20/2014
Display Comments Add a Comment